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  1. Tempest

    Headshot Damage

    Armor mechanics Explained the SBD stuff + armor calculations here
  2. Tempest

    Armor mechanics

    For reference, "heavy" weapons are these "mod" (explained in the armor calculations): FALLING, EXPLOSIVE, TRIGGER_HURT + electrical/flame/poison variants, WATERELECTRICAL, FORCE_DESTRUCTION, VEHICLE (not sure if this applies to deka or if deka weapons are changed to something like blasters)...
  3. Tempest

    Why the hell are there lives in Duel mode?

    Just have one small bug to work out for midround joining in duel mode before it can be released.
  4. Tempest

    EU/NA $100 *Yellow Only* Saber Tourney 9/23 2 PM EST

    You specified the starting date as 3 days ago just so you know.
  5. Tempest

    $100 NA Saber Tournament (8/26/17)

    Was fun. We should have more tournaments. Intensity is a welcome change to sabering these days.
  6. Tempest

    Basic Gameplay & Core Mechanics

    After next patch.
  7. Tempest

    Why is saber throw disabled on single-bladed staff?

    This is something I have on the list for looking into. It's finicky stuff though.
  8. Tempest

    Basic Gameplay & Core Mechanics

    I wasn't meaning to imply I was thinking of speeding up all of its swings or anything. I believe it's something to do with having the block animation played not actually canceling/resetting your actions at the time of it triggering. So if you get hit while you're in a swing, it pauses the...
  9. Tempest

    Basic Gameplay & Core Mechanics

    I almost forgot I had this thread open. So much to catch up on....will edit in some thoughts and a mini-update on the state of things that I've worked on. 1) Instant counter on (just) PB I think that the damage was the largest factor of why this was a problem. Another major part is how easily...
  10. Tempest

    How to remove laming in Duel

    You're not going to be required to partake in private duels. They're just going to be there as an option. They're also not going to be there specifically to prevent laming in whatever form. Part of the long term design is going to include some utility functionality that makes it easier to...
  11. Tempest

    Staff Backlip & You

    I think it has something to do with your forward velocity when you're trying to do the input (code for the specials is really janky and what actually allows the red hop functionality. Will edit with further information after some poking around in the code. Edit: Requirements (straight from...
  12. Tempest

    How to remove laming in Duel

    I can tell you from observation over many years that this is definitely not true.
  13. Tempest

    DotF gen laser walls

    Pit is closed in dotfv2 (still accessible in duel_dotf) so it's a moot point.
  14. Tempest

    How to remove laming in Duel

    Yeah I basically was just pulling the features in from other things that have implemented this in some form or fashion. I'll probably get to ironing it all out alongside the rest of the various open beta changes to duel mode.
  15. Tempest

    How to remove laming in Duel

    I've had this in a mostly working state for a while now. There's just a couple bizarre bugs (and one source of crashing to still hunt down I think) left to make it releasable. Quick mention of stuff for it: You don't lose lives when dying in a private duel. There's no collision (with the...
  16. Tempest

    supermb2

    Was going to ask you about this yesterday during our convo about the sound system memory but got distracted. Will work on getting it pulled in.
  17. Tempest

    Bring back nudge and "fix" flinch + other tweaks

    The range probably does need to be boosted slightly to account for situations like that. I think the issue that most have is that it either feels inconsistent (from gunner perspective) or there's not a lot one can do in some situations (i.e. someone holding m1 as SBD/clone or m2 with any other...
  18. Tempest

    Bring back nudge and "fix" flinch + other tweaks

    Too far away when that shot hit. No bugs or questionable stuff happening.
  19. Tempest

    Bye.

    o-k
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