- Posts
- 1,166
- Likes
- 2,138
Just remove all styles except for yellow and revert dueling back to 1.4.2 where semi pb was actually a thing and meant that you didn't have to run after you finish your combo
Semi-PB only in returns blocking maybe 50-80% damage is fine by me. I think stassin suggested 50 which is fine since its already a tradeoff. You should be better off dodging instead of being lazy. But tempest wants that window open to be hit in so he is reluctant to introduce it. No Semi-PB when not holding blcok, or running etc, only in returns after swings and even then have it absorb only like 50% maybe. I think that'd be a nice thing to have aswell, but I doubt tempest thinks so. I really like the fact that you can continue to use PB aim during/after swings to get an extra little bit of advantage. It also won't be a big problem if we don't have ACM and semi-PB doesn't block 100% dmg, so implementing this is fine by me.
And this is bad because?
Almost all fighting games give a life bar. It's a game way of indicating fatigue. Promotes reckless play from the leading player, prompts defensive play from the defender. Creates power dynamics that are visible. Improves game readability.
I consider these beneficial implications.
In the stagger patch, for example, you were able to tell exactly when someone was below 50 percent BP, because all bodyhits staggered. The big, huge, enormously biggly big problem with that sort of thing is that you can't fake low BP and play any sort of mindgames. The same mindgame can also be played in reverse, where you're low BP but you pretend to be high bp and play confidently, or you are high bp but play very defensively to bait the opponent. All of these subtle nuances vanish immediately if you are able to know the precise amount of BP your opponent has, or even approximate. Imagine if there was a floating BP bar next to enemies that told you their BP, that would be huge and it would have very bad effects on dueling.