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What parts of the core do you find flawed? What you are describing with red and purple sounds more so like balance rather than core mechanics.The core gameplay in regards to saber v saber and saber v gunner is the main issue I have with this update! Red and purple are the new meta- any other styles are at an extreme disadvantage and are only used to show off experience with the game.
Core mechanics generally are big game systems, which smaller features build upon, such as Blue or Red stance.
Largely somewhere in this direction. Obviously the weapon needs to be re-imagined to some extent. What I'm dreaming:So my best guess at what a "TFA style fantasy" would be... would be basically a conc blob cannon, haha. But with additional damage, and additional horizontal knockback, like a push. Could balance it in various ways like requiring a long charge up, having a long cooldown afterwards, making it deflectable instead of unblockable... but the core of what I'd consider a "TFA style fantasy" would be that massive single-shot blast-you-off-your-feet type damage.
- Keep current regular fire largely as is (lvl 1 and lvl 2)
- Remove level 3 rapid fire
- Change the charged shot to deal splash damage and increase knockback and always accurate
- Level 2 charged shot is a single shot
- Level 3 charged shot is multishot when overcharged