- Posts
- 36
- Likes
- 74
Well, it doesn't help anyone if you don't explain how the old nudge worked. the only information I can extract from what you said is "I think the newer nudge was worse because it didn't work with camera blocking."
that's only an opinion, not a description of a fact
With all due respect, you are on page 8 of a thread where nudge was already explained and video recorded on page 5. He didn't choose to not explain, you chose to not read.
Those are His ego fights where he is fighting some first timers you can't measure quality of sabering like that it does look enjoyable but he gets no real enemy to fight. I didn't see him PB once he is cheesing DFA and different spams this isn't even shadowswinging. If you had an equal fight it would be possible to say something this is so staged or just his opponents are so low level.
You are a donator but probably don't realize you are insulting one of MBII's ex project leader's youtube channel videos, where he clipped together demos and videos for the sole purpose of advertising to gain a bigger playerbase. Look one thread up and you'll see his forum etiquette rules stickied. These aren't FSMs "ego fights" where he's trashing on new MBII players, he was recording game logs to generate external interest for the game. Several of these logs were posted on JK, JA+, and other game forums and attracted a modest amount of players.
It was like you had to get your opponents saber to hit your saber so you blocked it, not really skillful or anything + staff & duals could block pretty much everything lel (if it was normal/neutral block back then as i think it was )
Staff was not PBable at its hilt which was dead center of the blocking animation. That's a pretty big gap for most players to get through. Blocking with duals has the defender hold each saber off to each side, leaving the defender completely open in the middle. Duals was actually well known as the absolute worst stance to attempt to block with for this reason.
The worst part is, these statements are completely false but they're asserted like fact. There's been well over 3 pages of well thought out and articulated discussion, and you still can't process the possibility that the "skillful" mechanics were watered down or phased out of the game. You are solely fixated on the fact that the current PB takes more skill.
To be clear, the current PB system does in fact take more skill than the old one. It also was very poorly received and was not considered as fun, hence the vast dueling dropoff. People simply did not like the fact that the focus of the saber vs saber interaction was shifted to invisible camera angles. It was verbally expressed in servers, and it's even archived on these forums if you need to see it. Whether you like the old PB or the current PB is an opinion - the results speak for themselves. The overwhelming number of duelists that left the game after V1.1 is not subjective.
The important part you are missing is that the other, more skillful parts of the saber system were made irrelevant. I'm not sure how you can't understand that after it's been described 3 different ways by 3-5 different people.
You can call it an opinion, but it is an indisputable fact that halfswings were coded to be slower, the parry window was greatly increased and more forgiving, which led to interrupts becoming much less of a factor, which also led to timing swings becoming irrelevant. Nudge being removed also took a large part of timing out of the equation. There's many more skillful parts of dueling that were hampered or deleted that I could expand on, but it's already been posted in this thread and others for years now.
You and Achilles have posted a lot in here, and I respect his opinion even though we have different viewpoints. He's able to fully register what everyone is saying and provide meaningful feedback. I don't how you manage to evade so much information when reading.
Last edited: