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  1. Tempest

    Why did you guys remove another clan's group of servers off the master list?

    1) Unless the scrim you're referring to is the one that was announced in a thread on the forums at some point, then I'm not aware of what scrim you're talking about. I'm not even aware of the results nor details of said scrim(s). 2) There's additional evidence being looked at currently. Again...
  2. Tempest

    Why did you guys remove another clan's group of servers off the master list?

    1) I don't really see how what I said "confirms in complete stone that this was motivated by clan politics" but okay! 2) I'm manipulating the community..? My personal whims haven't determined what I've done with the code, let alone my involvement in this. 3) My standing in AOD doesn't have any...
  3. Tempest

    Why did you guys remove another clan's group of servers off the master list?

    Just going to add this short bit for now: 1) This has nothing to do with inter-clan drama/disputes/whatever. 2) This wasn't based on word of mouth/lack of evidence 3) I find it funny/very ironic when someone mentions difficulty with dealing with people using/abusing VPNs for ban evasion when...
  4. Tempest

    People don't play to win

    I'm viewing it as someone who's played MB2 for a long time and observe(d) the people who play it. I didn't mean to say that having such incentives for doing things more "properly" wouldn't have any effect whatsoever. The ones who play with a competitive mindset are going to do so regardless of...
  5. Tempest

    People don't play to win

    Yes I do understand how CS works in that regard (whether directly compared to MB2 or not). The thing about CS though is that the mindset of players is vastly different in pretty much all cases when you look at MB2. The actual options in gameplay are also largely varied. If you do scrims/any type...
  6. Tempest

    People don't play to win

    Most of the issues described in here are not problems with MB2 mechanics/aspects of gameplay. It's problems with the players. No matter how score/KDA is affected, incentive there is to actually play as a team/do objectives, and so on, people will still play how they want/do whatever they feel...
  7. Tempest

    Gunner Jedi Balance in a bad state.

    1) I'm on mobile so I'm not going to try and quote+respond to all the points I see that I want to address specifically. However, for those that say only newer/largely vocal players' feedback is being considered..that's definitely not the case. I take all feedback/suggestions/ideas/etc with a...
  8. Tempest

    Gunner Jedi Balance in a bad state.

    I think a more accurate thing would be saying that people are split on jedi being OP/too strong but the issue is still with flinch primarily. Flinch is one of the various binary mechanics in MB2 currently. It either works or it doesn't (consistency aside). There's no timing actually required...
  9. Tempest

    1.4.5 Sabering Open Beta!

    Part of the reason the stuff has been delayed was because of the constant server exploding from bugs. I identified the general parts of the code causing said crashes (formal duel code) and we actually got to have a test complete without any major issues (first requirement to actually moving...
  10. Tempest

    Reducing influence of high ping

    While we won't be able to take what's shown in this (yay licensing) and implement it into MB2, there's lots of optimization in the works (not just for latency related things!).
  11. Tempest

    Reducing influence of high ping

    I had been theorycrafting some things to help with high latency (mainly for PB). Will definitely take a look at this!
  12. Tempest

    Real talk, the future of MBII and ...

    So...those who are more attentive/"invested" in current MB2 dev stuff have probably noticed I've been away for several weeks. Got this lovely thread to come back to! Please forgive any weird structuring as I'm both sleep deprived and on mobile. There's been valid points on both sides of...
  13. Tempest

    Why, and bye.

    @Rajive Your second point is actually more or less part of the intended design for class limits but I don't believe it's feasible/possible in the form of an external script (as it is now). Also on the note of a class being available, the deciding factor for how someone is removed from a class is...
  14. Tempest

    1.4.5 Sabering Open Beta!

    Dang, such an accurate opinion. I am definitely the most selfish dev who doesn't consider or care about the community's opinion while changing things solely according to what I think will benefit myself. I'm also glad people are judging me/decisions based on changelogs that are months old and...
  15. Tempest

    Force powers guide (Duelling)

    This is more of a general "how to use Force powers vs saberists" kind of thing than anything specific to dueling. Would add/adjust: - MT can be used to instantly break Grip - Sense can be used to counter MT (shows them on radar with level 1, makes them visible with 2+) - Grip cheese is being...
  16. Tempest

    Are devs overcomplicating the saber system?

    Compared to the older builds, the current stuff (1.3 up to now) is all very much simplified/watered down. At its core, dueling comes down almost to a pseudo-rock-paper-scissors type interaction with nudge, PB counters, facehugging, and the varying issues involving instant consecutive swings. You...
  17. Tempest

    1.4.5 Sabering Open Beta!

    At this point, there's just a few remaining things. - Going back over each style with a fine-tooth comb to make sure they aren't too weak or too strong with the shifts in mechanics. Currently, Yellow (getting it to actually be the jack of all trades and master of none style without it feeling...
  18. Tempest

    Wrist laser & flamethrower

    I believe this is something that's being looked at already :).
  19. Tempest

    Class limits in Open mode - yay or nay?

    You'd actually be quite surprised.
  20. Tempest

    Are devs overcomplicating the saber system?

    Things aren't going to be quite the same as they were in the first open beta. I've done quite a bit of revamping (especially for swing drains and general damage) based on feedback and lots of discussion. I'll be adding comments to the more prominent changes explaining, at minimum, how they now...
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