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  1. Tempest

    1.4.5 Sabering Open Beta!

    The difference between this and those is that those had actual gameplay impacts. Given it didn't actually remove the underlying issues (for hugs, it was mobile insta-katas; now they're just stationary) but they did have a purpose. The point of this was to help alleviate one of the main sources...
  2. Tempest

    1.4.5 Open Beta General Feedback

    Hadn't merged into master while working on saber changes so that's on me. Getting that sorted out currently.
  3. Tempest

    Cvars suggestion :))

    What does having a 30hz TV have to do with game FPS (I guess unless you're using your TV as your monitor but even so..film FPS and game FPS are completely different things)? Him saying that his computer has issues getting a consistent/stable 50-60 FPS and thus not wanting the minimum requirement...
  4. Tempest

    SERVER MBII EU Duel Server - Alive and kicking...

    I still don't see how that would relate to one's ability to admin a server but it's whatevs. Good luck and always glad to see more life brought into the dueling community.
  5. Tempest

    Thoughts regarding movement

    I seem to be running into discussions/suggestions regarding player movement more and more so I've decided to create a thread solely dedicated to it. Given that there's basically been no variation from base movement aside from class-specific modifiers and class specials that affect either the...
  6. Tempest

    VOIP?

    Showing it's possible doesn't mean it's entirely feasible. It also doesn't even cover the separate but relevant issue of implementing the UI portions of this.. This pretty much sums it up. Effort + time availability to actually exert that effort + the list of things already being worked on (or...
  7. Tempest

    Gameplay Direction Post 1.4.4 [Sabering]

    I should probably stop posting about status updates before I have gotten full details from everyone involved with the process for getting Open Beta set up >_>. Makes me feel bad when circumstances change and people have to wait more (for which I apologize). I'm as eager for everyone to be able...
  8. Tempest

    I need a Medic!

    Medics were part of base siege so it's more of a legacy voice command than a joke, regardless of its use. Found this quite humorous tbh. I actually discussed a few ideas amidst the other devs a few weeks back and the main issue with healing is (at least from what I gathered/understood) as a...
  9. Tempest

    Jedi ability to protect the ones behind them

    It's actually quite possible. The simplest way would be to turn off the code that allows for shots to pass through nearby the saber in whatever circumstance (if I'm remembering the code correctly that is since I'm just going off of what I've briefly seen while skimming around). Another option...
  10. Tempest

    SERVER MBII EU Duel Server - Alive and kicking...

    Just curious what one's saber style has to do with admining the server?
  11. Tempest

    J| Clan Duel Tournaments

    Maybe not matchmaking but I did have some thoughts/rough designs for a ranking system for dueling. Mostly just a back burner side project at the moment but I'd like to make something even if it doesn't turn into anything concrete.
  12. Tempest

    1.4.5 Sabering Open Beta!

    Version 1.4.5 Open Beta Changelog Change: Sense now has a short buffer after being deactivated so that it doesn't get activated again by accident as easily once it's turned off. Change: Nudge removed from all styles Change: Global BP damage modifier raised from 1.2x to 1.4x Change: Semi-PB...
  13. Tempest

    What are your thoughts on Hero/Bounty Hunters in general?

    I'm not trying to remove pop sniping itself. I'm trying to make it so there's consistent counterplay to it that isn't solely based on guessing or predicting when they're going to jump out (if possible without breaking it).
  14. Tempest

    What are your thoughts on Hero/Bounty Hunters in general?

    Well that is assuming you know the hero is already there and wanting to pop out to snipe. Even then, the moment there's a break in fire (there's a lot of variables in any number of scenarios obviously), they can do the stuff that's problematic. Gotta have a constant stream of suppressive fire...
  15. Tempest

    What are your thoughts on Hero/Bounty Hunters in general?

    That was a response to changing Proj to be designed as a shotgun instead of a sniper. As I said, I think hardcapping the FP drains on it was the wrong way to go about trying to balance out Proj. I'm 100% fine with being able to blow up someone at close range. I'm not fine with being able to...
  16. Tempest

    What are your thoughts on Hero/Bounty Hunters in general?

    You can survive shots if they hit your arm with like 5 health but every time I get hit with armor 3 in the chest I die 99% of the time. Ruptor still has to be completely bunkered down to even start to get its damage ramping up. Proj would still have damage/FP drains that are competitive but it...
  17. Tempest

    What are your thoughts on Hero/Bounty Hunters in general?

    BHs die with armor 3 in one shot to the chest as well. Just because something has been the way it is for a long time doesn't mean it's been in a good state either.
  18. Tempest

    What are your thoughts on Hero/Bounty Hunters in general?

    Allow me to rephrase. I play Hero/BH a lot (anyone that's a regular player in NA will be able to tell you that's the case). I think Proj itself is too strong in general. Capping the FP drains on it was just a gimmicky way of trying to address it and I think it was the wrong approach. Punishing...
  19. Tempest

    What are your thoughts on Hero/Bounty Hunters in general?

    I think that aside from Proj being too strong (working on some ideas to address this), both are in a pretty good state. They are versatile and can adapt as pointed out a couple times. DLT is probably my favorite weapon though so maybe I'm slightly biased :X
  20. Tempest

    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    I think looking at Pulses next is the right idea. Also just something to leave here, I thought of a rough way of doing the independent pistol firing but haven't had a chance to look at actually implementing such a system. I think that + possibly buffing the base damage on the dual pistols (not...
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