Penekowski

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Z72H9JY.jpg


DOWNLOAD PENEKEPACK 2.4

Changelogneke 1.9.5 > 2.0

It's been four years since the release of Peneke Pack 1.0, our pack's come a very long way since then! For Peneke Pack's 2.0 release, we have added a new Peneke UI option to UI Layouts! Plus we have added the Mandalorian, Season 7 Ahsoka, brought back many old Peneke favorites, and more!

To start off, here’s the list of characters we’ve upgraded:
- Updated Purge Trooper with new model by Scerendo!
- Upgraded Shaak Ti with redder skin, facial and hand animations, and a better torso
- Upgraded Lando Calrissian with better decaps and team skins for FA
- Upgraded TFU2 Starkiller with a ported head
- Upgraded Young Arcann and Thexan with an improved port
- Upgraded Arcann with an improved port
- Upgraded Darth Revan’s TOR and Reborn models with improved ports
- Upgraded TFU2 Kota with better rigging and restored the old shorter skirt!
- Upgraded Serra Keto with her ROTS Game model
- Upgraded Lando by restoring JK2 version with FA head, and made him compatible with new Lando skins
- Updated Thrawn so he's compatible with Imperial Officer model merges
- Moved RGB skin replacements to addon models (Crix, Ackbar, Nien, Porkins, Commando Droid)
- Moved KOTOR Jaden "Kal" to addon models
- Moved Kyle Replacement to addon models
- Moved IG-88 replacement to addon models
- Restored FA skin support to Barriss (DC Raven), Vader (UDS Zombie, Football), and ESB Han (UDS)

New Characters:
- Added Cara Dune from The Mando to Elite Troopers!
- Added Greef Karga from The Mando to Bounty Hunters!
- Added the Bad Batch/Clone Squad 99 to ARC Troopers!
- Added Bo Katan to Mandalorians, regular and helmetless
- Added Rebel Demolitions Expert
- Added Ahsoka from TCW season 7 to Jedi
- Added Exiled Obi-Wan Kenobi
- Added Stealth Jedi Gear Kyle to Jedi
- Added the rest of Kota’s Militia from TFU, the Elite and Trooper
- Added Imperial Ground Crew from R1 to Imp Soldiers
- Added Sith Fleet Technician to Imp Soldiers
- Added Sith Trooper to Imp Soldiers
- Added Stormtrooper Commander from TFU
- Added Incinerator Trooper from TFU
- Added Shadow Trooper from TFU
- Added Arena Gear Starkiller
- Added Darth Marr to Sith
- Added Lana Beniko to Sith
- Added Unmasked skins for Darth Revan’s TOR and Reborn models
- Added an Inquisitor Starkillerneke for Sith
- Added Imperial Supercommandos and Gar Saxon to Mandos
- Added the whole Skirata Mandalorian pack, with a total of 19 unique looking Mandos added!
- Added Peneke Kel Dor Male Jedi

Restored Characters:
- Readded Juno Eclipse to Commanders to prevent confusion, with a ported model upgrade
- Readded Silver Warrior Starkiller
- Restored Peneke Shirtless Maul
- Restored Dark Side Jaden
- Restored Dark Kyle skin
- Restored Black KOTOR Jedi
- Restored two Old Republic soldier skins

Removed Characters:
- Removed all clone changes for the Clone Model upgrades, and moved the replacement clone skins to addon models, which are neomarz Phase 1 Clone and Gree.
- Removed Cybernetic Maul, Shaak Ti Update, CW Obi-Wan, TCW Anakin, Purgetrooper, TROS Palpatine, Sith Assassin and Sith Master as they’ve been added to MBII officially
- Removed Starkiller-Jaden override since one of the Jaden replacements is in vanilla MB2
- Removed Morgan for being added to base MB2
- Removed Din Djarin for being added to base MB2
- Removed unused soundsets
- Removed Jedipack since it's an HB Pack exclusive
- Removed Legends Bane for being added to base MB2
- Removed RGB Geonosis Battledroid
- Removed Old Republic Soldier variants
- Removed Darth Zannah for being added to base MB2
- Removed Atton and Mandalore for being added to base MB2
- Removed HK-51 soundset for being added to base MB2
- Removed Ongree RGB for being added to base MB2
- Removed RGB Darth Talon on Unguided's request
- Removed Clone Commander (Mygeeto) RGB replacement
- Removed RGB from TFU Royal Guard
- Removed FA specific models since they're outdated
- Removed Wookiee RGB skin replacements


