Tempest's Saber Build

Discussion in 'Community Discussion' started by {Δ} Achilles, Aug 13, 2018.

  1. kcaz759

    kcaz759

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    12 pages lol.....
     
  2. Tempest

    Tempest coding in Wonderland Movie Battles II Team

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    That was one of the reasons why they did it, yes (also may have been in regards to triggering nudge but not sure about the timeline there). I specifically removed that to prevent being able to flail the mblock animations around to possibly negate damage (would need to lock mblock animation timing to prevent that kind of thing but it's a nuance that can be looked at later).

    These kind of contradict each other. If the counter swing, whether it's tied to mblock or not, is doing as much or more damage than outright attacking, it just pigeon-holes a lot of how people can play effectively (and even with nudge, it's just forcing specific strategies to do well by default which isn't really fun overall; more variation = better).

    One thing that could be tried, however, is something alongside the same balances with the faster A halfswing for Yellow in my beta build which is treating it the same as consecutives across the board (or even the same kind of adjustment to nudged swings since those kind of counterbalance each other as well). That way it's a tool and not something you can completely rely on (don't want to make it so it's once again basically punishing for trying to attack someone with very little risk; see current public/old behaviors for examples).
     
  3. noel

    noel Internal Beta Team

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    Theres quite a lot of risk to mb counter, since not many people can actually swingblock the counter and you have to pretty much hold left click for a second in order to get it, you're vulnerable to being slapped. This is a timing me and a lot of others abused in 1.4.9, people who could not swingblock counters or mb counters = dead, especially with the old 3s slap cooldown being so OP in the past

    to clarify, if you use the fact that slaps cause a swing to feint, you could swing at someone then just as they would be preparing to mb counter, switched the swing into a slap, you would 9 times out of 10 slap someone who is spamming mbc
     
  4. Manyo

    Manyo

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    If PB'ing is a key feature going forward, any chances to get different blocking stances/animations for each PB zone using the same trigger that's used for the crosshair PB zone indicator? Not as extreme as the mblock stances, just a minor change in saber angle and position.
     
  5. SeV

    SeV EU Official Server Admin Internal Beta Team

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    It is not a contradiction. I just said I enjoyed the feeling of the mblock counter but I think it had more bad ramifications than good, but I wouldn't mind finding a way for it to work. Also, I don't think you will ever win me over with your modified swing speed builds, including the one you've been working on. It simply doesn't feel right.
     
  6. seth07777777

    seth07777777

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    iv playing a bit those day.
    Still find this not fun. Why does you guys have to put PB at central of evrything baffle me
    I rly can't stand this. Hope the next one will be better but i get disapointed eatch time more and more
    And yet i can't not playing this game fuck me
     
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  7. Stassin

    Stassin Movie Battles II Team Retired

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    That would be problematic to add as we don't currently have such animations laying around.

    The idea of it is pretty cool, however it only really suits red & perhaps to some extent purple, and even then it needs to go together with at the very least more lax chaining direction restrictions and higher max swing chain count, because when you have chains that are barely faster than consecutive halfswings, it no longer makes much sense for them to be alot more restrictive than halfswings.

    The new PB method can't be removed entirely from the game at this point, but having alternatives amongst which the option to play without it is possible.
     
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  8. seth07777777

    seth07777777

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    also, beside the duel system, i felt like the community of mb2 is 70% of trollz now.
    I miss the old duel system when u had to wait for it. I wish they was a mod kinda like the classic jedi knight 2 when u have to wait ur turn for duel.
    Even on Open server i find people playing like dick. Just look at this demo. happens to me a lot more than before
    Uploadfiles.io - demo0000.dm_26
     
  9. Manyo

    Manyo

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    Oh, i thought the MB2 or OJP team implemented the new saber stances/styles. Or do you just mean way too much work? Which is fair, but maybe worth it when MB2 has at least 20 more years ahead of itself.
     
  10. Stassin

    Stassin Movie Battles II Team Retired

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    Regarding what you meant with PB indicator, it would be easy to play the current same MBlocking anims in tandem with zones being indicated. Since you were talking about different animations, shorter than the mblocking anims in terms of position/angle change, then such anims don't exist and we have no active animator on the mb2 team currently. If you meant different mblocking anims depending on the saber style, there are a few of those laying around although they need more polishing to be used.
     
  11. Manyo

    Manyo

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    Thanks for clarifying. MBlocking animations should stay visually distinctive from PBlocking, but I wouldn't mind if either has the same animations for all styles and only goes back to the basic blocking animation/stance for each style when no saberist is close to the player. Don't know how appropriate MBlocking animations would look for what i proposed, if you got different sets of MBlock animations laying around.
     
  12. KarusBadders

    KarusBadders

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    Beautifully said, I have tears.
    (╥﹏╥)
     

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