AaronAaron
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Why do players get punished for hitting shots? Why are people allowed to be invincible for 2 seconds just by pressing a button? Why does it dodge BLOBS?
That sounds better than the current one, did it work only against snipers or all guns?Old dodge:
It was a passive talent and was active all the time. You couldnt see your dodge points. You could dodge from behind. You could dodge while in scope mode. These features applied to all levels.
Costs:
Lvl1 five points, lvl2 ten points and lvl3 Fifteen points. (30 points in total for lvl3 so quite costly)
Lvl1 workd only when standing. Lvl2 workd walking crouch and standing. Lvl3 workd even while running. Lvl3 also had the most dodge points as far as I can remember. The only things the current dodge is better at than old dodge is that the new dodge duration in a fight lasts longer than the old dodge (which means if you got in couple shots the dodge depleted semi quick in a fire fight. A well timed new dodge lasts longer than that) and the point cost.
it worked against all guns and was even more overpowered than current dodge, heroes in particular were unkillable with old old dodge 3That sounds better than the current one, did it work only against snipers or all guns?
Most if not all people seem to be missing mega-important points about old dodge vs new dodge: old dodge locked your input entirely in the dodge animation i.e. for its entire length your movement and attack inputs were blocked (and thus you were forced to carry on whatever momentum you had as the dodge anim started - also meaning if you had no momentum at all you were locked in place potentially for a long time in case of successive dodges), & also for its entire length you were unable to dodge any additional projectiles. On the contrary, new dodge does not lock movement and attack inputs at all, and also allows you to dodge additional gunshots during a single dodge animation (in which case the animation is not restarted). Well, actually for new dodge at least i'm speaking about dodge from v1.4 all the way through like v1.5, probably even v1.5.2, but i actually have no idea whatever the hell might have been changed since v1.5.2. While old dodge is from before v1.4 (which is when i changed all the aforementioned aspects).
Oh cykait worked against all guns and was even more overpowered than current dodge, heroes in particular were unkillable with old old dodge 3
current dodge needs a numbers tweak and it would serve the purpose it's supposed to without being as oppressive
vitun pelleOh cyka
hahahah funny memeWhy do players get punished for hitting shots? Why are people allowed to be invincible for 2 seconds just by pressing a button? Why does it dodge BLOBS?
Arc dual pistols would like to have a word with you
Plus most people aren't talking about removing dodge as a whole they're suggesting changes that keep dodge as a option to use against snipers but remove the more desk smashing parts of dodge.
source: my ass80 percent
Are you ever adequate,along with your Arkoudaki and Nex clown buddies?Oh wait forgot to mention Threepwood.source: my ass
SADDDDDDWhy do players get punished for hitting shots? Why are people allowed to be invincible for 2 seconds just by pressing a button? Why does it dodge BLOBS?
The counters to dodge are heavily limited to the point where if you don't nade them, rocket them, saber them, or beat them to death you have no efficient way to harm the person using dodge. They will always have the advantage in a gunfight because they decided to take one ability with them, and that is where dodge is broken.There's ways around dodge like secondary nading them, or just beating the shit out of them as a wookiee. And if there's a force user around your worried about pushing then nade then use QT and be a grease ball.