You can strawman me all day long, it's not gonna prevent me from running an open beta for my vision of the saber system. Yes, my patches before without open betas didn't please everyone, but for example there was v1.5 which many did like (and coincidentally, most people who had similar tastes to those with whom i tested it internally, so i'm pretty sure i listen to feedback rather well - it wasn't everyone's feedback sure, but what can you do when there's opposing feedback eh ?), and there was v1.3 which imo was way worse but which you (and many NA players ?) seem to like way more.>Loads of people in this thread say they don't like 1.5, or Stassin's take on the saber system. Most people want to try what is listed and Tempest's version.
>Stassin ignores it.
>A few people in this thread say they liked an entirely different mechanic from years prior that is highly debated even among the vets as being inconsistent.
>Stassin decides to push forward with his ideas to change the entire saber system.
At this point we've gone beyond Ubisoft For Honors level of design incompetence, and now we're bordering on one of those delusional chefs from Gordon Ramsay's Kitchen Nightmares.
I just can't even. Just really Stassin? Really? This is your logic? "Wow, no one liked my design decision, but these three or four veterans have shown me that I need to double down." I cannot even fathom how your mind works to jump to that sort of conclusion. It's actually starting to piss me off now.
Look, I respect a lot of the old duelists, but they are asking for way too much. The community is different now. Those vets that go back to try old builds have remarked that they aren't as good as they remember, that the new system is superior.
Just stop. You had your chance with SO MANY patches. Hell, you're responsible for the very patches that you say you hate, the patches that I hate, and the patches that the community hates. Your patches have pissed off basically everyone in the community at one point or another INCLUDING yourself. That tells me that you have no idea what you want, or what the community wants. You had so many chances, why not give Tempest a chance before you start sticking your dick into another massive system change?
This is bordering on the insane at this point.
You said you went back and played older builds? Which ones specifically? Who did you play them with? How long did you take to learn an alien system that you never spent time practicing in? The actual vets spent years learning the intricacies of the systems you're attempting to comment on.
I'm not going to name drop people, they can speak for themselves if they wish.
I recognize that it was loved, I recognize that it was popular, I recognize that it worked at the time. I'm not going to name drop people, they can speak for themselves if they wish. However the common consensus I have received when I asked about old builds before my time, was that the system was inconsistent. I have seen tournaments of yours. I've seen gameplay footage. I've listened to Kael's stories and his opinions. I've done my homework. I don't think it was as good as you claim it is.
However, 1.3 wasn't as good as **I** claim it is, but I went back, played it, and recognized it had flaws. What I am trying to accomplish here, is not please everyone. I'm not trying to push to please a minority, or even a majority. My stance here is a purely logical one. Take the best of the last solid stable patch (1.3), and fix what was wrong with it, improve it, and take those improved good features, and bring them over to 1.4.9. I want to get a good stable and skillful patch. As much as you dislike 1.0+ patches, 1.3 allowed for a great deal of versatility in playstyles. So much so that I could easily recognize most aliases on how they played. That was lost in every patch since. I want to regain those little things in a similar fashion that you want to achieve your old nostalgia.
The main difference, is that my goal is far more realistic. It isn't from a completely different system in a past where I don't think there exists code for anymore.
So sure, I may not have experienced the glory days of MB2, but I have experienced my own little slice, and so has the modern MB2 community. I'm just interested in salvaging what we can.
When nudge was reintroduced in 1.4+, many of the old vets liked it at first, but then most grew to dislike it. You yourself disliked 1.4 more so than 1.3. I'm assuming you're EU since I never saw you on NA.
Anywho there are a plethora of reasons for not having nudge, for one it promotes face-fucking which I think we want to discourage more. Secondly it just results in guessing the swings of your opponent since it is impossible to react to them. Thirdly, it looks stupid, and is illogical. (Though a lot of things in MB2 could be described that way.)
You just listed most of the shitty stuff in sabering :-E
Nudge is technically a bug, why would you reintroduce a bug again... way to run in circles.
See aboveDon't go to anything pre 1.3. And no nudge please. ^^
I've sincerely read most of your statements describing your interpretation of the older builds and with full respect due, I can affirm that it was nothing like what you are depicting. It is not nostalgia, bias or inaccuracy I spent years of my life playing this game with like-minded individuals who shared our collective passion - high quality dueling. I do admire your own passion for the game enough to actually go back and try to make sense of it. I did the exact same thing with Builds 17-19 and I couldn't evaluate the actual mechanics of those builds nearly as much as what I wanted to, for the exact same reason I'm telling you now.
