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  1. Tempest

    MovieBattles II Version 1.5.1 Released

    FP drain tweaks are on the table but this was mostly aimed at bug/crash fixing and minor tweaks to gameplay. Decent amount of discussions about what/how to tweak things has been done already so hopefully it won't take too long.
  2. Tempest

    Logical Sabering?

    What you're aiming the question at also contains the answer to your question.
  3. Tempest

    Logical Sabering?

    But in general, people are still going to swingblock before the actual blow (to avoid mblocks/slaps and also get regen).
  4. Tempest

    Logical Sabering?

    Stuff to think about.
  5. Tempest

    FFA MODE

    Base JKA has equivalent starting stats/access to all abilities. Only possible issues come from where you spawn on the map relative to where stronger weapons/pick-ups are. So many issues just from that last point that would come up from trying to do anything similar to base JKA FFA/TFFA with MB2...
  6. Tempest

    Logical Sabering?

    It doesn't make you good to use swingblock as a mandatory mechanic. It's just something you have to do because there's downsides to not doing it but no downsides when you do use it. I'm not sure what confuses/saddens me more: that people can't understand the importance of having trade-offs for...
  7. Tempest

    Semi-Authentic

    So basically PowerBattles but only stuff from Star Wars?
  8. Tempest

    Gas Stassin: A Modest Proposal

    This is exactly why I got one going for the gunner changes as well as was doing a non-official one with my sabering changes. Any large set of changes or significant changes to mechanics don't get enough of a sample size of testing with internal tests.
  9. Tempest

    MovieBattles II Version 1.5 Released

    Lots of good feedback.
  10. Tempest

    Reworking Dodge

    - No dodging leg shots (animation doesn't even match this). It's already less damage and actually provides a way to hit someone during their ultra instinct being activated. - Higher damage shots should drain more of the dodge bar - Optionally: Have all levels give the same amount of the dodge...
  11. Tempest

    15 Years of Movie Battles

    The lag spikes on saber collisions should basically be completely gone at this point.
  12. Tempest

    15 Years of Movie Battles

    As far as gameplay goes, I think we're just aiming to get the main problems of 1.4.9 dealt with and then going to take harder looks at all the things (whether positive or negative) from the open betas and sort those out afterward.
  13. Tempest

    question about dueling against staff user

    Hitboxes don't change depending on what swing you're doing. That would be silly. Yaws are also independent of swings (yawing = just changing camera angles to affect when/where the swing hits). Staggers/getting knocked down leave you open to hits. Avoiding disarms = hold block while your swing is...
  14. Tempest

    Why does Gargos have access to JAMME features?

    Earlier this week I was trying to work on making it so demos didn't care about version numbers. Figure that might come in handy. Not sure how much effort/time will be spent on it though so no promises.
  15. Tempest

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    This wasn't ever implemented (not in the changelog either). It was just an idea that was thrown around. Some things for next rollout: - FP drains are fixed. (I think P3 was doing like 7-10 FP vs blocking sabers before, probably like 12 or 13 to 16 vs running; guesstimating... vs a blocking...
  16. Tempest

    The next steps forward

    This is the first time I've seen/heard any of this. Who's the we in this context?
  17. Tempest

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    @GoodOl'Ben The flat 4 value outside of IDR hasn't been in use for a few years. Pretty sure all of the IDR math got changed along with what @Stassin did in v1.x (don't know what stuff it was since I wasn't active in MB2 at the time) to the standard multipliers outside/in close range (these are...
  18. Tempest

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Shoot them until their FP is gone and/or drain their health to 0. Works with or without flinch :p. Lightning adjustments still WIP.
  19. Tempest

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Still figuring that out at the moment. Correct. I try to be explicit about what a change does/how it works if it might be unclear. Correct. There were concerns that the really close FP drains were too inconsistent or some such so that's what that was aimed at. The same way you kill them...
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