1.4.5 Official Feedback Thread

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Viserys

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Please use this thread to give us some official feedback on V1.4.5 release

Saberist vs saberist and saberist vs gunner feedback will be especially helpful for the next release (@Tempest, I summon you!)

Please ensure you use bullet point format and not write long paragraphs, for example:

  • Cyan swings are too fast, it's hard to PB them. Make Cyan more slow
  • I love the removal of nudge, dueling feels much better now!
  • Love the new models, but Jyn looks a bit too sad

Any unhelpful posts will be deleted.
 
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In those of all duel comes more turtlely and the enemy which is full def is winning everytime by holding m2 key. It's not a good way.
are you playing the same MBII as me?

its more like whoever has the best offense wins if anything, and again I don't really agree with any of what you're saying there

I don't want to come across as personal but please don't give feedback that is essentially you being bitter that you can't duel this patch

Adapt like everyone else has and get good with the new system, don't cry about it and beg for 1.4.4 back

The system isn't that good atm yes, I think a lot of people will agree with that, but it's definitely a step in the right direction.
 
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Fun fact: those who are cheering for disarm removal or making it more complicated are people who can't perform it on regular basis. :^)
point is that in the middle of fight in open it's easier to actually pb\mblock someone than perform "true" dueling with swingblocks and shit. cuz you know - 300 snipers aim at your ass, no time.
so yeah - i think yellow should have penalty as well.
especially when you can jump around map avoiding couple of sith and just disarm-disarm-disarming them.
yes, this system allow you to do that, didn't you know?

you can say - maaaaaaan, it's just a skillbased sheeeeeeeeeeeet
i'll say - disarming is highly rewarding without any price.
 
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point is that in the middle of fight in open it's easier to actually pb\mblock someone than perform "true" dueling with swingblocks and shit. cuz you know - 300 snipers aim at your ass, no time.
having 300 snipers aiming at you should be even more of an encouragement to swingblock and not get mblocked/sniped but what do i know
 

Viserys

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I don't know which part of "bullet points, no discussions" is so hard to understand.

Discussions are not helping us. We are forced to sort through pages of threads looking for useful feedback, or sort through the same pages to remove the non-useful posts. If you want to discuss make a separate thread. If you cannot keep to the format I asked for, I will lock this thread.
 
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Great work!

Thanks for adding the new models and balance!

One thing I don't get though is why people will complain endlessly about Cyan and especially Blue. No matter how much you nerf Blue, half its combo limit, lower its BP damage, etc.; people will still complain that it's OP. It doesn't seem all that OP to me and if you're good at the game you can beat a Cyan or Blue player since their strategies are limited compared to other styles.

Once again, great work! :D
 
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Great work!

Thanks for adding the new models and balance!

One thing I don't get though is why people will complain endlessly about Cyan and especially Blue. No matter how much you nerf Blue, half its combo limit, lower its BP damage, etc.; people will still complain that it's OP. It doesn't seem all that OP to me and if you're good at the game you can beat a Cyan or Blue player since their strategies are limited compared to other styles.

Once again, great work! :D
It's more the fact that if you pit two players of equal skill and ability, blue and cyan will beat every other style in the game.

Blue and Cyan put averagely good players on par with the best because they're hard to PB and they're powerful.

Also spamming blue and cyan regardless of your skill level is miles more dangerous than spamming any other style.
 
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It's more the fact that if you pit two players of equal skill and ability, blue and cyan will beat every other style in the game.

Blue and Cyan put averagely good players on par with the best because they're hard to PB and they're powerful.

Also spamming blue and cyan regardless of your skill level is miles more dangerous than spamming any other style.

I play a lot of blue and no way does it put me on par with better players, let alone the best. Skill is what comes first.

Most people who complain (not saying you do but most) about blue and cyan are people who don't know how to fight those styles. You don't approach it like other styles, you have to put their weakness against them, and once you do, it's much more simple than it seems. People just tend to fight blue and cyan the same way they'd fight yellow, which is a mistake. Do you want to remove variety of strategy in this game?

So.. what, you want to slow down those styles to make them the same speed as other styles? It'd be so boring if there were no "fast" styles in the game. We already have strong, yet slow hitting styles (purple, red), styles that have a bit of both (yellow, staff), and then we get to the fast yet low damage styles (blue, cyan).

Of course they'll be hard to PB, their entire selling point is that they're fast! Low damage, quick strikes are what makes them interesting and contrasts them from other styles.

If you make the combo limit (for blue for example) 2, and lower BP damage, and encourage PBing with the style, it's not OP. It's simply a different playstyle. What's wrong with that?
 

Starushka

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Problem with fast styles really exist. In mb2's lore they're considered as "defensive" stances, but in fact blue and cyan the most offensive stances in the game. Their "DPS" is hightest due to the speed of swing animations (=highest chance to bypass enemy defense).

Blue, Yellow:
  • I think a maximum of 2 swings in combo limits stances very much.
  • I think a maximum of +4 swings in combo makes a duel a bit hollow, forces players to ignore some mechanics / tactics.
I would make basic stances a 3-hit maximum.

Red:
  • Due to natural slow swings and removal of nudge i'd make first swing in combo (fully animated swing) still deal some BP damage through a perfect block.

Cyan:
  • if we positioning it as a "specialist" stance (counter-interrupter stance), i'd limit it to 'no combo' at all or 2-hit maximum. Yes, i said above that 1-2 swings in a combo limits stances very much, but for specialist stances that's alright.
  • If above implemented - adjust BP/HP damage.
 
