Only dueling. By [D]Evil
Good
- Different sounds for swings (but sounds indeed is not good, like you are swinging with a wood stick rly)
- Hitls and another textures
Bad
- Removed Semi-PB is a very bad idea. Because of without it you can't attack properly and yawing is OP now. Previoulsy, yawing enemies are unable to semi-PB your attacks and it was a counter. Now it becomes like it is now. For example, you may reduce it (pb applies only when You are swinglblocking)
- You may cast mblock and disarm very ezly. So... it's a bad idea. No ways to master it. More arcadely I think.
- Removed insta-hits with PB isn't a good idea at all. Duels now comes only 2 sided: full def or attack.
- Perfect parry is still alive. WTF?!
- The best mouse tapping system was in previous patch. it was the best. Comfortable and skillfull.
- Cyan seems slighty OP
- You can implement Peneky as an official patch. Why not?
- No sounds for a swingblocks
- Animation of mblock is still avalible even if mblock perk is on cooldown
Dizzy
- Mblock eats BP regen. Um... useless part of code. Nobody holds it. Only tap for a short duration.
- More abusive things.
- Parry mechanics is still unbalanced one thing.
- Seems like I can disarm with mblock right in moment when I'm swinging.
In those of all duel comes more turtlely and the enemy which is full def is winning everytime by holding m2 key. It's not a good way.
All the dueling now comes very uncomfortable. In previous patch it was better cause I can play in relaxing way and it feels like I'm holding real saber. It feels native and there was some kind of stylish shit and rhythm shit. It feels good when you mastered the swing contorl and may swing as you wish and stylish. But now it feels more choppy, like wooden one. Especyally with 2 sided duels when defender is in advantage.
More random things, more abusive things, please, TEMP, place it more yeah. If you are like to swingblock in combo (or use a marcos) and it's comfortable for ya to everytime switch between m1 and m2 keys there are no needs to place it like necessary thing for everyone. If in previous version it was a counter against well-timed swings and swingblocks so there are no ways to counter it. Game comes to the clear stage, in which somebody who is swingblocking more is winning.
See ya in the next patch/hotfix