Penekowski

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Z72H9JY.jpg


DOWNLOAD PENEKEPACK 2.4

Changelogneke 1.9.5 > 2.0

It's been four years since the release of Peneke Pack 1.0, our pack's come a very long way since then! For Peneke Pack's 2.0 release, we have added a new Peneke UI option to UI Layouts! Plus we have added the Mandalorian, Season 7 Ahsoka, brought back many old Peneke favorites, and more!

To start off, here’s the list of characters we’ve upgraded:
- Updated Purge Trooper with new model by Scerendo!
- Upgraded Shaak Ti with redder skin, facial and hand animations, and a better torso
- Upgraded Lando Calrissian with better decaps and team skins for FA
- Upgraded TFU2 Starkiller with a ported head
- Upgraded Young Arcann and Thexan with an improved port
- Upgraded Arcann with an improved port
- Upgraded Darth Revan’s TOR and Reborn models with improved ports
- Upgraded TFU2 Kota with better rigging and restored the old shorter skirt!
- Upgraded Serra Keto with her ROTS Game model
- Upgraded Lando by restoring JK2 version with FA head, and made him compatible with new Lando skins
- Updated Thrawn so he's compatible with Imperial Officer model merges
- Moved RGB skin replacements to addon models (Crix, Ackbar, Nien, Porkins, Commando Droid)
- Moved KOTOR Jaden "Kal" to addon models
- Moved Kyle Replacement to addon models
- Moved IG-88 replacement to addon models
- Restored FA skin support to Barriss (DC Raven), Vader (UDS Zombie, Football), and ESB Han (UDS)

New Characters:
- Added Cara Dune from The Mando to Elite Troopers!
- Added Greef Karga from The Mando to Bounty Hunters!
- Added the Bad Batch/Clone Squad 99 to ARC Troopers!
- Added Bo Katan to Mandalorians, regular and helmetless
- Added Rebel Demolitions Expert
- Added Ahsoka from TCW season 7 to Jedi
- Added Exiled Obi-Wan Kenobi
- Added Stealth Jedi Gear Kyle to Jedi
- Added the rest of Kota’s Militia from TFU, the Elite and Trooper
- Added Imperial Ground Crew from R1 to Imp Soldiers
- Added Sith Fleet Technician to Imp Soldiers
- Added Sith Trooper to Imp Soldiers
- Added Stormtrooper Commander from TFU
- Added Incinerator Trooper from TFU
- Added Shadow Trooper from TFU
- Added Arena Gear Starkiller
- Added Darth Marr to Sith
- Added Lana Beniko to Sith
- Added Unmasked skins for Darth Revan’s TOR and Reborn models
- Added an Inquisitor Starkillerneke for Sith
- Added Imperial Supercommandos and Gar Saxon to Mandos
- Added the whole Skirata Mandalorian pack, with a total of 19 unique looking Mandos added!
- Added Peneke Kel Dor Male Jedi

Restored Characters:
- Readded Juno Eclipse to Commanders to prevent confusion, with a ported model upgrade
- Readded Silver Warrior Starkiller
- Restored Peneke Shirtless Maul
- Restored Dark Side Jaden
- Restored Dark Kyle skin
- Restored Black KOTOR Jedi
- Restored two Old Republic soldier skins

Removed Characters:
- Removed all clone changes for the Clone Model upgrades, and moved the replacement clone skins to addon models, which are neomarz Phase 1 Clone and Gree.
- Removed Cybernetic Maul, Shaak Ti Update, CW Obi-Wan, TCW Anakin, Purgetrooper, TROS Palpatine, Sith Assassin and Sith Master as they’ve been added to MBII officially
- Removed Starkiller-Jaden override since one of the Jaden replacements is in vanilla MB2
- Removed Morgan for being added to base MB2
- Removed Din Djarin for being added to base MB2
- Removed unused soundsets
- Removed Jedipack since it's an HB Pack exclusive
- Removed Legends Bane for being added to base MB2
- Removed RGB Geonosis Battledroid
- Removed Old Republic Soldier variants
- Removed Darth Zannah for being added to base MB2
- Removed Atton and Mandalore for being added to base MB2
- Removed HK-51 soundset for being added to base MB2
- Removed Ongree RGB for being added to base MB2
- Removed RGB Darth Talon on Unguided's request
- Removed Clone Commander (Mygeeto) RGB replacement
- Removed RGB from TFU Royal Guard
- Removed FA specific models since they're outdated
- Removed Wookiee RGB skin replacements


