Penekowski

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Movie Battles II Team
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Z72H9JY.jpg


DOWNLOAD PENEKEPACK 2.4

Changelogneke 1.9.5 > 2.0

It's been four years since the release of Peneke Pack 1.0, our pack's come a very long way since then! For Peneke Pack's 2.0 release, we have added a new Peneke UI option to UI Layouts! Plus we have added the Mandalorian, Season 7 Ahsoka, brought back many old Peneke favorites, and more!

To start off, here’s the list of characters we’ve upgraded:
- Updated Purge Trooper with new model by Scerendo!
- Upgraded Shaak Ti with redder skin, facial and hand animations, and a better torso
- Upgraded Lando Calrissian with better decaps and team skins for FA
- Upgraded TFU2 Starkiller with a ported head
- Upgraded Young Arcann and Thexan with an improved port
- Upgraded Arcann with an improved port
- Upgraded Darth Revan’s TOR and Reborn models with improved ports
- Upgraded TFU2 Kota with better rigging and restored the old shorter skirt!
- Upgraded Serra Keto with her ROTS Game model
- Upgraded Lando by restoring JK2 version with FA head, and made him compatible with new Lando skins
- Updated Thrawn so he's compatible with Imperial Officer model merges
- Moved RGB skin replacements to addon models (Crix, Ackbar, Nien, Porkins, Commando Droid)
- Moved KOTOR Jaden "Kal" to addon models
- Moved Kyle Replacement to addon models
- Moved IG-88 replacement to addon models
- Restored FA skin support to Barriss (DC Raven), Vader (UDS Zombie, Football), and ESB Han (UDS)

New Characters:
- Added Cara Dune from The Mando to Elite Troopers!
- Added Greef Karga from The Mando to Bounty Hunters!
- Added the Bad Batch/Clone Squad 99 to ARC Troopers!
- Added Bo Katan to Mandalorians, regular and helmetless
- Added Rebel Demolitions Expert
- Added Ahsoka from TCW season 7 to Jedi
- Added Exiled Obi-Wan Kenobi
- Added Stealth Jedi Gear Kyle to Jedi
- Added the rest of Kota’s Militia from TFU, the Elite and Trooper
- Added Imperial Ground Crew from R1 to Imp Soldiers
- Added Sith Fleet Technician to Imp Soldiers
- Added Sith Trooper to Imp Soldiers
- Added Stormtrooper Commander from TFU
- Added Incinerator Trooper from TFU
- Added Shadow Trooper from TFU
- Added Arena Gear Starkiller
- Added Darth Marr to Sith
- Added Lana Beniko to Sith
- Added Unmasked skins for Darth Revan’s TOR and Reborn models
- Added an Inquisitor Starkillerneke for Sith
- Added Imperial Supercommandos and Gar Saxon to Mandos
- Added the whole Skirata Mandalorian pack, with a total of 19 unique looking Mandos added!
- Added Peneke Kel Dor Male Jedi

Restored Characters:
- Readded Juno Eclipse to Commanders to prevent confusion, with a ported model upgrade
- Readded Silver Warrior Starkiller
- Restored Peneke Shirtless Maul
- Restored Dark Side Jaden
- Restored Dark Kyle skin
- Restored Black KOTOR Jedi
- Restored two Old Republic soldier skins

Removed Characters:
- Removed all clone changes for the Clone Model upgrades, and moved the replacement clone skins to addon models, which are neomarz Phase 1 Clone and Gree.
- Removed Cybernetic Maul, Shaak Ti Update, CW Obi-Wan, TCW Anakin, Purgetrooper, TROS Palpatine, Sith Assassin and Sith Master as they’ve been added to MBII officially
- Removed Starkiller-Jaden override since one of the Jaden replacements is in vanilla MB2
- Removed Morgan for being added to base MB2
- Removed Din Djarin for being added to base MB2
- Removed unused soundsets
- Removed Jedipack since it's an HB Pack exclusive
- Removed Legends Bane for being added to base MB2
- Removed RGB Geonosis Battledroid
- Removed Old Republic Soldier variants
- Removed Darth Zannah for being added to base MB2
- Removed Atton and Mandalore for being added to base MB2
- Removed HK-51 soundset for being added to base MB2
- Removed Ongree RGB for being added to base MB2
- Removed RGB Darth Talon on Unguided's request
- Removed Clone Commander (Mygeeto) RGB replacement
- Removed RGB from TFU Royal Guard
- Removed FA specific models since they're outdated
- Removed Wookiee RGB skin replacements


HILTS PORTION:

Updated Hilts:
- Updated Galen Marek hilt with a higher accuracy model by Doughnuts!
- Updated Doughnut’s Rahm Kota hilt texture with Peneke wooden Edition!