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Okay so I played a bit of this patch now:
  • Wooks make their "near death" sound on hit every time no matter what HP they are on (this needs to be fixed asap)
  • The bug when you track dart somebody and switch weapon right after = you kick randomly in the air 3-5 times, is still not fixed
  • Some of the new hilts/skins look awful(not surprising when they get ported from this peneke pack)
  • who cares about dueling

    the end.
 
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Problem with fast styles really exist. In mb2's lore they're considered as "defensive" stances, but in fact blue and cyan the most offensive stances in the game. Their "DPS" is hightest due to the speed of swing animations (=highest chance to bypass enemy defense).

Blue, Yellow:
  • I think a maximum of 2 swings in combo limits stances very much.
  • I think a maximum of +4 swings in combo makes a duel a bit hollow, forces players to ignore some mechanics / tactics.
I would make basic stances a 3-hit maximum.

Red:
  • Due to natural slow swings and removal of nudge i'd make first swing in combo (fully animated swing) still deal some BP damage through a perfect block.

Cyan:
  • if we positioning it as a "specialist" stance (counter-interrupter stance), i'd limit it to 'no combo' at all or 2-hit maximum. Yes, i said above that 1-2 swings in a combo limits stances very much, but for specialist stances that's alright.
  • If above implemented - adjust BP/HP damage.

Not a bad idea.

The main problem is that 1) 90% of people use yellow so they become used to fighting yellow only and 2) many people end up doing this :
1. Beat people using yellow using the same strategy
2. Meet a Cyan/Blue user
3. Since Cyan/Blue are fundamentally different from every other stance, lose due to using a strategy which doesn't work against these stances
4. Rage about it in-game or on the forums "BLUE TOO OP PLEASE NERF, WHY IS THE STRATEGY I USE FOR OTHER STANCES NOT WORKING WITH THESE TWO"

What these people don't realize is that these two stances are very easy to beat if you know how to exploit their weakness against them, but most people end up trying to outspam them or use typical yellow strategy against them which usually, again, doesn't work. Cyan and Blue have low damage, and sure, they have the fastest speed, but offensively that's their only advantage.

I don't think Cyan and Blue are OP, especially this patch, it's just people not thinking outside of the box. I could be wrong, but it sure seems that way to me right now.

In short, it seems people will never think these two stances are nerfed enough until they have a 1 swing combo limit and deal 1 BP at most per swing.
 

SK5

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Not a bad idea.

The main problem is that 1) 90% of people use yellow so they become used to fighting yellow only and 2) many people end up doing this :
1. Beat people using yellow using the same strategy
2. Meet a Cyan/Blue user
3. Since Cyan/Blue are fundamentally different from every other stance, lose due to using a strategy which doesn't work against these stances
4. Rage about it in-game or on the forums "BLUE TOO OP PLEASE NERF, WHY IS THE STRATEGY I USE FOR OTHER STANCES NOT WORKING WITH THESE TWO"

What these people don't realize is that these two stances are very easy to beat if you know how to exploit their weakness against them, but most people end up trying to outspam them or use typical yellow strategy against them which usually, again, doesn't work. Cyan and Blue have low damage, and sure, they have the fastest speed, but offensively that's their only advantage.

I don't think Cyan and Blue are OP, especially this patch, it's just people not thinking outside of the box. I could be wrong, but it sure seems that way to me right now.

In short, it seems people will never think these two stances are nerfed enough until they have a 1 swing combo limit and deal 1 BP at most per swing.

Fast styles are statistically better and when paired against any other style in a straightforward situation, fast will always win.

You cant abuse their weaknesses because there really isnt any, sure you can use certain tactics that they struggle against but a good fast style user wont get you away with that.

If blue can gain 5 acm in a few seconds and keep any slower style user dominated the whole duel (regardless of skill) there is a problem.
 
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I play a lot of blue and no way does it put me on par with better players, let alone the best. Skill is what comes first.

Most people who complain (not saying you do but most) about blue and cyan are people who don't know how to fight those styles. You don't approach it like other styles, you have to put their weakness against them, and once you do, it's much more simple than it seems. People just tend to fight blue and cyan the same way they'd fight yellow, which is a mistake. Do you want to remove variety of strategy in this game?

So.. what, you want to slow down those styles to make them the same speed as other styles? It'd be so boring if there were no "fast" styles in the game. We already have strong, yet slow hitting styles (purple, red), styles that have a bit of both (yellow, staff), and then we get to the fast yet low damage styles (blue, cyan).

Of course they'll be hard to PB, their entire selling point is that they're fast! Low damage, quick strikes are what makes them interesting and contrasts them from other styles.

If you make the combo limit (for blue for example) 2, and lower BP damage, and encourage PBing with the style, it's not OP. It's simply a different playstyle. What's wrong with that?
Yeah but they aren't exactly 'low damage' are they?

I'm not saying a variety of playstyles is a bad thing at all, it's just that it rewards less thoughtful play in it's current state.

I also don't think they should be made slower, I just think that blue's damage should be reduced and cyan likewise.

If they want fast but not as powerful styles, then that's completely fine, but make them that way - not powerful and fast.

Personally I find when you get into higher tier dueling, blue and cyan spammers aren't as prominent a problem, but most certainly when I was learning the game it was noticeable and offputting.
 
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