So like, this is great and all, but can we stop making small little changes to the saber system with every mini-update and like address the gunner vs forcer balance again? To be honest, everything got messed up in that regard when flinch was introduced in 1.4. Flinch is not a reliable solution for gunners because it is highly inconsistent and buggy. However, jedi/sith got a counter to that that isn't buggy at all but instead has made them more OP than they were in 1.3 to be honest: damage reductions. I read somewhere in the changelog for from 1.3 to 1.4 that jedi/sith got a damage reduction bonus to act as a counter to flinch. But to be honest, that has made them too strong. I can even rocket a jedi/sith right at their feet, and they won't even die, they can tank to a ridiculous degree now.
Also, it would be nice if the weapon switch between guns and melee didn't take so long, because at the moment it gives jedi/sith so much time to just slice you when you try to do like a surprise dragon kick or whatever. Flying kick can also be buggy at times as it can visually touch the jedi, but glitch-slide right off of them. Or, if that's not an option, then make the jedi/sith susceptible to staggering while they are walking from a kick, because if they get kicked while walking, they don't get knocked down, staggered, or anything, and the gunner just gets slashed. Blasting is not an option either because of the ridiculously low damage that guns seem to do on force energy now.
Just saying, some of the bigger issues are not being addressed and instead this little glowstick system just keeps getting messed and messed and messed around with. How about a little bit of love for the trigger-finger-itch'n half of the community?
Also, as a preemptive response to anyone who just comes on here and says "lol u dumb gunners are so OP" or "jedi and sith are not OP lol u mad," just think for a second why so many people spam jedi/sith now on the servers. They ain't doing it because it's harder, folks. They're doing it for two reasons: 1) it's easier to use well because ridiculously noob-friendly. 2) roleplayers.