HILTS PORTION:

Updated Hilts:
- Updated Galen Marek hilt with a higher accuracy model by Doughnuts!
- Updated Doughnut’s Rahm Kota hilt texture with Peneke wooden Edition!

AUDIO PORTION:

- Updated Cal Kestis’ soundpack
- Upgraded Purge Trooper’s soundpack with JFO dialogue
- Upgraded Juno Eclipse’s soundpack

BUG FIXES:

- Fixed Lord Kallig missing his soundpack

Miscellaneous:
- New Peneke 2.0 menu music - the Mandalorian's theme song
- Added a new decapitation texture by Langerd (same author of the old decaps)
- Added a new saber clash effect by kalamaray, that looks much higher quality and is less annoying for our duelist users in-game
- Reorganized various soundsets to be more compatible with sound changes for the latest MB2 patch
- Transferred Nien's BF soundset to Rebel Soldier Sullustan (Addon)
- Updated Mud Trooper soundset with one of the added Stormtrooper soundsets
- Upgraded Starkiller's soundset with higher quality lines
- Updated other Jedi Starkillers with improved lines from SCIV
- Replaced Jedi Hunter Starkiller's soundset with SCIV version

USER INTERFACE COMEBACK:

That's right folks, the Peneke dudes missed having awesome features like the Music menu, Authentic Hilts, and network optimization,
so we took the time to add those menus back as their own UI preset in UI Layouts! There's a lot to explain about this UI update,
so we'll talk about the main menu updates first!

The main menu now has a new Mandalorian show themed background, and we removed the character preview so that you can have more room
to view the nice backgrounds featured in the other menus! For nostalgic purposes, we've readded a few old but gold to the Peneke family
menu backgrounds featured in Peneke Pack versions of old. The Kylo Ren cursor has also returned!

Next up to be featured is the Music Menu overhaul! We too missed being able to select whatever music you want during rounds, so we decided
to completely re-do the menus from the ground up, now the music is organized into six tabs; Official for official MB2 map music,
CMP for community map pack music, MGMP for movie game mappack music, uMad for uMad mappack music, Peneke for music that suits
our and hopefully your tastes too, and the Custom music tab! The peneke music easter egg is also featured somewhere in these menus,
so all of our users can have fun finding it again!

How does the custom music feature work? Well this is the ability for you to add your own music to play in-game! To make use of it,
make a new folder in your MBII mod folder named "music" without the quotations. Then add an mp3 or wav file of your choice,
preferrably mp3 format, into the folder, with the name "usertheme#", with # being a number going from 1-50, meaning you can have
up to 50 custom music tracks in-game! The number you put in place of # with 1-50 will be the same number corresponding with the user track option in-game.
It needs to be noted that before doing so, make sure that the mp3 or wav is exported with the project rate at 44100 HZ, exported in Stereo,
that's the minimum requirement for making your music work in MBII.

Our next great UI comeback is the restoration of authentic hilts! This has been added into vanilla MB2 alongside the new class menus,
and the Peneke Jedi/Sith roster has been made compatible with this feature!

The last thing to mention is the optimize button, for all our users with network issues, we have restored the old Peneke network optimization menu,
which we've even done bonus fixes for to make the bounding boxes (the areas that you can click) properly scaled with the options so that you aren't
selecting options from seemingly invisible spaces anymore.


I can't stress this enough, make sure to remove older versions of the Penekepack or non-official Peneke Addons before updating, if you don't do that, you'll experience crashes and different kind of bugs!

