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  1. C

    Balanced jedi?

    Removing all forms of damage reduction from Jedi/Sith and increasing FP drains would be a great start to bringing the class in line with others.
  2. C

    Feedback/opinions on current Gunner VS Jedi gameplay?

    Damage isn't what kills Jedi/Sith. Interrupting swing-block is what kills Jedi/Sith. P3 is the least comfortable gun to use vs Jedi/Sith. If you miss a shot, or they weave, you are going to die. The rate of fire very nearly matches swing-blocking a yellow combo. If you interrupt one slash with...
  3. C

    Feedback/opinions on current Gunner VS Jedi gameplay?

    P3 is worthless vs Jedi/Sith. Edit: I will say very bad versus Jedi/Sith in case I gave the impression it is not doable.
  4. C

    Someone Explain

    no no krokodil stassin no no
  5. C

    Someone Explain

    Play exclusively FP3 SBD w/ cort. until class limit is forced and saber-gun interactions are better addressed/balanced*. This is the only genuine advice you will get. (*should be soon after the duel system is fixed for the last time 9-))
  6. C

    Alt. Frag Ideas/Changes

    Sec-nade is fine.
  7. C

    Semi-Authentic

    2v2/3v3/XvX arenas with this would be pretty fun. To keep everything on one server you could do it like base duel. If your group dies, you go into spec., watch the next batch fight and then rejoin as either scrambled teams or preselected. I could see myself playing something like this. Give it...
  8. C

    Should classes that are the 'meta' be nerfed?

    Class limit at 1/3rd of team pop., rounded up if not an integer would be great (or some other value). Class variety, a metric for balance and more interesting rounds in one single change. Glorious. I can't wait. Debs lemme know when this is going live.
  9. C

    Bust a cheater initiative

    I'm starting a fund raiser. PM me for details, but essentially I'm trying to raise enough money so that we can get k4 to a reputable psychiatrist in his country. Hopefully he might be able to get a diagnosis/treatment for his paranoid-type schizophrenia.
  10. C

    v1.5 increased projectile speeds: discussion

    Thick as two short planks. It is almost as if Manyo very explicitly pointed out his concerns by referencing the number of them, and what post number they lay under. It is not fun, nor is it good practice to misrepresent people or their ideas. He even tried to caution you on that, as...
  11. C

    v1.5 increased projectile speeds: discussion

    Just posting to echo the sentiments of @Manyo , @GoodOl'Ben and @Pepsi (in some other thread). I haven't played the new patch much, but it is the nuanced implications of low projectile velocities that defined the game-play of MB2 for me. If I had to choose, it would be the character of MB2 over...
  12. C

    Can we figure out ways to stop TK?

    Draconian is the only way. Permanent Steam ID ban for anime and TKing/playing Jedi/Sith bad/blocking/missing shots/enjoying the game will fix 99% of MB2's problems. (and class limit).
  13. C

    Snipers.

    I think that's justifiably fast. I also mean to say the EE3 normal fire, which is lower still. I realise that goes against the grain of what I was saying, but at the effective range you use these guns, there isn't much of a perceivable difference. Obviously when you go onto maps like Mygeeto...
  14. C

    Snipers.

    People have put in time to play ARC with sniper. I've seen Hex., Nex, Threep., Shocker, Gargos (I think I remember a green ARC), Lini., and Seras. They are all capable of aiming. I can't think of a single time I've been against M5 sniper where I have thought there is not a single class or...
  15. C

    Snipers.

    That is pure exaggeration. I cannot fathom a single person who plays ARC M5 sniper so well that that assertion holds true. Scoped M5 does a bit too much health damage, and before that an obnoxious amount of FP damage. M5 sniper performs well against soldier because it is a high-velocity...
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    Snipers.

    And here is where I would completely disagree. The M5 sniper being accurate whilst performing acrobatics is the most enjoyable element the developers have ever brought to ARC. There are plenty of wall-run tricks you can combine with the sniping function that are fun to learn and add layers of...
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    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Leaving blob in all its functionality, but reducing its velocity seems like a reasonable step. Never had problems with the old sec-nade, but I also never used it often. The new sec-nade was amusing to splat people with, but I've come to the understanding that that will be removed.
  18. C

    Snipers.

    I wouldn't touch snipers other than toning M5 sniper damage down a bit, same with EE3. They're manageable as is.
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    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Half-jump/jump/jump 2 swinging really ought to be penalised with shedding some of the Sith's velocity if they are hit midflight. Ben strafed in the opposite direction briefly after being staggered whilst the clone free ran backwards. All that distance he gained was immediately closed by jump and...
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