HILTS PORTION:

Updated Hilts:
- Updated Galen Marek hilt with a higher accuracy model by Doughnuts!
- Updated Doughnut’s Rahm Kota hilt texture with Peneke wooden Edition!

AUDIO PORTION:

- Updated Cal Kestis’ soundpack
- Upgraded Purge Trooper’s soundpack with JFO dialogue
- Upgraded Juno Eclipse’s soundpack

BUG FIXES:

- Fixed Lord Kallig missing his soundpack

Miscellaneous:
- New Peneke 2.0 menu music - the Mandalorian's theme song
- Added a new decapitation texture by Langerd (same author of the old decaps)
- Added a new saber clash effect by kalamaray, that looks much higher quality and is less annoying for our duelist users in-game
- Reorganized various soundsets to be more compatible with sound changes for the latest MB2 patch
- Transferred Nien's BF soundset to Rebel Soldier Sullustan (Addon)
- Updated Mud Trooper soundset with one of the added Stormtrooper soundsets
- Upgraded Starkiller's soundset with higher quality lines
- Updated other Jedi Starkillers with improved lines from SCIV
- Replaced Jedi Hunter Starkiller's soundset with SCIV version

USER INTERFACE COMEBACK:

That's right folks, the Peneke dudes missed having awesome features like the Music menu, Authentic Hilts, and network optimization,
so we took the time to add those menus back as their own UI preset in UI Layouts! There's a lot to explain about this UI update,
so we'll talk about the main menu updates first!

The main menu now has a new Mandalorian show themed background, and we removed the character preview so that you can have more room
to view the nice backgrounds featured in the other menus! For nostalgic purposes, we've readded a few old but gold to the Peneke family
menu backgrounds featured in Peneke Pack versions of old. The Kylo Ren cursor has also returned!

Next up to be featured is the Music Menu overhaul! We too missed being able to select whatever music you want during rounds, so we decided
to completely re-do the menus from the ground up, now the music is organized into six tabs; Official for official MB2 map music,
CMP for community map pack music, MGMP for movie game mappack music, uMad for uMad mappack music, Peneke for music that suits
our and hopefully your tastes too, and the Custom music tab! The peneke music easter egg is also featured somewhere in these menus,
so all of our users can have fun finding it again!

How does the custom music feature work? Well this is the ability for you to add your own music to play in-game! To make use of it,
make a new folder in your MBII mod folder named "music" without the quotations. Then add an mp3 or wav file of your choice,
preferrably mp3 format, into the folder, with the name "usertheme#", with # being a number going from 1-50, meaning you can have
up to 50 custom music tracks in-game! The number you put in place of # with 1-50 will be the same number corresponding with the user track option in-game.
It needs to be noted that before doing so, make sure that the mp3 or wav is exported with the project rate at 44100 HZ, exported in Stereo,
that's the minimum requirement for making your music work in MBII.

Our next great UI comeback is the restoration of authentic hilts! This has been added into vanilla MB2 alongside the new class menus,
and the Peneke Jedi/Sith roster has been made compatible with this feature!

The last thing to mention is the optimize button, for all our users with network issues, we have restored the old Peneke network optimization menu,
which we've even done bonus fixes for to make the bounding boxes (the areas that you can click) properly scaled with the options so that you aren't
selecting options from seemingly invisible spaces anymore.


I can't stress this enough, make sure to remove older versions of the Penekepack or non-official Peneke Addons before updating, if you don't do that, you'll experience crashes and different kind of bugs!

----------------------------------------------------------------​
Hi, Penekowski speaking!

