Penekowski

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DOWNLOAD PENEKEPACK 2.4

Changelogneke 1.9.5 > 2.0

It's been four years since the release of Peneke Pack 1.0, our pack's come a very long way since then! For Peneke Pack's 2.0 release, we have added a new Peneke UI option to UI Layouts! Plus we have added the Mandalorian, Season 7 Ahsoka, brought back many old Peneke favorites, and more!

To start off, here’s the list of characters we’ve upgraded:
- Updated Purge Trooper with new model by Scerendo!
- Upgraded Shaak Ti with redder skin, facial and hand animations, and a better torso
- Upgraded Lando Calrissian with better decaps and team skins for FA
- Upgraded TFU2 Starkiller with a ported head
- Upgraded Young Arcann and Thexan with an improved port
- Upgraded Arcann with an improved port
- Upgraded Darth Revan’s TOR and Reborn models with improved ports
- Upgraded TFU2 Kota with better rigging and restored the old shorter skirt!
- Upgraded Serra Keto with her ROTS Game model
- Upgraded Lando by restoring JK2 version with FA head, and made him compatible with new Lando skins
- Updated Thrawn so he's compatible with Imperial Officer model merges
- Moved RGB skin replacements to addon models (Crix, Ackbar, Nien, Porkins, Commando Droid)
- Moved KOTOR Jaden "Kal" to addon models
- Moved Kyle Replacement to addon models
- Moved IG-88 replacement to addon models
- Restored FA skin support to Barriss (DC Raven), Vader (UDS Zombie, Football), and ESB Han (UDS)

New Characters:
- Added Cara Dune from The Mando to Elite Troopers!
- Added Greef Karga from The Mando to Bounty Hunters!
- Added the Bad Batch/Clone Squad 99 to ARC Troopers!
- Added Bo Katan to Mandalorians, regular and helmetless
- Added Rebel Demolitions Expert
- Added Ahsoka from TCW season 7 to Jedi
- Added Exiled Obi-Wan Kenobi
- Added Stealth Jedi Gear Kyle to Jedi
- Added the rest of Kota’s Militia from TFU, the Elite and Trooper
- Added Imperial Ground Crew from R1 to Imp Soldiers
- Added Sith Fleet Technician to Imp Soldiers
- Added Sith Trooper to Imp Soldiers
- Added Stormtrooper Commander from TFU
- Added Incinerator Trooper from TFU
- Added Shadow Trooper from TFU
- Added Arena Gear Starkiller
- Added Darth Marr to Sith
- Added Lana Beniko to Sith
- Added Unmasked skins for Darth Revan’s TOR and Reborn models
- Added an Inquisitor Starkillerneke for Sith
- Added Imperial Supercommandos and Gar Saxon to Mandos
- Added the whole Skirata Mandalorian pack, with a total of 19 unique looking Mandos added!
- Added Peneke Kel Dor Male Jedi

Restored Characters:
- Readded Juno Eclipse to Commanders to prevent confusion, with a ported model upgrade
- Readded Silver Warrior Starkiller
- Restored Peneke Shirtless Maul
- Restored Dark Side Jaden
- Restored Dark Kyle skin
- Restored Black KOTOR Jedi
- Restored two Old Republic soldier skins

Removed Characters:
- Removed all clone changes for the Clone Model upgrades, and moved the replacement clone skins to addon models, which are neomarz Phase 1 Clone and Gree.
- Removed Cybernetic Maul, Shaak Ti Update, CW Obi-Wan, TCW Anakin, Purgetrooper, TROS Palpatine, Sith Assassin and Sith Master as they’ve been added to MBII officially
- Removed Starkiller-Jaden override since one of the Jaden replacements is in vanilla MB2
- Removed Morgan for being added to base MB2
- Removed Din Djarin for being added to base MB2
- Removed unused soundsets
- Removed Jedipack since it's an HB Pack exclusive
- Removed Legends Bane for being added to base MB2
- Removed RGB Geonosis Battledroid
- Removed Old Republic Soldier variants
- Removed Darth Zannah for being added to base MB2
- Removed Atton and Mandalore for being added to base MB2
- Removed HK-51 soundset for being added to base MB2
- Removed Ongree RGB for being added to base MB2
- Removed RGB Darth Talon on Unguided's request
- Removed Clone Commander (Mygeeto) RGB replacement
- Removed RGB from TFU Royal Guard
- Removed FA specific models since they're outdated
- Removed Wookiee RGB skin replacements


