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  1. Tempest

    Class limits in Open mode - yay or nay?

    Given that it's basically a public thing at this point with the script, I think I can mention the intentions for class limits without @Viserys chewing me out too much. Basically the idea is going to be to have two forms of it (customizable by server owners ofc). The first would be pre-defined...
  2. Tempest

    Are devs overcomplicating the saber system?

    I think you summed things up pretty well @Jiube . Your guess is definitely not incorrect or far off by any means. I'll clarify by adding that on top of what you said, the current mechanics are not very evenly balanced as far as effort required/skill involved/reward for execution. There's a...
  3. Tempest

    New to game

    Documentation for all the weapon damages, saber style numbers, and multipliers for various things (head shots for guns, damage modifiers for various things on sabers, etc) are something we should incorporate into the library as well as wiki (and maybe even a stickied post with a bullet point...
  4. Tempest

    Are devs overcomplicating the saber system?

    IMO, the main issue with PB in its current state is that while it is something that takes a measurable amount of practice/skill to pull off, it can also be done too often by accident and end up simultaneously flip-flopping a duel immediately. Something with that much influence over the outcome...
  5. Tempest

    FIRE NADES

    Well, I think there needs to be additional checks in place for things like sonic stuns. People might just get caught in the crossfire or even get saved by a sonic that stopped a Sith that was about to kill them. Cases like that shouldn't punish the sonic user. If a teammate gets sonic stunned...
  6. Tempest

    FIRE NADES

    Tbh, TK assists need a bit of a revamp/overhaul. This, along with things like ARCs repeatedly shooting rockets at a blob of Sith and getting half their team killed in a round are the best examples of why.
  7. Tempest

    general feedback thread

    I'm pretty impressed that we've apparently stolen/taken ideas from games that didn't exist at the time that said ideas and content were added into MB2.
  8. Tempest

    general feedback thread

    The problem is that most of the things in MB2 have depth requiring far more than a few hours or weeks of play to have a solid grasp on. While feedback is always appreciated, most of what you've suggested very clearly demonstrates why this is the case.
  9. Tempest

    1.4.5 Sabering Open Beta!

    You don't even need a script to spam saber noises. Using a script is just the way to get the most annoyance out of what's possible. The fact that you're purposefully going out of your way to use a script to irritate others kind of just proves the point that it shouldn't be a thing.
  10. Tempest

    1.4.5 Sabering Open Beta!

    I'm not sure what you mean but you'll be able to spam taunts and all that still the same way (since there is an anti-spam for that, I figure people can mess with that to their hearts content and if anyone dislikes it, the option is there to turn it off). I changed my approach on the saber noise...
  11. Tempest

    1.4.5 Sabering Open Beta!

    I see people doing it at least once every time I play. It wouldn't matter if people check their settings because there's no toggle for saber sounds in any form.
  12. Tempest

    Are devs overcomplicating the saber system?

    I've never said that chaining swings very quickly means that timing isn't rewarded nor is that the basis for why I was adjusting them to be slower. Here's a few of the reasons why I tried slowing the chaining speeds down: Public chaining looks bad in general (mainly cause of instant/teleporty...
  13. Tempest

    1.4.5 Open Beta Dueling Feedback

    Clamping as in putting a hard limitation onto it. For the moment, the damage is very low but you're still eligible to get ACM from your hits.
  14. Tempest

    Are devs overcomplicating the saber system?

    In general, I'm trying to get things to a state that basically does the following: - Let's good/experienced players dispatch with less experienced ones through skillful play. - Has sloppy/mindless play punished accordingly. - Makes duels/fights go quickly if there's a large margin in skill...
  15. Tempest

    *EU* Official Hardcore, PUGs

    I've had some thoughts of doing a tournament of some kind once the new sabering is all ironed out. I'll also do a write up of my planned ranking system plugin for dueling once I've got the idea more fleshed out and the foundations in place for testing (or nearly ready for being tested).
  16. Tempest

    1.4.5 Open Beta Dueling Feedback

    I've put a system into place for addressing the instant hit yaw stuff (if you see me referring to damage clamping with yawing it'll be in regards to the hitbox interactions that cause that). I'm also looking at re-integrating the old style of halfswings in some manner but haven't figured...
  17. Tempest

    1.4.5 Sabering Open Beta!

    I'll see what I can do.
  18. Tempest

    1.4.5 Sabering Open Beta!

    Sounds aren't being removed. Basically just making it so they only play when the saber is fully off (for activating) or fully extended (for deactivating). Makes more sense logically and alleviates/negates the noise spam via doing things like holding block and taunt at the same time without...
  19. Tempest

    1.4.5 Sabering Open Beta!

    Which values did you have in mind? I believe that I marked the changes before/after for each thing appropriately (except for the swing damages in hindsight).
  20. Tempest

    In-Game Library

    Yes it'll be updated once everything is finalized.
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