Because of the assistance, teachings, and feedback that I have received from Vitez, JamyzGenius, my Peneke folks and the Jkhub community, I'm now able to publish my first replacement pack, the Penekepack. A pack that, in my humble opinion, has the best of every single mod available plus a bunch of new content that was heavily customized by me.

I brought back things that I liked from the Old school MBII, better versions of existing models, new Icons, new RGB models, new hilts, a bunch of new content, new menu, new cursor, and overall a whole new and improved look for an average replacement pack.

I have included credits for every single person that helped me on this project, and of course, there's a list of all of the authors for every single model, hilt, asset or soundpack that this pack has. In other words, here's some of the stuff that our pack entails:

- New Hilts
- New Peneke UI: Optimization Menu, Authentic Lightsaber button, Music Menu
- New effects
- New Force Icons
- New Loading Screens
- New Console
- As of 2.4 : 192 New models, all of them have their custom icons and sounds, and some of them have their own RGB system

Without further ado, here's the Icon table for the pack, as well as screens from some of the models in game/artwork, the new menu and a showcase table for the hilts as well.

Enjoy it and please remember that all of the credits are inside the .rar file, along with the installation instructions and a few more notes!

And a really special thanks to Vitez, the creator of the H.B Pack, KoyMcCloud because I took some inspiration from his style to make my own icons during early versions, JamyzGenius, Rooxon & Kualan for their unlimited patience to help me out with the optimization and improvement of my pack, Peneke Tesla, SirCrusher, k4far, Shenghai for soundpack contributions, Swagmaster for helping out a great deal with the latest content of the pack, not only with constant feedback and content, but also for his willingness to learn new stuff just to improve the pack to a whole different level, kalamaray for the new saber clash effect, and last but not least Jkhub because I got so much content from that website and got to meet great people in there and many more!

Icon tables:
rebeladdontablepnk.png

impaddontablepnk.png

Optional Hilt Replacements:
pnk_hilts.png

To use these, install it the same way as vanilla Peneke Pack, drag and drop "z_zz_PNK_Hilts" from the Bonus folder inside the current version's RAR into your MBII folder.
Majority of these are made by Rooxon. Starkiller Hilts & Kota Hilt skin replacement by Doughnuts.

In-game pics/Artwork:
0JFBs30.jpg

drunkenkota.jpg

shot2023-12-22_22-14-12.jpg


cybernetic_nightmare_by_shenlongkazama-db42b9m.jpg

hQBn7ub.png


Ex8u3aT.jpg


eternal_empire_conquerors_by_shenlongkazama-daw1smh.jpg
album of new stuff + banners and whatnot:
 
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Hey so i got it working and i get it now thanks , one question.
Would you be ok with me using your menu setup with malgus and your ui for my replacement pack? i'd credit you ofc
 

Penekowski

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What parts of the UI do you want to use? Could you be a little bit more specific please ?

The ui is not exclusively mine, while heavily modified by the Peneke team, it's still not mine, I'm ok with you using my menu, though I would prefer if you use something else for your pack to differentiate our packs and have more originality.

Send a private message to Vitez regarding the UI portion of the pack, for said permission. Everything should be ok as long as you give proper credits to the authors . Good luck with your pack!
 
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Please, bring back at least one of the three basics reborn (blue, green and red) and malgus with hood
 

Penekowski

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Movie Battles II Team
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Please, bring back at least one of the three basics reborn (blue, green and red) and malgus with hood

Sorry, bringing back any of the Reborns are not in my plans, I think that they are like low tier dark side users. I won't bring back hooded malgus either, one is more than enough, thanks for the suggestion though!
 
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Sorry, bringing back any of the Reborns are not in my plans, I think that they are like low tier dark side users. I won't bring back hooded malgus either, one is more than enough, thanks for the suggestion though!
Ok, then, can you change the currently one to the malgus with hood?
 

Penekowski

Armchair Developer
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Movie Battles II Team
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It used to be every 2 to 3 weeks but I haven't worked that much on 1.5 tbh, 1.4 looks pretty solid so far, so don't expect 1.5 anytime soon. That is unless the mb2 devs release an update that break the pack or in case I get some new stuff to add.


