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  1. Tempest

    1.4.5 Official Feedback Thread

    Going to try and get the post about stuff for next open beta out some time this afternoon. There's a couple things that aren't finalized that I'd like to get some perspective on (though I'll probably end up having to make it so the different options for things can be toggled during gameplay for...
  2. Tempest

    1.4.5 Official Feedback Thread

    Been getting lots good feedback. I'm going to see about getting some additional tweaks in with any bugfixes and see if those help address some things.
  3. Tempest

    1.4.5 Official Feedback Thread

    Complaining about suggestions not being implemented when I'm well aware of the impact of them doesn't accomplish anything.
  4. Tempest

    V1.4.5 Update Released!

    Basically, the stun would last around 800ms (regardless of level) and should now be ending almost immediately after the lightning is no longer zapping you.
  5. Tempest

    Improving MB2 Client and the future

    What dynamic crosshair bug are you referring to?
  6. Tempest

    1.4.5 Sabering Open Beta!

    I've probably mentioned it somewhere in this thread but that got adjusted to still being able to do taunts/gloats/etc but the saber noise won't be spammed.
  7. Tempest

    1.4.5 Sabering Open Beta!

    Probably related to semi-PB.
  8. Tempest

    Bots?

    It's definitely possible for bots to work in MB2. Just have to have routing and adjust how settings are set for them to accommodate for parts of MB2's code.
  9. Tempest

    1.4.5 Sabering Open Beta!

    Unless there's something besides the pb counter/nudge fest stuff that I mentioned a couple times, I'm quite aware of how annoying/negative the current interactions are for gameplay (as I illustrated in the prior posts) and there's already stuff on the way to address them.
  10. Tempest

    1.4.5 Sabering Open Beta!

    Something else that I wanted to touch on was that for the next patch, it's not going to include the full saber revamp. However, there will be some pieces pulled in to address the main issues in public's play, namely PB counter, nudge, BP upkeep (swing drains & tap/hold differentiation), semi-PB...
  11. Tempest

    Bots?

    That's more or less what I was aiming to do. Controlled actions to practice specific things.
  12. Tempest

    1.4.5 Sabering Open Beta!

    Yep! Just wanting to clarify things rather than have any misunderstandings (especially if they're going to cause anger :c).
  13. Tempest

    1.4.5 Sabering Open Beta!

    How things are in the post/how they were in first open beta is not likely to reflect how things will be.
  14. Tempest

    Bots?

    I hadn't been aiming for full on bot integration into MB2. I was just dawdling around with some things in my efforts for trying to get some kind of dueling practice AI thing in place for the long run.
  15. Tempest

    1.4.5 Sabering Open Beta!

    I think you misunderstood what I meant. Uniqueness is what sets one style apart from another. One example would be how Red is a style that generally is about overpowering your opponent. Its uniqueness can be boiled down to its stagger perk (which is also one of its straightforward strengths)...
  16. Tempest

    1.4.5 Sabering Open Beta!

    I think the thing to note is that there should be inherent weakness/strengths for each style as well as variable tactics (which there really isn't much on either note in the current build aside from very specific cases). One style should not be able to be on equal footing with every other style...
  17. Tempest

    Hosting Server Implementing Auto-Restart?

    Not sure on what kind of permissions BFS allows for server side scripting or whatever but the first thought I had for this would be having something read the server console/log and marking down when the last ClientConnect message occurred. After X time of there not being one occurring, then you...
  18. Tempest

    Can't find Purple and Cyan block stances IDs in animations.cfg

    In general, any animations relating to purple and cyan are going to be T4 and T5 respectively. I'm not sure on the actual names for the blocking poses but @Penekowski can probably give some better insight.
  19. Tempest

    Bots?

    There's no routing for bots on MB2 maps nor does the base JKA method for having bots join a game function with how MB2's join stuff works. I fiddled with it for a bit a month or so ago and managed to get a bot player to join a game but never managed to get them actually ingame. Hopefully the...
  20. Tempest

    Why did you guys remove another clan's group of servers off the master list?

    Not going to waste anyone's time by going in circles about the evidence/personal opinion thing. Again, I did not do the removal of the servers from the listings. Secondly, believe it or not, I don't actually have any grudges against any members of tR! Not liking someone or anything along those...
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