Bitter and tired indeed. Take a seat, young Skywalker.I want to regain those little things in a similar fashion that you want to achieve your old nostalgia.
Well, it doesn't help anyone if you don't explain how the old nudge worked. the only information I can extract from what you said is "I think the newer nudge was worse because it didn't work with camera blocking."You want to know why it sucked? Nudge was sloppily reintroduced after the new PB system but it was a complete failure in execution. It was so bad it was cycled out within the same patch it was cycled in. What you think of in your brain when you think of nudge is completely different than what the older playerbase thinks.
I'll explain it nice and simple for you.
The original concept of nudge worked exactly how it was supposed to with saber blocking - not camera blocking. The concept of nudge was designed for saber hitboxes and saber blocking. It was never designed for nor meant to be implemented with a camera blocking PB system.
Let me prove it: look at your post right here.
You show right here that you are talking about nudge after it was re-implemented and failed. Anyone who ACTUALLY played RC1-RC3 never thought of nudge as a GUESS. It was 100% timing, no guessing involved. You have a bad experience of the worse, horribly re-implemented nudge, not the actual nudge. You may have dipped your toe into the older saber systems, but you don't really understand it. Everyone in this thread thinks nudge is shit for all the wrong reasons.
"It's because they are ignorant and really don't know the difference between a good system and a bad system." That's subjective. Also that video you posted about the old version looks extremely clunky
Put yourself in my shoes for a minute.
Could you imagine having a good system? Maybe not perfect but it works. Then it is completely stripped away and you are given a new system. Not only is the PB changed completely but they also remove features -you- like and know are healthy for the game, such as yellow/red/cyan DFAs, blue lunge, and purple stab. Let's go ahead and take away every back slice/stab from all of the styles because why not? You get no say in the matter. You're voice simply does not matter.
Now picture it's 4-6 years later and there have been a plethora of patches since the current 1.5.1 you are playing now. Most of the duelists from your day are long gone because of the change and removal of features that were either key or added style to duels (In my case this was nudge, fast halfswing, saber twirl, heal to deactivate lightsaber, and others.). You go onto the forums to try and educate the current community of better times and features long missed and arbitrarily taken away. No one is listening, do you know why? It's because they are ignorant and really don't know the difference between a good system and a bad system. They say they have gone back to play the old 1.5.1 and think it's completely clunky and simply worse. You know they don't understand because they never lived through it, they never put the hours into it, and they never truly grasped what real dueling was at its prime.
It's the same scenario happening right here in this thread.
If you think patch 1.3 allowed for great versatility in playstyles, you must not have truly experienced anything pre V1... Comparing anything V1+ to let's say RC1/RC3 is like comparing an ant to a dinosaur in terms of playstyles. There is really no comparison at all. Individualism was removed the second the old features and the old PB was taken away. The last patch I actively played was v1.2.2 back in 2015. I've been playing since b16, but I didn't join the dueling scene until b18-19. That was over a decade ago kid, I was dueling while you were twiddling your thumbs in preschool suckin on your momma's teet.
You want to know why it sucked? Nudge was sloppily reintroduced after the new PB system but it was a complete failure in execution. It was so bad it was cycled out within the same patch it was cycled in. What you think of in your brain when you think of nudge is completely different than what the older playerbase thinks.
I'll explain it nice and simple for you.
The original concept of nudge worked exactly how it was supposed to with saber blocking - not camera blocking. The concept of nudge was designed for saber hitboxes and saber blocking. It was never designed for nor meant to be implemented with a camera blocking PB system.
Let me prove it: look at your post right here.
You show right here that you are talking about nudge after it was re-implemented and failed. Anyone who ACTUALLY played RC1-RC3 never thought of nudge as a GUESS. It was 100% timing, no guessing involved. You have a bad experience of the worse, horribly re-implemented nudge, not the actual nudge. You may have dipped your toe into the older saber systems, but you don't really understand it. Everyone in this thread thinks nudge is shit for all the wrong reasons.
See below
See above
Bitter and tired indeed. Take a seat, young Skywalker.
Put yourself in my shoes for a minute.