AUDIO PORTION:

- Updated Cal Kestis’ soundpack
- Upgraded Purge Trooper’s soundpack with JFO dialogue
- Upgraded Juno Eclipse’s soundpack

BUG FIXES:

- Fixed Lord Kallig missing his soundpack

Miscellaneous:
- New Peneke 2.0 menu music - the Mandalorian's theme song
- Added a new decapitation texture by Langerd (same author of the old decaps)
- Added a new saber clash effect by kalamaray, that looks much higher quality and is less annoying for our duelist users in-game
- Reorganized various soundsets to be more compatible with sound changes for the latest MB2 patch
- Transferred Nien's BF soundset to Rebel Soldier Sullustan (Addon)
- Updated Mud Trooper soundset with one of the added Stormtrooper soundsets
- Upgraded Starkiller's soundset with higher quality lines
- Updated other Jedi Starkillers with improved lines from SCIV
- Replaced Jedi Hunter Starkiller's soundset with SCIV version

USER INTERFACE COMEBACK:

That's right folks, the Peneke dudes missed having awesome features like the Music menu, Authentic Hilts, and network optimization,
so we took the time to add those menus back as their own UI preset in UI Layouts! There's a lot to explain about this UI update,
so we'll talk about the main menu updates first!

The main menu now has a new Mandalorian show themed background, and we removed the character preview so that you can have more room
to view the nice backgrounds featured in the other menus! For nostalgic purposes, we've readded a few old but gold to the Peneke family
menu backgrounds featured in Peneke Pack versions of old. The Kylo Ren cursor has also returned!

Next up to be featured is the Music Menu overhaul! We too missed being able to select whatever music you want during rounds, so we decided
to completely re-do the menus from the ground up, now the music is organized into six tabs; Official for official MB2 map music,
CMP for community map pack music, MGMP for movie game mappack music, uMad for uMad mappack music, Peneke for music that suits
our and hopefully your tastes too, and the Custom music tab! The peneke music easter egg is also featured somewhere in these menus,
so all of our users can have fun finding it again!

How does the custom music feature work? Well this is the ability for you to add your own music to play in-game! To make use of it,
make a new folder in your MBII mod folder named "music" without the quotations. Then add an mp3 or wav file of your choice,
preferrably mp3 format, into the folder, with the name "usertheme#", with # being a number going from 1-50, meaning you can have
up to 50 custom music tracks in-game! The number you put in place of # with 1-50 will be the same number corresponding with the user track option in-game.
It needs to be noted that before doing so, make sure that the mp3 or wav is exported with the project rate at 44100 HZ, exported in Stereo,
that's the minimum requirement for making your music work in MBII.

Our next great UI comeback is the restoration of authentic hilts! This has been added into vanilla MB2 alongside the new class menus,
and the Peneke Jedi/Sith roster has been made compatible with this feature!

The last thing to mention is the optimize button, for all our users with network issues, we have restored the old Peneke network optimization menu,
which we've even done bonus fixes for to make the bounding boxes (the areas that you can click) properly scaled with the options so that you aren't
selecting options from seemingly invisible spaces anymore.


I can't stress this enough, make sure to remove older versions of the Penekepack or non-official Peneke Addons before updating, if you don't do that, you'll experience crashes and different kind of bugs!

----------------------------------------------------------------​
Hi, Penekowski speaking!

Because of the assistance, teachings, and feedback that I have received from Vitez, JamyzGenius, my Peneke folks and the Jkhub community, I'm now able to publish my first replacement pack, the Penekepack. A pack that, in my humble opinion, has the best of every single mod available plus a bunch of new content that was heavily customized by me.

I brought back things that I liked from the Old school MBII, better versions of existing models, new Icons, new RGB models, new hilts, a bunch of new content, new menu, new cursor, and overall a whole new and improved look for an average replacement pack.

I have included credits for every single person that helped me on this project, and of course, there's a list of all of the authors for every single model, hilt, asset or soundpack that this pack has. In other words, here's some of the stuff that our pack entails:

- New Hilts
- New Peneke UI: Optimization Menu, Authentic Lightsaber button, Music Menu
- New effects
- New Force Icons
- New Loading Screens
- New Console
- As of 2.4 : 192 New models, all of them have their custom icons and sounds, and some of them have their own RGB system

Without further ado, here's the Icon table for the pack, as well as screens from some of the models in game/artwork, the new menu and a showcase table for the hilts as well.

Enjoy it and please remember that all of the credits are inside the .rar file, along with the installation instructions and a few more notes!

