AaronAaron
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Why do players get punished for hitting shots? Why are people allowed to be invincible for 2 seconds just by pressing a button? Why does it dodge BLOBS?
try uhhhh
rushing their cover when their dodge runs out
seriously grub, i know if you had it your way this whole game would be a stationary turn-based RPG but goddamn the whole game doesn't have to be played passively
even if you assume they wasted it for nothing and got 0 damage on you while using their dodge, usually by the time you get to them (even if they havent noticed you running in their face and ran further back to regen dodge points) theyll still get to have a few ticks of dodge points and probably end up dodging at least 1 or 2 more shots.
the drains in mid range aren't enough, the range multiplier decreases too quickly and the points regen too fast
i think the regen is okay but i definitely agree with:
headshots - reward skill, no immunity, all guns
Dodge regens too quickly, so by the time you get there they'll most likely have it back. If you rush them they'll use the amount of dodge they just regained and shoot you to death. And you know the last part of your response about how I'd have it isn't true, don't be absurd.try uhhhh
rushing their cover when their dodge runs out
seriously grub, i know if you had it your way this whole game would be a stationary turn-based RPG but goddamn the whole game doesn't have to be played passively
So just shoot at them is what you're saying? Okay then they'll shoot back at you, except you can't hurt them yet. It shouldn't take having to resort to headshots only since they can still hit any part of your body while they use dodge.hold mb2 with an e-11 equipped
I like the idea of skilled shooters killing with headshots but maaaaybe if this were to be implemented it should be at close-mid-range.
So just shoot at them is what you're saying? Okay then they'll shoot back at you, except you can't hurt them yet. It shouldn't take having to resort to headshots only since they can still hit any part of your body while they use dodge.
I know it isn't but it's funny to exaggerate :3And you know the last part of your response about how I'd have it isn't true, don't be absurd.
What it was intended for is irrelevant, it always gives you the edge in situations where you would have gotten shot. It allows for even more plays that you can get away with where the other classes that don't have dodge could never get away with. The only time you should not get shot is when you were fast enough or made good enough decisions to not get shot. Ik that isn't always possible, but it makes it even less possible for people going up against dodge.Dodge is a utility for pushing up. If you can get right on them when they duck behind cover, they won't have a full charge of dodge ready for a rapid-fire assault.
Everyone who plays hero uses dodge, proj and p3. People who use dodge on elite troopers use burst weapons as well, thus by your logic makes them even more broken. Nearly every mechanic in the game is used frequently, so saying that people will just use something else if dodge is removed is a pointless argument. Because if it's the next best thing then they are already using it, and if they aren't then they are either using a build they consider to be entertaining or they are just using dodge. I doubt many people will miss dodge if the mechanic is removed, it's a dumb one that should have never existed in the first place, and to say that the balance of the game would be much worse without it or that everyone will change the way they play is absurd.Get rid of dodge and everyone will just be using pistol 3(which they do already), snipers, and burst weapons. Best way to balance it would be to make headshots hit no matter what. Gunner gameplay is tough enough, it does need some changes but removal is excessive. The regen rate could also be a good place to start, it's pretty fast.
No what is truly absurd is calling for the removal of a game mechanic without trying to comprehend the consequences of said removal. You don't have to look far to see this in action, the removal of flinch completely ruined gunner vs jedi gameplay for a period of time. Minor changes over time are always better then just cutting a mechanic straight out, especially one that has been in the game for a while such as dodge. I think everyone can agree it needs to be changed, but it's important not to be rash.Everyone who plays hero uses dodge, proj and p3. People who use dodge on elite troopers use burst weapons as well, thus by your logic makes them even more broken. Nearly every mechanic in the game is used frequently, so saying that people will just use something else if dodge is removed is a pointless argument. Because if it's the next best thing then they are already using it, and if they aren't then they are either using a build they consider to be entertaining or they are just using dodge. I doubt many people will miss dodge if the mechanic is removed, it's a dumb one that should have never existed in the first place, and to say that the balance of the game would be much worse without it or that everyone will change the way they play is absurd.
No what is truly absurd is calling for the removal of a game mechanic without trying to comprehend the consequences of said removal. You don't have to look far to see this in action, the removal of flinch completely ruined gunner vs jedi gameplay for a period of time. Minor changes over time are always better then just cutting a mechanic straight out, especially one that has been in the game for a while such as dodge. I think everyone can agree it needs to be changed, but it's important not to be rash.
That was saber vs gunner, and it was ruined because knockback did nothing. And you are right when you say "minor changes over time are always better than just cutting a mechanic straight out" but in this case the game would be better if it was removed, though you are right when you say it doesn't HAVE to be removed I suppose. As Rosh said, make it only work against snipers. Though I still think saying "everyone will move onto using this mechanic" or "the balance would be much worse" over the removal of one broken mechanic is still false.No what is truly absurd is calling for the removal of a game mechanic without trying to comprehend the consequences of said removal. You don't have to look far to see this in action, the removal of flinch completely ruined gunner vs jedi gameplay for a period of time. Minor changes over time are always better then just cutting a mechanic straight out, especially one that has been in the game for a while such as dodge. I think everyone can agree it needs to be changed, but it's important not to be rash.
Flinch also ruined saber v gun gameplay for a time when it replaced what we have now (knockback on hit), according to the people who were playing at the time.
Dodge has been in the game since 2002, I don't think people realize the consequences its removal would haveNo what is truly absurd is calling for the removal of a game mechanic without trying to comprehend the consequences of said removal. You don't have to look far to see this in action, the removal of flinch completely ruined gunner vs jedi gameplay for a period of time. Minor changes over time are always better then just cutting a mechanic straight out, especially one that has been in the game for a while such as dodge. I think everyone can agree it needs to be changed, but it's important not to be rash.
Dodge is literally the single most retarded ability in the game barring perhaps lightning 3 spam. Only saberists can tank the amount of shots a dodge 2 comm can on defense just by pressing a button, and by sticking a corner you've literally become invincible to all but a saber, force powers, nades, and melee. melee isn't really a viable counter, nades are single use and cost even more, and saberists are, well, saberists. With ee3 sniper nerf all dodge really needs to do is dodge ruptor and proj and it's good enough and suddenly it's a soldier/hero, not a matrix bullet hell instawin button.