HILTS PORTION:

Updated Hilts:
- Updated Galen Marek hilt with a higher accuracy model by Doughnuts!
- Updated Doughnut’s Rahm Kota hilt texture with Peneke wooden Edition!

AUDIO PORTION:

- Updated Cal Kestis’ soundpack
- Upgraded Purge Trooper’s soundpack with JFO dialogue
- Upgraded Juno Eclipse’s soundpack

BUG FIXES:

- Fixed Lord Kallig missing his soundpack

Miscellaneous:
- New Peneke 2.0 menu music - the Mandalorian's theme song
- Added a new decapitation texture by Langerd (same author of the old decaps)
- Added a new saber clash effect by kalamaray, that looks much higher quality and is less annoying for our duelist users in-game
- Reorganized various soundsets to be more compatible with sound changes for the latest MB2 patch
- Transferred Nien's BF soundset to Rebel Soldier Sullustan (Addon)
- Updated Mud Trooper soundset with one of the added Stormtrooper soundsets
- Upgraded Starkiller's soundset with higher quality lines
- Updated other Jedi Starkillers with improved lines from SCIV
- Replaced Jedi Hunter Starkiller's soundset with SCIV version

USER INTERFACE COMEBACK:

That's right folks, the Peneke dudes missed having awesome features like the Music menu, Authentic Hilts, and network optimization,
so we took the time to add those menus back as their own UI preset in UI Layouts! There's a lot to explain about this UI update,
so we'll talk about the main menu updates first!

The main menu now has a new Mandalorian show themed background, and we removed the character preview so that you can have more room
to view the nice backgrounds featured in the other menus! For nostalgic purposes, we've readded a few old but gold to the Peneke family
menu backgrounds featured in Peneke Pack versions of old. The Kylo Ren cursor has also returned!

Next up to be featured is the Music Menu overhaul! We too missed being able to select whatever music you want during rounds, so we decided
to completely re-do the menus from the ground up, now the music is organized into six tabs; Official for official MB2 map music,
CMP for community map pack music, MGMP for movie game mappack music, uMad for uMad mappack music, Peneke for music that suits
our and hopefully your tastes too, and the Custom music tab! The peneke music easter egg is also featured somewhere in these menus,
so all of our users can have fun finding it again!

How does the custom music feature work? Well this is the ability for you to add your own music to play in-game! To make use of it,
make a new folder in your MBII mod folder named "music" without the quotations. Then add an mp3 or wav file of your choice,
preferrably mp3 format, into the folder, with the name "usertheme#", with # being a number going from 1-50, meaning you can have
up to 50 custom music tracks in-game! The number you put in place of # with 1-50 will be the same number corresponding with the user track option in-game.
It needs to be noted that before doing so, make sure that the mp3 or wav is exported with the project rate at 44100 HZ, exported in Stereo,
that's the minimum requirement for making your music work in MBII.

Our next great UI comeback is the restoration of authentic hilts! This has been added into vanilla MB2 alongside the new class menus,
and the Peneke Jedi/Sith roster has been made compatible with this feature!

The last thing to mention is the optimize button, for all our users with network issues, we have restored the old Peneke network optimization menu,
which we've even done bonus fixes for to make the bounding boxes (the areas that you can click) properly scaled with the options so that you aren't
selecting options from seemingly invisible spaces anymore.


I can't stress this enough, make sure to remove older versions of the Penekepack or non-official Peneke Addons before updating, if you don't do that, you'll experience crashes and different kind of bugs!

