- Reaction score
Four counters seem like enough in my opinion.
Sometimes those counters aren't possible, and these counters are heavily dependent on certain classes. Alt fraging isn't always possible, and it is limited where dodge is not. This ability is not justifiable in any way, it needs to change.Four counters seem like enough in my opinion.
ur right, i think we should give jedi force immunity that gives u 100% damage reduction for 5 minutes. but it should have at least 4 counters, say crouch spinning kick, deka discharge, EMP rockets and grip 3 disable it for 5 seconds. that sounds fair, i mean it's kinda overpowered maybe but it has 4 counters so npFour counters seem like enough in my opinion.
My understanding is that it's been acknowledged the current FP drains are either bugged or maladjusted. Hopefully they'll be addressed next patch.how come i only get one use of a grenade for 15 points and dodge gets infinite uses over a round for 10, ironic how we run into the same issue with fp drains in another system that regenerates on it's own.
Yeah, that was a feature. At IDR, dodge would not work. Also, you could get hit while dodging if the bolt hit your model mid animation.I think that's right. I also remember there being an IDR-style mechanic either from the beginning or maybe patched in one of the later builds. Or maybe that was just a result of players naturally learning to close range against dodge users, since you were more likely to hit and trigger dodge, and therefore drain an enemy's dodge points faster up close than when fighting from afar. "Emergent gameplay" indeed.
It was not more OP lmao.it worked against all guns and was even more overpowered than current dodge, heroes in particular were unkillable with old old dodge 3
current dodge needs a numbers tweak and it would serve the purpose it's supposed to without being as oppressive
Why can't you disconnect from your gay roleplay persona even in the context of a forum argument?Very little insight.
What would you have us do instead, stand in the middle of a hallway waiting to be shot?
The Super Battle Droid is a slow and defensive unit with a battery that must remain charged. Taking cover is and always will be a viable strategy.
Our blasters are effective at all ranges, and the element of surprise is not a necessity. The reason a SBD waits around a corner is to protect himself, and remove the chance of you escaping the hallway or taking cover.
Furthermore, if you don't learn that a SBD has set up a defensive position at 'X' choke point after the first 'surprise attack', your death is no one's fault but your own.
Finally, there are almost always alternate routes to the objective, that allow you to bypass foolish droids that do not rotate their positioning, or stray too far from the objective.
Oh no, a forum argument. How serious.Why can't you disconnect from your persona even in the context of a forum argument?
You're welcome.SBDs are fucking outrageous even without dodge to contend with.
Crouch.In close-range combat, it can be nullified by your handy m2 wookie knockdown attack.
No comment.and at long ranges dodge is working exactly as intended
If the SBD who hurt you was standing still when he killed you, then I have unfortunate news for you.you deserve to eat 4 p3 shots for standing still and shooting.
Right, stay in cover the entire time while they can safely shoot while out of cover. Brilliant, why didn't we just think of that? Just stay in cover the entire time! It's not like dodge literally grants you temporary blaster immunity! I dunno if you haven't noticed, but they use dodge when you HAVE to shoot at them. What you're saying is the equivalent to saying "just don't shoot them", it doesn't counter dodge, and it still gives them the safety that they dumped their points into.If you're a gunner and dodge thwarts you then I'm sorry but you're an awful gunner. Use cover when fighting heroes and Imp Officers, it's literally less ridiculous than 'just walk' being a counter to force push and pull.
If they only made it useful against snipers then I guess that wouldn't be too bad. But it should be useless against other blasters.Dodge completely ruins the gunner v gunner gameplay and almost totally nullifies the other one lifer classes besides hero that don't have dodge...
It's stupid especially on defense since it allows defenders to peak out without getting hit and they can just wait for it to regen.
I mean it's not even being used for its intended purpose anymore. (Running through open areas like main in dotf without being sniped.)
It's usage is mostly in CQC where they absolutely dominate anyone without a sec nade or push or some type of knockdown.
I'd say definitely nerf it, but don't completely remove it. Make it only dodge sniper fire including head-shots too.
*unholsters twin pistolsIf the SBD who hurt you was standing still when he killed you, then I have unfortunate news for you.We can move.
try uhhhhRight, stay in cover the entire time while they can safely shoot while out of cover. Brilliant, why didn't we just think of that? Just stay in cover the entire time! It's not like dodge literally grants you temporary blaster immunity! I dunno if you haven't noticed, but they use dodge when you HAVE to shoot at them. What you're saying is the equivalent to saying "just don't shoot them", it doesn't counter dodge, and it still gives them the safety that they dumped their points into.