----------------------------------------------------------------​
Hi, Penekowski speaking!

Because of the assistance, teachings, and feedback that I have received from Vitez, JamyzGenius, my Peneke folks and the Jkhub community, I'm now able to publish my first replacement pack, the Penekepack. A pack that, in my humble opinion, has the best of every single mod available plus a bunch of new content that was heavily customized by me.

I brought back things that I liked from the Old school MBII, better versions of existing models, new Icons, new RGB models, new hilts, a bunch of new content, new menu, new cursor, and overall a whole new and improved look for an average replacement pack.

I have included credits for every single person that helped me on this project, and of course, there's a list of all of the authors for every single model, hilt, asset or soundpack that this pack has. In other words, here's some of the stuff that our pack entails:

- New Hilts
- New Peneke UI: Optimization Menu, Authentic Lightsaber button, Music Menu
- New effects
- New Force Icons
- New Loading Screens
- New Console
- As of 2.4 : 192 New models, all of them have their custom icons and sounds, and some of them have their own RGB system

Without further ado, here's the Icon table for the pack, as well as screens from some of the models in game/artwork, the new menu and a showcase table for the hilts as well.

Enjoy it and please remember that all of the credits are inside the .rar file, along with the installation instructions and a few more notes!

And a really special thanks to Vitez, the creator of the H.B Pack, KoyMcCloud because I took some inspiration from his style to make my own icons during early versions, JamyzGenius, Rooxon & Kualan for their unlimited patience to help me out with the optimization and improvement of my pack, Peneke Tesla, SirCrusher, k4far, Shenghai for soundpack contributions, Swagmaster for helping out a great deal with the latest content of the pack, not only with constant feedback and content, but also for his willingness to learn new stuff just to improve the pack to a whole different level, kalamaray for the new saber clash effect, and last but not least Jkhub because I got so much content from that website and got to meet great people in there and many more!

Icon tables:
rebeladdontablepnk.png

impaddontablepnk.png

Optional Hilt Replacements:
pnk_hilts.png

To use these, install it the same way as vanilla Peneke Pack, drag and drop "z_zz_PNK_Hilts" from the Bonus folder inside the current version's RAR into your MBII folder.
Majority of these are made by Rooxon. Starkiller Hilts & Kota Hilt skin replacement by Doughnuts.

In-game pics/Artwork:
0JFBs30.jpg

drunkenkota.jpg

shot2023-12-22_22-14-12.jpg


cybernetic_nightmare_by_shenlongkazama-db42b9m.jpg

hQBn7ub.png


Ex8u3aT.jpg


eternal_empire_conquerors_by_shenlongkazama-daw1smh.jpg
album of new stuff + banners and whatnot:
 
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Penekowski

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Hi folks,

Jameson said:
New update should be coming in a week or 2

I don't think that I said that I would release an update in a week or two, I did say that I would release 1.7 after the new mb2 update maybe days or weeks after it which is kinda soon, so I would appreciate if you waited til I give final confirmations before you answer for me, Jameson, as I don't want to get anyone excited when I don't even know if I'll be able to complete the pack within that timeframe.

By making comments like that one you misinform people and then I have to come out and clear up the situation I appreciate your intentions but for those kind of questions I'd really appreciate it if you waited til an official dev answers, thanks for your good intentions tho!

However, due to certain circumstances I had to invest a lot of my time for vanilla mb2, the next mb2 version might possibly break the pack, replacement packs and the non official addons that people have done for peneke pack a little bit due to the new content, but I'll patch the official stuff up and start finishing up my other additions. By the time that the next mb2 update gets released, I would highly suggest you to Uninstall the pack until I update it again, otherwise you won't be able to enjoy what I actually added for vanilla mb2 due to certain compatibility restrictions.

Estimated eta for 1.7 between 2-4 weeks post mb2 update. Things can always change though, I could either take longer or It could arrive a bit sooner. I'll give more details once the next mb2 update is ready.

