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I assume it's this version you were looking for?I couldn't find any V1 dueling videos.
I assume it's this version you were looking for?I couldn't find any V1 dueling videos.
So saber blocking replaced pb?Tempest allowed me to try out his current beta and I gotta say it is a massive improvement over what public currently has. The reintroduction of halfswing and nudge allow duels to flow better and allows you to build up momentum through the duel (something that public currently lacks). I won't go into too much detail on the numbers such as modifiers because Tempest could always change them. Another good thing is specials don't double hit or phantom hit like they do currently in public, this means if someone does a blue lunge you can now hit then from behind without being knocked back 10 feet.
Tempest also brought back saber blocking, if you block the opponents swing with your lightsaber (not camera) you take reduced damage. It's not a perfect alternative to the current PB system, but it does allow you to defend against swings without getting bodyhit just because you miss a PB (something that is very arbitrary in the current system). Tempest mentioned making nudge only saber vs saber so that in open jedi/sith can't cheese gunners by walking up and initiating the animation, which is something that players exploited back in the day.
I could probably go into more detail but I haven't tested everything. I think I got most of the important changes in here, and I don't want to post stuff from the changelog I haven't tried out because who knows if it's been changed since that was made. All I gotta say is Tempest's current beta is a big improvement over what we currently have in public and that's the right path we should be taking. Basically, to sell this beta to the public I would say that I don't want to duel again on public after trying out what Tempest has in the beta build.
@Defiant @Tempest
The things you mentioned are signifcant improvements indeed, but i'd rather he holds off on at least perks, because the perks he's reintroducing, even if better distributed than the ones in v1.4, are still mostly just as bad (invisible dmg buffs/nerfs, focused on niche situations like PB counters, all the perks are of that order, the only interesting one is swing chain count being reset on halfswings). I also severely dislike other rather invisible BP multipliers such as on nudged swings or saber/saber collisions (known as NB - normal blocks), also on parries, also on first swings. Also don't like bringing back ACM the way it was in v1.4, i think it's been more than proven by a decent chunk of feedback that there's way better to do; having it be partially gained before a certain threshold like he's doing, is indeed an improvement over v1.4 because it's better balanced, but the idea itself of ACM being like that is simply bad and induces very boring gameplay dynamics, especially when there's more invisible things like it being gained partially but not lost by the defender on NBs.Tempest allowed me to try out his current beta and I gotta say it is a massive improvement over what public currently has. The reintroduction of halfswing and nudge allow duels to flow better and allows you to build up momentum through the duel (something that public currently lacks). I won't go into too much detail on the numbers such as modifiers because Tempest could always change them. Another good thing is specials don't double hit or phantom hit like they do currently in public, this means if someone does a blue lunge you can now hit then from behind without being knocked back 10 feet.
Tempest also brought back saber blocking, if you block the opponents swing with your lightsaber (not camera) you take reduced damage. It's not a perfect alternative to the current PB system, but it does allow you to defend against swings without getting bodyhit just because you miss a PB (something that is very arbitrary in the current system). Tempest mentioned making nudge only saber vs saber so that in open jedi/sith can't cheese gunners by walking up and initiating the animation, which is something that players exploited back in the day.
I could probably go into more detail but I haven't tested everything. I think I got most of the important changes in here, and I don't want to post stuff from the changelog I haven't tried out because who knows if it's been changed since that was made. All I gotta say is Tempest's current beta is a big improvement over what we currently have in public and that's the right path we should be taking. Basically, to sell this beta to the public I would say that I don't want to duel again on public after trying out what Tempest has in the beta build.
@Defiant @Tempest
please
dont
add
neutral
block
please
dont
add
yellow
a
halfswing
sincerely,
every active player in EU
edit: can we just have 1.4.9 but put the base damage up and nerf fast styles??? i dont see how that wouldnt work
I think ive made 5000 posts about why I dont want them and I've explained it to Tempest every time, so don't check meMore constructive feedback from a beta tester? Give reasons as to why you don't want them would be a nice start to a good discussion.
We're talking about from a balance perspective, not Star Wars itself. This comment is extremely out of context and derailing the topic at hand.Because Star Wars is a franchise that's supposed to make sense
Then there is also the fact that we had several beta tests where tempest decided to put a ridiculous 50% dmg reduction on saber blocks where I kept saying it should be 10% to 20% at max. The specific numbers are not important, the main thing is that all of the newer players were having trouble killing people because they did not aim below the saber.
lol I know, I even tried to edit my comment before someone would post this. Shame we can't delete posts, would save alot of hassleWe're talking about from a balance perspective, not Star Wars itself. This comment is extremely out of context and derailing the topic at hand.
We're talking about from a balance perspective, not Star Wars itself. This comment is extremely out of context and derailing the topic at hand.
From the changelogSwings that are saber-blocked have a 0.75x damage multiplier. Special moves that only hit the saber have a 0.75x multiplier.
Saber-blocked strikes do not drain ACC from the defender but still allow for building ACC (only partial) for the attacker.