----------------------------------------------------------------​
Hi, Penekowski speaking!

Because of the assistance, teachings, and feedback that I have received from Vitez, JamyzGenius, my Peneke folks and the Jkhub community, I'm now able to publish my first replacement pack, the Penekepack. A pack that, in my humble opinion, has the best of every single mod available plus a bunch of new content that was heavily customized by me.

I brought back things that I liked from the Old school MBII, better versions of existing models, new Icons, new RGB models, new hilts, a bunch of new content, new menu, new cursor, and overall a whole new and improved look for an average replacement pack.

I have included credits for every single person that helped me on this project, and of course, there's a list of all of the authors for every single model, hilt, asset or soundpack that this pack has. In other words, here's some of the stuff that our pack entails:

- New Hilts
- New Peneke UI: Optimization Menu, Authentic Lightsaber button, Music Menu
- New effects
- New Force Icons
- New Loading Screens
- New Console
- As of 2.4 : 192 New models, all of them have their custom icons and sounds, and some of them have their own RGB system

Without further ado, here's the Icon table for the pack, as well as screens from some of the models in game/artwork, the new menu and a showcase table for the hilts as well.

Enjoy it and please remember that all of the credits are inside the .rar file, along with the installation instructions and a few more notes!

And a really special thanks to Vitez, the creator of the H.B Pack, KoyMcCloud because I took some inspiration from his style to make my own icons during early versions, JamyzGenius, Rooxon & Kualan for their unlimited patience to help me out with the optimization and improvement of my pack, Peneke Tesla, SirCrusher, k4far, Shenghai for soundpack contributions, Swagmaster for helping out a great deal with the latest content of the pack, not only with constant feedback and content, but also for his willingness to learn new stuff just to improve the pack to a whole different level, kalamaray for the new saber clash effect, and last but not least Jkhub because I got so much content from that website and got to meet great people in there and many more!

Icon tables:
rebeladdontablepnk.png

impaddontablepnk.png

Optional Hilt Replacements:
pnk_hilts.png

To use these, install it the same way as vanilla Peneke Pack, drag and drop "z_zz_PNK_Hilts" from the Bonus folder inside the current version's RAR into your MBII folder.
Majority of these are made by Rooxon. Starkiller Hilts & Kota Hilt skin replacement by Doughnuts.

In-game pics/Artwork:
0JFBs30.jpg

drunkenkota.jpg

shot2023-12-22_22-14-12.jpg


cybernetic_nightmare_by_shenlongkazama-db42b9m.jpg

hQBn7ub.png


Ex8u3aT.jpg


eternal_empire_conquerors_by_shenlongkazama-daw1smh.jpg
album of new stuff + banners and whatnot:
 
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T r i s t a n

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Please Peneke for the love of all that is holy: update, overhaul, or port the Sith Eradicator Armor. That is mine, and many more Sith's gear, and she needs an update.
 
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Penekowski

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I couldn't understand a thing in your message, maybe I'm too sleepy, can you explain what do you suggest again?
 

T r i s t a n

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I couldn't understand a thing in your message, maybe I'm too sleepy, can you explain what do you suggest again?
Just requesting that the Sith Eradicator skin be updated, or maybe even ported from SWTOR. That armor is in my opinion one of the most stylish, cool looking, and intimidating Sith garments to be introduced to Star Wars.
 

T r i s t a n

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Yeah I don't think he's gonna create it from scratch you know
Did I ask him to? I simply ask that a higher quality Sith Eradicator model be introduced to the Peneke Pack. I did not ask that he himself create the model, but you're all dyslexic it seems.
 
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Did I ask him to? I simply ask that a higher quality Sith Eradicator model be introduced to the Peneke Pack. I did not ask that he himself create the model, but you're all dyslexic it seems.
"You're all" is not the proper phrase.
"You are all" is the proper term.
 