And a really special thanks to Vitez, the creator of the H.B Pack, KoyMcCloud because I took some inspiration from his style to make my own icons during early versions, JamyzGenius, Rooxon & Kualan for their unlimited patience to help me out with the optimization and improvement of my pack, Peneke Tesla, SirCrusher, k4far, Shenghai for soundpack contributions, Swagmaster for helping out a great deal with the latest content of the pack, not only with constant feedback and content, but also for his willingness to learn new stuff just to improve the pack to a whole different level, kalamaray for the new saber clash effect, and last but not least Jkhub because I got so much content from that website and got to meet great people in there and many more!

Icon tables:
rebeladdontablepnk.png

impaddontablepnk.png

Optional Hilt Replacements:
pnk_hilts.png

To use these, install it the same way as vanilla Peneke Pack, drag and drop "z_zz_PNK_Hilts" from the Bonus folder inside the current version's RAR into your MBII folder.
Majority of these are made by Rooxon. Starkiller Hilts & Kota Hilt skin replacement by Doughnuts.

In-game pics/Artwork:
0JFBs30.jpg

drunkenkota.jpg

shot2023-12-22_22-14-12.jpg


cybernetic_nightmare_by_shenlongkazama-db42b9m.jpg

hQBn7ub.png


Ex8u3aT.jpg


eternal_empire_conquerors_by_shenlongkazama-daw1smh.jpg
album of new stuff + banners and whatnot:
 
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Upvote 6
D

Deleted member 2572

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So here im going to write next suggestions for future Peneke Pack versions:
1)DeathTrooper(As mentioned before)
2)Kyle Katarn(his FA version from mb2_undeadstar)
3)Hoth Luke(That will replace Pilot Luke)
4)Wedge Antillies(For Hero Slots)
5)Jyn Erso
6)Captain Cassian Andor( Rogue One: A Star Wars Story)
7)Ima Gun Di(The guy From Clone Wars)
8)Shae Vizla(From TOR)
9)Dark Jaden( Plz bring him back )
10)Zeb Orellios(for Hero slots)

i think these models would fit well in new Peneke 1.7 :)
 
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Is there a way to only get the menus and the optimizations and not the model? never really played any of the kotr/swtor games so i don't really prefer their models

EDIT: nevermind i figured it out, btw damn 400 mb worth models lol after i removed them my file was like 100 mb
Yeah I actually did this too, the smaller thumbnails makes picking models easier when you don't have peneke pack fully installed.
 
D

Deleted member 2572

Guest
@Penekowski It would be great if you would port EZRA BRIDGER model from Force Arena View attachment 1584



This is important .. Does Krennic use his pistol as the pistol? :p
And damn I wish I could figure out how to make a custom pack since I would like to use some specific models like vader, hoth starkiller and krennic and maybe some other guys :).
hey, you can do that too @Antraxo :D. Watch this vid and you will understand how to do it. Im working on my pack right now :p
 
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D

Deleted member 2572

Guest
Calm down lol
XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD i was just so happy to see him in game










Unlimiiiiteddd POWWWWWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
 
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1) We currently have a fully functional deathtrooper model and it will definitely be added to 1.7, we just need to work on a good soundpack for it, I'll tease you with the current icon (which might change at some point)
QSexI6g.jpg
O_O
Woah.
That is such an amazing model. (Does the mask's visor glow?)
Concerning the rest of my suggestions, it's great that the Shore Trooper will be added, and in hindsight there actually doesn't need to be the Battlefront Shadowtrooper as we'll have the Death Trooper. Damn those limited slots, we could have so much more, but tbh I shouldn't complain considering I'm not the one who has to put the time and effort into this.
And Damaged Vader from Rebels?
post-43383-do-it-gif-Star-Wars-revenge-of-h5ES.gif

Pwease?

Hope you don't mind me asking, and I know it's not been long since 1.6 came but when is 1.7 coming?
Other than that, great work! Can't wait for more.
 

Lessen

pew pew
Movie Battles II Team
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The in-game esc menu has some overlap between the regions for the buttons, meaning that if you wiggle your mouse around in that overlap region, the button noise triggers a zillion times.

This is also the case for vanilla MB2, but only between the Join and About button, and not as dramatically.

Also, this isn't a big deal with EAX off since the noises replace each other, so you basically only hear one noise at a time, but with EAX on, each noise is allowed to play separately and so they can accumulate to a louder noise.
 

DeshieL

Donator
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Any chance to tweak the jumping foward and backward animations? Any chance to make sure that it doesn't work on mando's rocket launcher?
 
