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  1. Tempest

    Max FPS

    I play at 200 FPS and the only real difference I notice is that saber trails get smaller/basically vanish upwards of 125.
  2. Tempest

    Favoritism

    Increased Drain Range. Closer to gunner = higher FP drains
  3. Tempest

    Favoritism

    No need to have this turn into some kind of egofest. Be civil please. As for what @SeV said, I think it'd be good to lower the FP debuff window (or remove it in favor of tweaked FP drains). Half of the issue with Jedi entails stuff like it formerly being able to push 8x back to back. Yes, 8...
  4. Tempest

    $100 NA Saber Tournament (8/26/17)

    How evil of me would it be to release the saber update right before this tournament?
  5. Tempest

    Not a medic class , but a medic build

    I've come up with some possible things like a pseudo-battle meditation that sacrifices health to heal teammates in some manner. Maybe instead of looking at methods of restoring health, we should be trying to figure out ways of negating damage? Think things like stasis'ing projectiles in an area...
  6. Tempest

    Favoritism

    I never said that the current state of saberist is perfect/ideal (quite the opposite actually). The baseline for saberists has always been more faceroll than anything. The recent patches are to get the baseline into a better spot so that tweaks to jedi/sith can actually be used to make it more...
  7. Tempest

    It Seems the mod is somewhat Dead after v1.4.5

    Tl;dr = People have different opinions on gameplay. Nothing new. Adjustments/tweaks for sabering that haven't been fully finished/that weren't included in this patch are being made specifically to help with being able to understand/learn the sabering system. Math is hard though so it's still...
  8. Tempest

    $100 NA Saber Tournament (8/26/17)

    jamme isn't included into mb2 anymore by default so you'd have to do some hackery to make demos work with it (assuming you could actually get them to work).
  9. Tempest

    Projectile Rifle

    Pretty much everyone I talked to (in regards to the suggestions I listed) are people who use proj extensively (I also use it a lot and have for years). Kind of an ignorant statement to make. EE3 has issues too. So does bowcaster. There's a long list of any number of things that are problematic.
  10. Tempest

    Soldier Kills

    I'd rather have some kind of punishment/reminder to those that aren't careful about what they're doing rather than having them being able to spray and carry on like they weren't doing anything wrong. The change in how things happened from before/after the TK system got put into place was...
  11. Tempest

    Projectile Rifle

    I've talked with a few people about proj and how to address its issues (as well as actually truly identifying its issues). Main issue: Projectile rifle is supposed to be a sniper weapon but you can basically run around with it like any other weapon and pop-shot any and all gunners down with...
  12. Tempest

    Favoritism

    Fun fact: it's more effective to use pistol 1 than pistol 3 to drain FP from a blocking saberist (4 FP and 6 FP respectively but basically same RoF while the ammo drain difference is obvious). Also, if you've been paying attention, you'd know there's plans for adjusting the various issues from...
  13. Tempest

    It Seems the mod is somewhat Dead after v1.4.5

    I've gotten some interesting ideas out of suggestions that in themselves weren't fit for implementing so there's no harm in making suggestions. This is more or less what I've been doing. Making things more understandable is always a challenge but it's something I have talked with others about...
  14. Tempest

    $100 NA Saber Tournament (8/26/17)

    You don't lose anything by trying. Might learn a thing or two just from the practice.
  15. Tempest

    US PUGs / TEAM LEAGUE START

    If you're doing a league, does that mean there's going to be ranks/ratings for players based on results/whatever factors? Would also probably be worth for people to consider putting classes they do(n't) prefer to play to possibly help captains sort rosters out.
  16. Tempest

    1.4.5 Official Feedback Thread

    The issue with dual pistol aiming + the misalignment of the shots vs where the crosshair aiming is something that hasn't gone unlooked at. There's other issues with crosshairs that I've also looked at so hopefully that'll come together relatively soon. I believe this is due to a derp on my part...
  17. Tempest

    1.4.5 Official Feedback Thread

    Just went and tested FP drains for comparison between 1.4.4 and 1.4.5 and they are the same for those that were wondering.
  18. Tempest

    1.4.5 Official Feedback Thread

    Nudge doesn't have anything to do with stagger animations. You also don't gain ACM on chained swings aside from the first one that gets a body hit. They also have half base damage compared to the first body hit swing.
  19. Tempest

    Saber bloking, in times past long ago...

    RC1 felt better in most ways except for the animation locking. You spent more time fighting your own inputs than the actual opponent in front of you.
  20. Tempest

    1.4.5 Official Feedback Thread

    Swingblock doesn't actually factor into tap/holding. Having the block input down is one way to get BP to regen but it's not required. You can technically hold attack and still swingblock (or do the old EU-style of inverting the inputs by holding Mblock and releasing block to start attacks)...
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