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  1. Tempest

    Q3 Defense

    It's only a FA feature at this point.
  2. Tempest

    1.4.5 Open Beta Dueling Feedback

    To kind of derail the back and forth that's not really going to get anywhere (at least I'm pretty sure it's not); I'm curious about everyone's opinion on having more/bringing back things related to timing (like the old halfswing for the purpose of interrupts). Thoughts, go. P.S. - The update...
  3. Tempest

    1.4.5 Open Beta Dueling Feedback

    Tbh, a lot of the issues with randomness in regards to stuff like PP comes mainly from timing on the swing not actually being a factor. As an example, with the scenario Pujge described, all of his damage was completely negated regardless of if he was catching his opponent off guard and they...
  4. Tempest

    Fair and balanced teams

    Or we could just use the already present shuffle/autobalance commands..
  5. Tempest

    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    I wonder how upgrading the PLX to allow for guided rockets in some manner would pan out.
  6. Tempest

    1.4.5 Open Beta Dueling Feedback

    It's actually more that there's no reliably consistent way to block chained swings at point blank/face hug range with crosshair-based aiming. Also, you can't actually do the fastest possible chaining if you are actually holding block at the point the saber hits. Non-swingblock swings will always...
  7. Tempest

    1.4.5 Open Beta Dueling Feedback

    Just to clarify, I'm not removing yawing as a viable tactic. I'm addressing specific behavior(s) with the swings and hitboxes that fall very much into the category of gimmicky/cheesey antics. Visually, it's the yawing where there's basically 0 bounce/differentiation between each swing (aside...
  8. Tempest

    Finn is a gray abomination! Having trouble replacing models, looking for help.

    Nice to see old talent returning! Talon is one of my favorite models (Kerrigan lines are very fitting and also among my favorite) so props for making that! Onto the error(s): I believe it could be related to the .glm. A lot of the models have had their .glms combined so trying to replace one...
  9. Tempest

    Do You like new ultra slow swings speed in 1.4.5?

    I think that most don't realize that there's going to be a slowdown with any kind of transitioning animations compared to just teleporting from attack to attack. That said, I was asked to do a little bit of increasing of the speeds on most of the styles so I guess we'll see how the ones who...
  10. Tempest

    Technical Issue mblocking not working?

    Crystal clear clarification for how to Mblock: - You don't need to be walking - You do have to hold block + do an attack input with the following: Perfect block the incoming swing Match direction of incoming swing with proper movement (when you walk, the matching block animation for the...
  11. Tempest

    Cvars suggestion :))

    Most people probably aren't playing on a TV in the first place which is why I was questioning the relevance. Don't really see how forcing people to do extensive external configuring to cap FPS for the sake of having mb2 limiting what's set in game would be a good decision.
  12. Tempest

    Technical Issue mblocking not working?

    This is correct.
  13. Tempest

    Technical Issue mblocking not working?

    This is correct.
  14. Tempest

    1.4.5 Open Beta Dueling Feedback

    I did actually try to do something regarding Blue getting its swing count modified based on certain conditions. However, actually being able to implement it is a much more difficult task (tl;dr part of code relating to swing counts doesn't actually have info about stuff like body hits and...
  15. Tempest

    Technical Issue mblocking not working?

    That's also incorrect. To Mblock an incoming right horizontal, you'd Mblock to the right.
  16. Tempest

    1.4.5 Open Beta Dueling Feedback

    I may have also slightly overnerfed defending in lieu of the planned+upcoming adjustments to PB/body hit logic/mechanics (which would also solve a lot of the problems with Cyan as one point). I am currently working on some tweaks to things based on the feedback as well as discussions + my own...
  17. Tempest

    Technical Issue mblocking not working?

    The animations only play while walking when you do the inputs.
  18. Tempest

    Technical Issue Does this game allow 360 controllers?

    I'm not sure there's a natural way to accomplish this. I know there's definitely support for it built into the base game (since the base game was on Xbox and retained a lot of that code in the PC releases). I also know there's been people who have played with controllers in MB2 but I'm not sure...
  19. Tempest

    1.4.5 Open Beta General Feedback

    Not sure what you mean about the picking saber styles. I don't remember only being limited to 2 styles being a thing. Something I wanted to bring up after talking with Sev was the idea of keeping nudge in but just for vs gunners/non-saber stuff. This would likely help offset the slower speeds...
  20. Tempest

    1.4.5 Open Beta Dueling Feedback

    Did you try out Red after the small patch? I went through all of its animations and tweaked them individually to try and make them feel better/smoother without being too strong. I'm not necessarily trying to make it vastly more difficult to play Jedi/Sith by default (I guess the correct thing...
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