Cheers
 
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D

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Ah, sorry, just can't wait for the patch and posted that it is coming out very very soon.
 
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k4far

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Pancakes are independent of MB Team. This modification is not a part of the official MB release (maybe, You have remembered what @Tempest said on Discord.) They usually follow a few weeks after major update to the main game.

I am all chirpy knowing they are working part-time on this & soo fast.
Allow them to polish it nicely. Rushing will not do us any good it is not a race.
 
D

Deleted member 2572

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Pancakes are independent of MB Team. This modification is not a part of the official MB release (maybe, You have remembered what @Tempest said on Discord.) They usually follow a few weeks after major update to the main game.

I am all chirpy knowing they are working part-time on this & soo fast.
Allow them to polish it nicely. Rushing will not do us any good it is not a race.
Guess you are right.
 

2cwldys

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Can you somehow make the sabers look very good like the ones in this video?

They're not as bright as they used to be , it'd be nice to see them be vibrant and full of color again. When using yellow or other colors they seem to have a fuzzy type texture for the color of them.

This is a vid from 2013 I believe
 

Penekowski

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Can you somehow make the sabers look very good like the ones in this video?

They're not as bright as they used to be , it'd be nice to see them be vibrant and full of color again. When using yellow or other colors they seem to have a fuzzy type texture for the color of them.

This is a vid from 2013 I believe
Hey, yeah you talked to me on discord a few weeks ago, I'm afraid that while I possibly can do that, I won't as I like the current sabers more than the old ones.

On a side note I'd like to let you guys know that I have added @Palpy 's non official Penekepack pk3, that has no models or hilts, but just the current UI
that penekepack uses, for those users that like the Penekepack's custom UI but don't want the extra models or hilts that comes with it. For those interested, it is listed on the main post at the very bottom, you obviously need to uninstall the official pk3 in order to make that non official contribution work.

And to clear things up, non official contributions are not supported by the Penekepack developers, but we like to share the fan's projects, so we're giving some exposure to it.
 

2cwldys

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Thanks for responding, also another thing..

I tend to like characters with no left hand , arm behind back like Kreia from KOTOR,
Is there some sort of software where you can create your own models , (I'd like to make the dooku from clone wars cartoon) and he always fights with hand behind his back, If you can point me in the right direction that may help aswell!

Thanks, 2cwldys
 

Penekowski

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Thanks for responding, also another thing..

I tend to like characters with no left hand , arm behind back like Kreia from KOTOR,
Is there some sort of software where you can create your own models , (I'd like to make the dooku from clone wars cartoon) and he always fights with hand behind his back, If you can point me in the right direction that may help aswell!

Thanks, 2cwldys
Please use the modding support subforum for those kind of questions, I'm sure someone will be able to help you out
Modding Support
 

2cwldys

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Okay, thank you for pointing me in the right direction!
 
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I've got a question- When moving through the soundpacks of the various models, I see alot of good soundclips of various grunting noises, such as combat1.mp3, combat2, 3, so on. I am curious if there is any way these can be utilized rather than sit unused. Maybe we could have them trigger when using melee attacks such as kick/slap? I just see it as wasted potential to make the various combat scenarios more intense.
 
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Btw how do you replace a skin in mb2 without having to change the assets in mb2 and bugging up the game, i've tried doing zz_z with my models and changing the vanilla ones but the problem is is that it doesn't appear on the menu and no i don't want peneke pack ty :)
 

Penekowski

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Heads up for all Penekepack 1.6 users, please be aware that Vanilla MBII 1.4.5 will be released within a few hours. I've worked on the assets portion of it alongside my fellow MBII co-devs and we're bringing in a lot of surprises. That being said, because of the amount of content that it will have, it will break Penekepack 1.6 as well as most of the replacement packs for MBII. I highly advise you to uninstall Penekepack 1.6 until we either patch it up and release a hotfix or just wait til we release 1.7.

Hope you all enjoy the new content that vanilla MBII will have!
 
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