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  1. Tempest

    MovieBattles II V1.6 Released

    It kind of astounds me that people complain like this about stuff both that's been clearly stated to be a bug that'll be fixed as well as things that have been mentioned going to be worked on in the immediate future (particularly FP drains).
  2. Tempest

    1.6 Feedback

    There were other potential things aimed at snipers that would have nerfed disruptor but they weren't included (descoping along with reducing the time you can sit with it charged up by a large margin being the main ones). The delay to fire after scoping was one of the original ideas I had for...
  3. Tempest

    MovieBattles II V1.6 Released

    Well....let's just say there may be more stuff included for people to find.
  4. Tempest

    MovieBattles II V1.6 Released

    As far as FP drains go, I believe the general increase was 20-50% across the board vs the numbers in 1.4.9 (not exactly sure how they compare to now, roughly the same but might be slightly higher now, would need to check). The main thing was that there were usually only 2-3 saberists on each...
  5. Tempest

    MovieBattles II V1.6 Released

    @PizzaTheSlut In regards to the feeling that Jedi/Sith have been left untouched while other things have been getting nerfed/adjusted, the main priority of this patch was backend rewriting and introducing larger scale features (e.g. Tutorials, Legends mode, and Private Duels). That said, we also...
  6. Tempest

    Another sabering poll

    Pretty self explanatory in what you quoted there.
  7. Tempest

    Another sabering poll

    I'd ballpark the number of people that were involved/actively testing my build as 35-40 between internal testers and people that I invited/had join in on occasion. For the changelog..not 100% finalized but most of this has remained untouched for a long period of time aside from number tweaks...
  8. Tempest

    Technical Issue Force Speed Bug

    I've seen instances of this happen as well and had it marked down for when I look through the various force powers alongside the bug where you can get stuck in speed lunge when being shot in certain parts at the end of the move.
  9. Tempest

    Another sabering poll

    Yes. @KarusBadders Trying to explain all of the issues right now with dueling is pretty hard to do in text but the turn-swapping and the fact, as you said, that spazzing out your camera can get you far in the latest builds should be a big sign there's something wrong. To reiterate, though, I...
  10. Tempest

    Another sabering poll

    I'm not referring to spamming or just doing sets of 4 swings (even if 4 swings is still straight up worse than 1 counter swing right now) over and over mindlessly. It's just being aggressive (e.g. trying to always be leading attacks) gets you punished straight up in this build unless you do very...
  11. Tempest

    Another sabering poll

    Everything except purely passive play is more than viable. You can be defensive but if you're always waiting for someone else to do things first/playing reactively/never taking initiative, it's very slippery slope. Getting rid of passive play being rewarded heavily or at all in general was one...
  12. Tempest

    Another sabering poll

    This is what I meant about being counter-intuitive. Trying to explain to new players that they shouldn't attack as much (even if they're swingblocking or whatever properly to conserve BP) just seems wrong. Can't play that way or you just lose for the most part... Anyway though, @Unamused Kanye...
  13. Tempest

    Another sabering poll

    It's less about there being a metric ton of variety and more about just not punishing people outright for not playing a specific way. If you attack first, more often than not, you're going to be automatically punished by it based on the design of the system (unless you do very specific things to...
  14. Tempest

    Another sabering poll

    It's fine, sure, but is it fun? When's the last time you saw actual varied playstyles? I can't personally remember the last time in the past year or two where the only variations weren't how much someone turned their mouse during swings or how much they let the other person attack first as the...
  15. Tempest

    Another sabering poll

    It's been this way for most of MB2's time but it was a lot easier to get swings in between an opponent's in the past. Right now it's almost impossible to punish people for bad swings outside of interrupts because the parry timing window is so huge. This is something that's addressed in my build...
  16. Tempest

    Another sabering poll

    If anyone wanted my direct opinion/wants to ask me questions, feel free to ping me on Discord/Steam whenever. It's still technically possible to test what I've worked on but I haven't been doing any changes to it (since the last bits of mostly open but not official testing in June(?)) because...
  17. Tempest

    increase fp drains

    As someone who plays both sides of the interactions in saber vs gunner, FP drains aren't close fine right now. The way it worked in the gunner beta was that most newer/inexperienced saberists who just kind of ran at gunners without a plan got killed really quick while the opposite who were...
  18. Tempest

    Swingblock

    Possible changes not really based on sabering although there'd be more interesting ways of dealing with them. Will leave it up to @Mcbober to mention anything relating to it since it was mostly his write-ups AFAIK. Not nerfs, changes, but again I'll leave it to Mcbober to expand on...
  19. Tempest

    Swingblock

    You're already under the misconception that the increased knockback would be in addition to flinch. The direction was going with what was tested in the gunner betas however long ago where it was replacing flinch with knockback that was normalized (e.g. it's not depending on damage for most...
  20. Tempest

    The Sniper Dilemma

    This pretty much sums up my opinion as well, as someone who's played for over a decade and primarily swapped between Hero/BH and saberists. Sniping in MB2 is just anti-fun and forces gameplay to revolve around it when anyone who's good at it is on a team. It's probably the most commonly...
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