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Lol, i actually forgot that i added that difference of regen between active saber and inactive saber. Then the regen should be 100% all the time i guess ?
About swingblocks dealing more dmg i'll have to disagree and at this point i doubt you'll find anyone who agrees. That's because swingblocks are thought of as "more careful swings" which is justified and intended since they both protect you against mblocks and reduce the BP damage you take when you get interrupted during the starting phase of your swingblock. So walking non-swingblocks should definitely be the ones to deal more dmg, so they can be used on purpose by advanced duelists when they feel they can take the risk. It adds a small interesting depth of knowing when to take that risk, versus not even thinking about it and just mashing down your mouse buttons to swingblock 100% of the time.
On the other hand i completely agree with running swings dealing less damage.
Yeah if it were 100% as you described it, that would likely alleviate the problem.
I understand where you're coming from on the swingblock stuff, and I guess I'm not super opposed to it, though I would prefer that there was simply no difference damage wise between them rather than buffing non-swingblocks, because I think they happen on accident most of the time, helping the lesser skilled duelists get a buff to their BP dmg. When I weigh the advantage of having an extra avenue of choice in high end dueling for small damage boosts, vs the majority of nonswingblocks which turn out to be accidental, I just think that it isn't that appealing.
I would say that what we have right now with the run/walk thing is okay, but I would prefer my changes. I guess the runhit change is the top prio for me and I'm glad you agree it should happen. I really think it would help alot with fixing certain aspects of dueling that are less than appetizing.