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Basically, the thread title says it all. Class limit is something that in my opinion can both drastically improve the gaming experience, and at the same time can ruin all the fun. That is why I want to ask your opinion and your thoughts about if it can work, and how it should be handled.
I'm sure a lot of you played Team Fortress 2 - that game has many similarities with MB2, and it has a few mutual problems. And class picks is one of them. It is very common to join a server and find out that your team has 5 snipers, 5 spies, 3 soldiers and that's it. A team like that can still win, of course, but if enemies play smart and use all the classes together, they will surely win and have a much better experience altogether.
I feel MB2 is the same way - every day you see people spamming jedi/sith, clones and snipers without a care in the world. It's not uncommon for 75% of the server's population to only play saberist. And it often leads to some really depressing results.
That's why in TF2 most servers have a class limit feature - it's usually not too strict, but it makes sure your team stays at least somewhat diverse and effective. And it works. Now, the real question is - do you think this can work in MB2?
I am asking this because recently it became possible to implement such a feature server-side thanks to a script (made by the one and only - @Viserys). It is currently being tested on {BG} Class Limits server, so I suggest you check it out and see how it goes.
So, waddaya think?
I'm sure a lot of you played Team Fortress 2 - that game has many similarities with MB2, and it has a few mutual problems. And class picks is one of them. It is very common to join a server and find out that your team has 5 snipers, 5 spies, 3 soldiers and that's it. A team like that can still win, of course, but if enemies play smart and use all the classes together, they will surely win and have a much better experience altogether.
I feel MB2 is the same way - every day you see people spamming jedi/sith, clones and snipers without a care in the world. It's not uncommon for 75% of the server's population to only play saberist. And it often leads to some really depressing results.
That's why in TF2 most servers have a class limit feature - it's usually not too strict, but it makes sure your team stays at least somewhat diverse and effective. And it works. Now, the real question is - do you think this can work in MB2?
I am asking this because recently it became possible to implement such a feature server-side thanks to a script (made by the one and only - @Viserys). It is currently being tested on {BG} Class Limits server, so I suggest you check it out and see how it goes.
So, waddaya think?