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O_O
Woah.
That is such an amazing model. (Does the mask's visor glow?)
Concerning the rest of my suggestions, it's great that the Shore Trooper will be added, and in hindsight there actually doesn't need to be the Battlefront Shadowtrooper as we'll have the Death Trooper. Damn those limited slots, we could have so much more, but tbh I shouldn't complain considering I'm not the one who has to put the time and effort into this.
And Damaged Vader from Rebels?
post-43383-do-it-gif-Star-Wars-revenge-of-h5ES.gif

Pwease?

Hope you don't mind me asking, and I know it's not been long since 1.6 came but when is 1.7 coming?
Other than that, great work! Can't wait for more.
Death Trooper masks don't glow in the movies, so I wouldn't expect them to glow on that model. Imo, damaged Vader would be pointless given the only difference would be an open hole for his right eye. That's about it, wouldn't be worth the slot.
 

Penekowski

Armchair Developer
Moderator
Movie Battles II Team
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O_O
Woah.
That is such an amazing model. (Does the mask's visor glow?)
Concerning the rest of my suggestions, it's great that the Shore Trooper will be added, and in hindsight there actually doesn't need to be the Battlefront Shadowtrooper as we'll have the Death Trooper. Damn those limited slots, we could have so much more, but tbh I shouldn't complain considering I'm not the one who has to put the time and effort into this.
And Damaged Vader from Rebels?
post-43383-do-it-gif-Star-Wars-revenge-of-h5ES.gif

Pwease?

Hope you don't mind me asking, and I know it's not been long since 1.6 came but when is 1.7 coming?
Other than that, great work! Can't wait for more.

I'm sorry I tested It the other day and while the armor is pretty shiny, the visor doesn't have any glow, but we may add some glow to it. :)
Damaged vader from rebels might be added at some point but probably not for 1.7.

Now when is 1.7 coming? I'll be honest with you, 1.6 has been a great success for such a small playerbase. We've gotten more downloads in 1 month compared to what 1.5 managed to get in 4.

05ed8f235edb44ddb083114c0bde16aa.png


I'm pretty comfortable with 1.6 so far and while the development for 1.7 has started, we're not doing that much as we have a pretty solid release so far. The roster is less likely to change on the upcoming versions and 1.7 will most likely focus on bug fixing and performance improvements (I will start removing the RGB sliders on characters that don't have RGB and so on) We will also have less time to develop 1.7 as I'm representing the Peneke team on the MBII dev team, and we'll work together to bring a lot of stuff to vanilla MBII. That being said, Penekepack 1.7 will definitely come at some point, I don't want to say any dates but maybe 3-5 months? I don't know, it all depends and many things may change. Thanks for the hype!

The in-game esc menu has some overlap between the regions for the buttons, meaning that if you wiggle your mouse around in that overlap region, the button noise triggers a zillion times.

This is also the case for vanilla MB2, but only between the Join and About button, and not as dramatically.

Also, this isn't a big deal with EAX off since the noises replace each other, so you basically only hear one noise at a time, but with EAX on, each noise is allowed to play separately and so they can accumulate to a louder noise.

Yeah, while it's a minor thing, we'll definitely look into it. Thanks for letting us know!

Any chance to tweak the jumping foward and backward animations? Any chance to make sure that it doesn't work on mando's rocket launcher?

Any feedback/suggestions related to Penekemations need to be asked here :
Penekemations 1.0 // Starkiller's backhand stance and many more!
:)

Death Trooper masks don't glow in the movies, so I wouldn't expect them to glow on that model. Imo, damaged Vader would be pointless given the only difference would be an open hole for his right eye. That's about it, wouldn't be worth the slot.

Exactly, while the model is cool and all it wouldn't be worth the slot, maybe once we have enough slots that can be filled with extra skins :)
 
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3 to 5 months for the death trooper? Man i'm dying over here!
I can wait.






In all srsness take as long as you need, these things take time.
 
D

Deleted member 2572

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Well since 1.6 came out not a long time ago, i can wait for new patch :). I always like this pack and really enjoy it :p
 
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If you ask me, I think a Soldier version of the Kotor Mandalorian (The commander skin one) would be nice but thats just me. And maybe more kotor-based jedi skins (If any even exist..)? Totally not a fan of kotor or anything of the sort... >_> (If you can't tell, that's sarcasm! :D). Still, I like the pack and will likely use it next I'm able to get on MB2 and could try to convince others to use it as well! :) Very good work.

Well, I downloaded the 1.6.2 .rar, but I have no idea how to use it or how to turn it into a pk3 file. Could someone perhaps assist me?
 
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