-----------------------------------------------------------------------------------

Hi!

I've noticed that many ppl are requesting a new version or have been wondering if I'm working on a new version or not, and I've noticed that the pack has gotten extremely popular, which makes me really happy. Once again this is all thanks to @Tompa9 @Vitéz @Kualan and many more modders that made this possible. So thanks for the feedback and thanks for using my pack.


Just a heads up, I've updated the portion of the use of assets text file of the Peneke pack just to clear some things up due to some confusions that I've come across lately. (This is for the people that intend to work with the Penekepack and plan to make a public release with it, so please re-read it if you haven't already)

The pack is still the same, the link is still the same. And just to let you know that I have returned from my hiatus, I'm gonna work on the 1.5 version and I'm gonna add some cool shit, so make sure to report any bugs or if you want some content to be added. I'll be sure to keep that in mind as long as it fits what I have envisioned for the pack!

Current plans for 1.5

- More Optimization
- I'll try my best to fix the Lunarbase crashes (I Know how to fix it but it's gonna take a shitton of time) No promises
- Soundsets overhaul for models that need it
- New models for some gunners
- RGB for some models that could benefit of it
- Hilts rework (I'll bring back some of the good old hilts that people are missing)
- Bug fixes

Things that are not planned for 1.5

- FA FIXES ( Sorry @Noob)


Side note : Please understand that the Animations addon won't be published anytime soon as I have yet to contact the original authors as well as a dev for the proper approval. I know that many of you guys have requested them but I can't do much about it, please understand that.
 

Penekowski

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Movie Battles II Team
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@swagmaster Thanks for the heads up man, I'll test it later on and maybe I'll add it.
@Sonichu I'd love too but it's hardcoded and the devs are not willing to help me out with that, I've already tried before.
 

Fang

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Hi Peneke,
I'm wondering if I can take out the saber/hilts whichever the folder is called and not break the pack itself.
I feel that the hilts make the saber itself shorter and I tends to get me killed frequently. Is there a particular folder I can delete?
 

Penekowski

Armchair Developer
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Movie Battles II Team
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Hi Peneke,
I'm wondering if I can take out the saber/hilts whichever the folder is called and not break the pack itself.
I feel that the hilts make the saber itself shorter and I tends to get me killed frequently. Is there a particular folder I can delete?

It's all in your mind though :p, but if you want to remove the hilts, I guess that going to ext_data/sabers and removing both files that are inside would work. Keep in mind that this will break the Default lightsaber feature or at least like 60% percent of it.
 
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I'd like to see the Grand Inquisitor's saber behave similar to Kota's saber, where it sheaths on his back instead of his waist. Also, the Sith Assassin's voice lines are very redundant and limited, and I was wondering if we could get some additions to it. Maybe from other sources besides KOTOR? Swtor? Speaking of swtor, I was also thinking that the Sith Warrior model (So you know what i'm talking about)
VLnyCw8.png
could get voice lines from SWTOR's Sith Warrior class dialogue. The voice actor is great to hear, so it'd be better than Reborn lines.

While on the topic of voice lines, i'd like to see some clone trooper models have clone wars/movie voice lines instead of just Republic Commando lines. I do really enjoy the voice lines from clone HQ, but i'd like to see some variation between the red, orange and blue clone battalion models. Also, I noticed there is an option for different gear sets that can be changed on a specific model, yet I never see a model that utilizes it. Perhaps we could see some extra armor pieces that we could place on a standard clone template? Trench coats, helmet attachments such as visors and such would be great to see.
 

Penekowski

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If you can provide with some of the audio or soundpacks that you're mentioning that would be great, otherwise I can't do much. The different gear sets that you're looking means RGB customization, not that the model can be modified. MBII's code won't allow us modders to mess with clothes customization ingame, unfortunately.
 

swagmaster

Model Fixer Dude
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wait, one more question: how did you get permission from AngelModder with his darth vader? his file states that it cannot be shared or modified on the hub
 
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