Honestly, these new projectile speeds feel unwarranted. It has really messed with gunner gameplay - sure, now you need some more skill to be more consistent as a gunner now but the new speeds indirectly nerf ARC-FU and evasion playstyles in general into being completely non-viable.
The only people whose aim you will be throwing off now is those who are new or bad at shooters in general outside of very long range fighting, the projectile travel speeds previously were slow enough that it was a good balance between skill and estimation whereas pushing it up even just this 15% is enough to seriously impact the way guns perform and the moves you can get away with.
If the MB2 devs want gun play to take as much skill as possible then sure this is a good change, I'd actually encourage going even further and turning that 15% into 30 - 40% but it also makes everything mechanical and MB2 gun play isn't good enough to get away with being as mechanical as most shooters, it doesn't have the depth to be compelling as a gunnery system without travel time to vary up fights. This much is evident just from watching people play, even your average newbie is a lethal killing machine as a gunner now, as it is very much just point and click to hit your target with almost zero leading at most ranges.
I guess the meta is m5 sniper, that's probably the only time ARC-FU will really pay off anymore as trying to slug it out with a 24 damage weapon just isn't working against re-spawning classes with similar damage, who can now land most of their shots and get three chances to kill someone. Still not sure why a class as mobile as ARC needs a sniper.
Cool patch otherwise, I can't say anything on the saber system, but these projectile speed boosts are really fucking with me, I'm considering just dropping arc-fu in favour of sniper cheese, because the former just doesn't work anymore outside of very, very rare circumstances.
Is that from like 4 years ago? Tried 1.5 and it's still the same shit with no fun whatsoever and everything about PB (which is random and EZ as fuck: low BP → random PBs → full BP). Game was fun when it was about well-timed offense and there was no godmode aka zoned PB.inb4
Is that from like 4 years ago? Tried 1.5 and it's still the same shit with no fun whatsoever and everything about PB (which is random and EZ as fuck: low BP → random PBs → full BP). Game was fun when it was about well-timed offense and there was no godmode aka zoned PB.
but lets not act like its impossible or even unlikely for someone to get lucky with a 3 hit pb and then immediately have a 50+ BP regenI can PB your a,d,a,d 100% of the time. Not random
but lets not act like its impossible or even unlikely for someone to get lucky with a 3 hit pb and then immediately have a 50+ BP regen
the regen is way too high imo, possibly even unneccessary
i'm not alone with that opinion either after speaking to some of the top EU-ers
but lets not act like its impossible or even unlikely for someone to get lucky with a 3 hit pb and then immediately have a 50+ BP regen
the regen is way too high imo, possibly even unneccessary
i'm not alone with that opinion either after speaking to some of the top EU-ers
Even Pelmenu who is literally a Pb robot said its far too high. And Recourse agreed with itYou're just wrong about the BP regen on PB, so I won't respond any more than I already have about it. Go to the changelog and find the numbers and do the math and you will see. Already responded to this once but I will say it again. 24 BP regen for 3 hits. 33 BP dmg in yvy 3 hit combo. What's harder? What can you do more? What about halfswinging facehug yawed hits? What about the interrupts dealing 1.6x or 1.2x so when you combo someone you often absolutely rape their BP often by about 40-50 pts. I just think ppl attack like noobs vs people that are skilled at PBing. This change makes it so careless attacking vs skilled people isn't rewarded as much. It's the old thing where you are punished for noobish flailing attacks by skill, although it may be a foreign concept to some people that rely overly much on ACM only and just ignore opponents PBs. Those ppl that play in the 1.4.9 style don't care if they get PB'd as long as they can grind +1 ACM. If you play that style and attack carelessly vs someone like me or pelm or recourse that can actually PB well, you will be the artitect of your own demise as it should be.
And stop saying 50 when it's literally half of that amount.
EDIT: @K4 No, I have destroyed people in 6 seconds in open and sometimes done 1v2 and 1v3 in less than 30 seconds with 1 Mblock disarm and some BP rape. Fights are rly fast. Against someone blocking, I can kill them in about 15 seconds or less if they start panicking. Git gud issues everywhere. How about you guys learn the patch before saying everything is broken?
EDIT 2: If you're having trouble vs ppl like archiiv that bait PBs/MBlocks by shadowswinging and running far away, just chase with cyan. Easy 100 BP victory every time and its a joke since that playstyle relies overly much on ACM grinding. Just realize that PBing and being careful with your attacks, aka being mindful actually matters. Skill matters now more than before. Skills like interrupt, timing, spacing, footwork, PBing and good attacking etc.
I'm not saying remove it but it definitely needs toning down so that coupled with the regen the amount of bp you can regen is the same as the amount of bp you can deal, balanced around yellowProblem is I don't think you can just remove flat BP regen by PB unless you want to tamper again with offence / defence ratings of all styles, otherwise duels would last even shorter than they are now and most are between 10 - 15 seconds.
I don't mind regening 8 BP by PB, gives me more to work on rather than ACM grind in every single duel like in 1.4 and I also feel more rewarded when I make a comeback by PBing - which imo should be an essential skill everyone needs to practise.
new sabering in 3 words or lesslow BP → random PBs → full BP
A hope for us is to lock these things down for Saber vs Saber and Saber vs Gunner core mechanics. More precisely targeted changes and improvements are on the pipeline after this. Expect the core to stay the same for now.Does every patch radically change the gameplay this much? I was just getting used to the saber system from last patch and now I'm back to square one.
but that doesn't make sense because red is easier to pb !8 BP is seems too much when it's yellow v yellow. But the idea was to encourage style switching, so in that regard 8 bp regen works. For example: when you get slapped and get combo'ed with RED, 8 bp regen is perfect to negate the massive damage you take from red while you were downed (completely defenseless) if you manage to pb the following attacks afterwards. Tampering with this may just fuck things up a lot more and may nerf/buff other styles to some extent
I'm talking about playing yellow v yellow with implemented RED. But switching to RED after slap, doing a combo on downed opponent and then switching to yellow again. You can't pb while you're on the ground.but that doesn't make sense because red is easier to pb !
so if someone switches to red then you can pb their hits more easily and then you should have to get more pb's in order to clutch because its easier
then you should also have to get less pb's against fast styles because its harder
this balance can only be achieved by first balancing out yellow's output damage and it's potential regen through pb regen and natural regen
the other styles logically fall into place after doing that
well ik i hate that too but you can't really do anything about it, keeping bp regen to 8 still doesn't fix that issue except giving you the ability to come back quicker than without itI'm talking about playing yellow v yellow with implemented RED. But switching to RED after slap, doing a combo on downed opponent and then switching to yellow again. You can't pb while you're on the ground.