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So, this is driving me mad. I main staff, and I recently came across a player performing this animation in-game, and I must know how this is done, and if it does anything aside from looks :
UVxo3IR.jpg
 

T r i s t a n

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Friendly Tip:
If anyone else enjoys the Sith Eradicator armor, then I have a helpful tip for you. You may have noticed that he possess a less than favorable vocal sound-set.
What I propose (strictly for cool-factor to help with enjoyment of the game) is you change his default sound-set which I believe to have been one of the Reborn's or maybe the Cultist, doesn't matter. Replace it with the Sith Stalker sound-set for example, his lines fit the Eradicator well, and give off a more intimidating feel, rather than laughable.
How do you do this?
Simple:
Go to the Peneke Pack .pk3 file that you initially downloaded. From there go to models, once inside models you will see the option of weapons2 or players. Go to players. Once there, scroll all the way to the bottom and find alora2 (this is the character replacement for the Eradicator), click it, once inside open modeldata.cfg... We're almost done just hang in there.
read the line //soundsets____ yada-yada? Well copy and paste:

// soundsets
sounds_default
sithstalker
m

Into that line instead, replacing the default sound-set. Then hit save.

THE FORCE IS STRONG IN PENEKE!

This can theoretically be applied to any character. Just thought I would add
 
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Penekowski

Armchair Developer
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Movie Battles II Team
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So, this is driving me mad. I main staff, and I recently came across a player performing this animation in-game, and I must know how this is done, and if it does anything aside from looks :
UVxo3IR.jpg


Uhm, well I can tell you that it is cosmetical, but it's kind of weird that he perfomed that animation if you don't have the animation add-on. I'll do some tests later on, maybe the animation was attached to the hilt, I know that it's possible.
 
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Did I ask him to? I simply ask that a higher quality Sith Eradicator model be introduced to the Peneke Pack. I did not ask that he himself create the model, but you're all dyslexic it seems.

Friendly Tip:
If anyone else enjoys the Sith Eradicator armor, then I have a helpful tip for you. You may have noticed that he possess a less than favorable vocal sound-set.
What I propose (strictly for cool-factor to help with enjoyment of the game) is you change his default sound-set which I believe to have been one of the Reborn's or maybe the Cultist, doesn't matter. Replace it with the Sith Stalker sound-set for example, his lines fit the Eradicator well, and give off a more intimidating feel, rather than laughable.
How do you do this?
Simple:
Go to the Peneke Pack .pk3 file that you initially downloaded. From there go to models, once inside models you will see the option of weapons2 or players. Go to players. Once there, scroll all the way to the bottom and find alora2 (this is the character replacement for the Eradicator), click it, once inside open modeldata.cfg... We're almost done just hang in there.
read the line //soundsets____ yada-yada? Well copy and paste:

// soundsets
sounds_default
sithstalker
m

Into that line instead, replacing the default sound-set. Then hit save.

THE FORCE IS STRONG IN PENEKE!

We're slowly improving the soundsets, we tend to focus on the visual and perfomance portion of the pack to prevent any crashes, the soundsets for us are secondary but we do not forget about them. Actually, we always add like 3 or 4 soundsets for some characters per version, ripping them from movies, games, series and sometimes from JKhub, we do plan to improve the Sith Eradictor soundset but not with a sith stalker soundpack, as that's how us, the developers of this pack, intend to do it. That's not our main vision for the time being, I aprecciate the fact that you're giving suggestions to improve the pack, but please, do not argue with people that share their opinions here, since we want to focus on improving the pack and getting feedback from you guys, not creating some sort of drama because someone didn't agree with your opinion
 

T r i s t a n

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We're slowly improving the soundsets, we tend to focus on the visual and perfomance portion of the pack to prevent any crashes, the soundsets for us are secondary but we do not forget about them. Actually, we always add like 3 or 4 soundsets for some characters per version, ripping them from movies, games, series and sometimes from JKhub, we do plan to improve the Sith Eradictor soundset but not with a sith stalker soundpack, as that's how us, the developers of this pack, intend to do it. That's not our main vision for the time being, I aprecciate the fact that you're giving suggestions to improve the pack, but please, do not argue with people that share their opinions here, since we want to focus on improving the pack and getting feedback from you guys, not creating some sort of drama because someone didn't agree with your opinion
I think you have it backwards. I was never arguing with anyone, I merely gave two small suggestions to improve the quality of gameplay in a very small way. But alas, you people.



