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  1. C

    Real talk, the future of MBII and ...

    That is perfectly acceptable. Perhaps I am being pedantic, but there is a perceptual difference in willingness but lack of resources compared to unwillingness just on the whim of someone else, even if the outcome is the same. I can see why you would not want to prioritise it, especially if a lot...
  2. C

    Real talk, the future of MBII and ...

    "If that passes consensus with the player base and development team." Who is the third party that also must be pleased?
  3. C

    Real talk, the future of MBII and ...

    I would at least put to poll whether there should be an option to remove the time and life limit for the duel mode. If that passes consensus with the player base and development team, then you can put it up on your checklist.
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    Real talk, the future of MBII and ...

    Wouldn't the duel mode as it stands benefit from having unlimited lives and time? As far as I'm aware (I don't duel), the essence of the duel server is to just to duel after duel after duel. So much so that in the later revisions, the classes have 6 lives? They can also kill teammates too...
  5. C

    Green Bowcaster Bolts

    You need to add the horizontal spread from base. Headshotting the entire main corr at once is much more important than one shotting a 100/100 class with minimal charge and ammo drain iwasntimplyingthatcaster3isoverpoweredorneedsfixingatthemoment.
  6. C

    Thoughts regarding movement

    anyone who says strafe is fine is a part of the elitist strafe society who abuse the lucky strafe gimmick to win fights and couldnt play the game without their noob lucky gimmick i hate qwerty hes so lucky with his mouse movements i bet that noob abuses strafe too
  7. C

    Thoughts regarding movement

    all my deaths are due to stupid lucky gimmicky noobs what really pisses me off is the longer these noobs play the game, the luckier they get... Please don't touch strafe.
  8. C

    Dodge

    I like that draining DP allows a window for misplay/counter play (poor preemptive use), but dislike it as the the rate of DP drain plus whatever discrete reduction in DP which is a function of distance*/level/hit location(?)* makes it a bit annoying to reliably predict how much or what you will...
  9. C

    Clone Rework Poll

    It is perfectly rational to favour the input of the experienced over the inexperienced. Without context of who this majority is, the number you quote is inconsequential. I am asking you to answer these questions because they establish context, otherwise the psychology of 'the bad player' holds...
  10. C

    Clone Rework Poll

    His beliefs are commonly held. He has presented both argument and counter-argument in a logical, structured way, and in return you have slated him (and indeed many others) persistently throughout this discussion. Your main thread of argument stems from words like 'gimmick', 'stupid'...
  11. C

    Clone Rework Poll

    Clone is not 'vastly superior' to any class on the Imperial team. That is a ridiculous statement from the get-go. I list anti-MT in utility and define the scope quite clearly. If you are going to compare classes based on utility, then you must talk about all the utility they offer. Comparing the...
  12. C

    Clone Rework Poll

    "Clone has more tank, better mobility, better utility, and better weapons than any class on Imps, 'cept BH." Clone has two lives and can have a health/armour pool of 80/80. If we presume a two life clone with CR2, then it has a total health pool of 160/160. Classes on Imperials that are more...
  13. C

    Clone Rework Poll

    You are surprised that when you make a proposition to remove a feature of a class, that people in favour of the persistence of that feature will respond, with an argument, stating why they would like it to remain? Of course you are not. I think you are quite aware. This is just rhetoric, and it...
  14. C

    Clone Rework Poll

    I don't really care if it featured in Star Wars or not, it is not as if I am mislead. It is a fun ability that has some element of progressive mastery.
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    Clone Rework Poll

    I think the clone as it stands has a pretty well defined role in the game. The agenda of this proposed rework and poll is to remove blob from the game as far as I can tell. A lot of these things can be added without an entire rework of the class, as mentioned above me. However, I can see that...
  16. C

    mblock scripters

    I saw someone land five shots with the E11 in a row yesterday which is also impossible I think they really need to remove aimbot from the game this only benefits cheaters. @Liniyka_xddd whats your paypal??
  17. C

    Jedi damage reduction

    To be truthful I could not even begin with a number. Such things should be revised and tweaked by people who frequently play Jedi/Sith on open, as well as gunner. I simply have not played the class long enough to know the ins and outs of where they need DR; there are undoubtedly many situations...
  18. C

    Jedi damage reduction

    Whilst not a quick-fix and probably not easy to implement, I would prefer that DR was an active ability that could be toggled on and off. Namely I would like to see something along the lines of Force Protect. Of course, this does not mean to say the values will be a direct copy from base JKA...
  19. C

    Pistol 3 balance

    You could; Lower the rate of fire Make it six in the chamber (i.e, six shots before reloading) or something less drastic Increase the reload time a little Compensate the lower rate of fire with a slight increase to FP drain The pistol doesn't particularly encourage good aim when it can be...
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