Having an arbitrary dmg multiplier on it is just equivalent to adding another invisible element in a system already full of them. It seems tempest had done some testing with saber blocking with larger hitboxes, but with the usual hitboxes it's something that hardly happens at all except when you are at a distance. It should simply behave like a PB and negate all dmg.Yeah I know. But noel and other people that dislike NB have attended beta tests in the past where tempest had it at 50% or more. I think 25% is reasonable enough. It shouldn't be a get out of jail free card, but neither should the gains be neglect-able. Also just another quickie reiteration of a thing I've stated in the past many times on beta tests. If the NB/saber block increases dueling time, just adjust the over all multiplier up slightly to compensate. Seems self-evident, but I know that some people raised objections in the past that saber block would slow duels down, when in fact that could easily be fixed. You can decide the pacing of a duel with number adjustments.
Most of the gameplay at close range is left up to chance unless the person you're fighting is very predictable (you can't on-reaction PB 3+ different possible attacks from both sides on purpose) so unless we're going back to where you basically can only go from one side to the other and across the horizontal axis (which I'm not super opposed to or anything), that's pretty much always going to be a thing.Having to look at the floor every time you swing to hit 'under' someone's saber, or whatever tactic you can somehow manage to invent which allows you to get past Nb, doesn't create fun gameplay imo. We need to have a focus on individuality, realistic and attainable skill based gameplay and leave as little as we can to chance or obscurity.
You know what's killing the game? Having stuff like an entire combo doing the same damage as 1 counter swing. That can't change without something like NB though because then it's just too easy to zerg someone down (even the more heavily limited chaining suffered from this but to a smaller degree). Another thing (which happened quite often in the tourney) which is extremely stupid: having two people just stare at each other because it's so much better to just wait for the other person to attack (unless you're going to just super yaw your first swings, which again, is such fun and exciting gameplay).So I agree on most things that youve said (Sev) about the next build, with regard to 1.1x damage on certain swings and weird niche mechanics, but I really think NB could possibly kill the game, as I know that the dwindling community we have left is either already against it, or will not have the patience to learn how to use it
It doesn't have higher priority. It can still be interrupted. It's worse damage than the counter swings you can do against it. In current dueling, yawing diagonals is higher priority than everything (mostly because of derpy PB zones and how stupid stuff like same side diagonals are in general). The dumb D yaw counters might overtake this in some circumstances but the most annoying thing is WA yawed openers IMO.A half swing is predictable @defiled but also just pointless. I don't think any swing should have priority over any others (like public), being able to use a one trick pony swing like A half swings will pretty much ruin lower skill level fights, and yes everyone can yaw, but theres a huge difference between yawing a blue swing (which a half swing is almost as fast as) and a yellow swing. I really hope people have dropped this 'im an absolute reaction God' mentality and will accept that it's simply unreactable (predictable yes but not reactable) if done with yaw.
You can actually make your swings miss more if you try to yaw the A halfswing because it has less wind-up (have had this happen quite a bit myself). It's not infallible by any means.Even the CURRENT swings (Im thinking of WA) are VERY hard to react to with yaw, and I think even the best pb'er in Mb2 mister pelmenu lauks has complained about the WA swing being too quick before. Adding A half swing is just going to make this worse
That's why it's not as good as a normal swing you'd do. It also takes no skill to just backpedal/wait for the other person to attack so you can counter them for 0 risk and upwards of 3x the damage they're doing to you. It's just evening out attacking/defending in terms of risk vs reward.edit: and nudge is the same, no one can react to that shit please stop acting like people can and remove it, it takes no skill to nudge, it takes a lot of skill to pb
Having an arbitrary dmg multiplier on it is just equivalent to adding another invisible element in a system already full of them. It seems tempest had done some testing with saber blocking with larger hitboxes, but with the usual hitboxes it's something that hardly happens at all except when you are at a distance. It should simply behave like a PB and negate all dmg.
Having to look at the floor every time you swing to hit 'under' someone's saber, or whatever tactic you can somehow manage to invent which allows you to get past Nb, doesn't create fun gameplay imo. We need to have a focus on individuality, realistic and attainable skill based gameplay and leave as little as we can to chance or obscurity.
A half swing is predictable @defiled but also just pointless. I don't think any swing should have priority over any others (like public), being able to use a one trick pony swing like A half swings will pretty much ruin lower skill level fights, and yes everyone can yaw, but theres a huge difference between yawing a blue swing (which a half swing is almost as fast as) and a yellow swing. I really hope people have dropped this 'im an absolute reaction God' mentality and will accept that it's simply unreactable (predictable yes but not reactable) if done with yaw.
Even the CURRENT swings (Im thinking of WA) are VERY hard to react to with yaw, and I think even the best pb'er in Mb2 mister pelmenu lauks has complained about the WA swing being too quick before. Adding A half swing is just going to make this worse
edit: and nudge is the same, no one can react to that shit please stop acting like people can and remove it, it takes no skill to nudge, it takes a lot of skill to pb