SWTOR Sith Eradicator Armor - JKHub

This is just a suggestion for the Sith Eradicator replacement that you guys may be working on in the future. Peneke has provided evidence that they can port and edit current models, most likely with blender?

What I suggest (you don't have to, just a suggestion to help with the quality of the already fantastic Peneke Packs), is to swap heads with the Sith Eradicator I have provided in the link above, it is far more accurate and also does not have a glaring nose poking out. (This default Eradicator (Peneke's current) is just a re-skinned human face, so it possesses a mouth, eyes, and a nose, and looks like the mask is painted on.)
This new model does not suffer from that, in many ways it is superior, but I do think the original Peneke Pack Sith Eradicator has many good qualities as well. Just a suggestion and I will let the good people of Peneke be the judge.
 
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Penekowski

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Well you just read my mind, I was actually planning to transfer the head from that model since I think that the actual one has a way better robe and armor, but lacks quality in the mask. Thanks for the idea as well, it is pretty likely that we'll do that in the next version.

PS: What Peneke Tesla is trying to tell you is that this post is for feedback, ideas and WIPS. not to insult people or create drama just because they have a different opinion. We'd like you to avoid arguing with people here and keep the post drama-free or we will have to ask the admins to clean it up.
 

T r i s t a n

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Just gonna leave this here...

SLK Darth Revan - JKHub


(Could use a bit of editing, like darkening the armor a tad if possible, and any other peculiarities that stick out while looking could also be adjusted. Because c'mon, we all love Revan.)



Well you just read my mind, I was actually planning to transfer the head from that model since I think that the actual one has a way better robe and armor, but lacks quality in the mask. Thanks for the idea as well, it is pretty likely that we'll do that in the next version.

PS: What Peneke Tesla is trying to tell you is that this post is for feedback, ideas and WIPS. not to insult people or create drama just because they have a different opinion. We'd like you to avoid arguing with people here and keep the post drama-free or we will have to ask the admins to clean it up.
Also might I suggest if you do indeed transfer the heads of these models. I suggest you transfer the helmet in particular with the red decals on it. In my opinion it is the one that most closely resembles the one from the actual SWTOR Cinematic. But it is just a suggestion and you are free to make any replacement you like, perhaps even adding two variations of the Sith Eradicator armor to add variation to your Sith unit. (I do personally enjoy the vine-like detailing in a couple of them...)
Just a thought...

My god it just occurred to me that an RGB feature could be implemented here... Opportunities like this should not be overlooked. (But then again that is a lot of work...) :confused:
 
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Uhm, well I can tell you that it is cosmetical, but it's kind of weird that he perfomed that animation if you don't have the animation add-on. I'll do some tests later on, maybe the animation was attached to the hilt, I know that it's possible.
Looking forward to it, because the animation really looks cool.
 

swagmaster

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@Penekowski Could you say how you added breathing to Vader so others could do it as well?
 
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Penekowski

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It's kind of hard to explain but if you follow the example from the animevents.cfg file inside models/players/darthvader you'll get the gist. I learned this technique from HB's pack.

Basically you order the game, through that file, to play an specific sound every 2 or 3 seconds. In vader's case, it plays the taunt.mp3 file. Just look at the last line: AEV_AMBIENT 9900 300 CHAN_AUTO *taunt.mp3
 
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Hey Peneke, you and your team are doing an amazing job, i've enjoyed this pack a lot lately!
I just got a question, will you fix the Revan and Nihilus models, or will you replace them?
 
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