Could you imagine having a good system? Maybe not perfect but it works. Then it is completely stripped away and you are given a new system. Not only is the PB changed completely but they also remove features -you- like and know are healthy for the game, such as yellow/red/cyan DFAs, blue lunge, and purple stab. Let's go ahead and take away every back slice/stab from all of the styles because why not? You get no say in the matter. You're voice simply does not matter.
Now picture it's 4-6 years later and there have been a plethora of patches since the current 1.5.1 you are playing now. Most of the duelists from your day are long gone because of the change and removal of features that were either key or added style to duels (In my case this was nudge, fast halfswing, saber twirl, heal to deactivate lightsaber, and others.). You go onto the forums to try and educate the current community of better times and features long missed and arbitrarily taken away. No one is listening, do you know why? It's because they are ignorant and really don't know the difference between a good system and a bad system. They say they have gone back to play the old 1.5.1 and think it's completely clunky and simply worse. You know they don't understand because they never lived through it, they never put the hours into it, and they never truly grasped what real dueling was at its prime.
It's the same scenario happening right here in this thread.
If you think patch 1.3 allowed for great versatility in playstyles, you must not have truly experienced anything pre V1... Comparing anything V1+ to let's say RC1/RC3 is like comparing an ant to a dinosaur in terms of playstyles. There is really no comparison at all. Individualism was removed the second the old features and the old PB was taken away. The last patch I actively played was v1.2.2 back in 2015. I've been playing since b16, but I didn't join the dueling scene until b18-19. That was over a decade ago kid, I was dueling while you were twiddling your thumbs in preschool suckin on your momma's teet.
You want to know why it sucked? Nudge was sloppily reintroduced after the new PB system but it was a complete failure in execution. It was so bad it was cycled out within the same patch it was cycled in. What you think of in your brain when you think of nudge is completely different than what the older playerbase thinks.
I'll explain it nice and simple for you.
The original concept of nudge worked exactly how it was supposed to with saber blocking - not camera blocking. The concept of nudge was designed for saber hitboxes and saber blocking. It was never designed for nor meant to be implemented with a camera blocking PB system.
Let me prove it: look at your post right here.
You show right here that you are talking about nudge after it was re-implemented and failed. Anyone who ACTUALLY played RC1-RC3 never thought of nudge as a GUESS. It was 100% timing, no guessing involved. You have a bad experience of the worse, horribly re-implemented nudge, not the actual nudge. You may have dipped your toe into the older saber systems, but you don't really understand it. Everyone in this thread thinks nudge is shit for all the wrong reasons.
See below
See above
Bitter and tired indeed. Take a seat, young Skywalker.
Like for example... instant counters are a problem, DFAs do extreme amounts of damage and are almost unavoidable sometimes. Interrupts are inconsistent, pblocking is not completely consistent, saber animation locks, red and its ridiculously high damage and terrible defense.
OuszThat was over a decade ago kid, I was dueling while you were twiddling your thumbs in preschool suckin on your momma's teet.
lol just look at this (skip to 1:30)
There was no pb on that old version. It looks like the older systems didnt require that much skill to duel as it does todayThose are His ego fights where he is fighting some first timers you can't measure quality of sabering like that it does look enjoyable but he gets no real enemy to fight. I didn't see him PB once he is cheesing DFA and different spams this isn't even shadowswinging. If you had an equal fight it would be possible to say something this is so staged or just his opponents are so low level.
There was no pb on that old version. It looks like the older systems didnt require that much skill to duel as it does today
wiize
If only some people focused less on strawmanning others and more on game content, this community would certainly be a better place...Just for the record, when saying this i only meant about the same thing as tempest means here:
My way with words is just more abrupt, because i don't ever want to devolve in bamboozling which i hate with a passion. But yeah, sometimes there are better ways to word stuff without devolving into that at all, as tempest did here.
If only some people focused less on strawmanning others and more on game content, this community would certainly be a better place...
It was like you had to get your opponents saber to hit your saber so you blocked it, not really skillful or anything + staff & duals could block pretty much everything lel (if it was normal/neutral block back then as i think it was )So just timed block was a thing instead of PB? If you had that and you could crack down onjewingyawing it would be fairly balanced you could "PB" mid air just by observing somebody.
It was like you had to get your opponents saber to hit your saber so you blocked it, not really skillful or anything + staff & duals could block pretty much everything lel (if it was normal/neutral block back then as i think it was )
If you can punish for spam it could be good, it sounds like a version of parry from what you are saying.