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  1. Tempest

    Feedback Thread: v1.11 Open Beta #4 - June 14th 2024

    Sabering: Removed view-based FP drains. Getting disarmed at 0bp or while only having Duals' offhand active once again staggers instead of just dropping to the ground. In-return blocks now once again do 0 damage by default (still requires hitting someone to trigger). At 4-8 ACM, this increases...
  2. Tempest

    Feedback Thread: v1.11 Open Beta #3 - June 7th 2024

    General: Lots of fixes targeting changes from live because of input changes (primarily different animation cancels happening or not happening). Adjusted Mandalorian rocket cancel hp threshold to account for damage normalization. TK system: Fix: Fixed quite a few bugs including one major one...
  3. Tempest

    Feedback Thread: v1.11 Open Beta #2 - May 31st 2024

    Hey everyone. It's been good seeing all of the feedback (both positive and negative, albeit mostly positive) during our first iterations last weekend. Everyone's hard at work adjusting and cleaning things up based on the many discussions had throughout the week. Here's round 2 with what I'm...
  4. Tempest

    Feedback Thread: v1.11 Open Beta #1 - May 25th 2024

    Not sure if you saw any of the discussions on the Discord but the damage clamping on the early parts of the swing is actually quite hard to trigger (hard to show without a video). It should really only be kicking in if you are hitting pre-angled swings that instantly hit. Fast yaws are still...
  5. Tempest

    Moviebattles II V1.10.0.5 Released

    I'll clarify more clearly: Speed lunge's full time if not touched is something like 2650ms in code. The time at which you can start the swing during that animation is 2400ms (so 250ms from start time). That doesn't have anything to do with the landing/recovery phase or timing.
  6. Tempest

    Moviebattles II V1.10.0.5 Released

    The delay should only be ~200 or 250ms so I'm not sure why it would have suddenly jumped to 4 seconds despite testing it before the big release button got pushed.
  7. Tempest

    Moviebattles II V1.10.0.5 Released

    The delay on the start might be a little too long and is easy to adjust. I do have a handful and a half of things I'd like to add to and change for speed lunge to make it a lot less clunky and generally more versatile and fun (e.g. using it in melee, being able to wallgrab out of it).
  8. Tempest

    Unconfirmed ARC & Clone incorrect damage

    The numbers listed in the UI are base damages. There's no actual 1.0x multiplier. This will be changed/fixed in an upcoming update.
  9. Tempest

    Confirmed Superpush frag not tagging

    Should be fixed in next small patch.
  10. Tempest

    The TK system and accidentally pushing a grenade

    This is actually a missing case that I will add in to be treated more leniently.
  11. Tempest

    Please make Duel mode regen on kill optional

    Set g_DuelRefillStatsOnKill to 0
  12. Tempest

    Feedback Thread: Saber Open Beta - May 4th 2023

    Did some testing with different variations of the ACM mechanic and settled on this: Keeping it similar to live where there's no damage boost until you have 4+. The points on both sides gaining ACM which leads to very swingy exchanges and making it hard to track the momentum of the duel were...
  13. Tempest

    Feedback Thread: Saber Open Beta - May 4th 2023

    Another update: Reverted Mblock timer back to 1500ms. Keeping in the punishment for whiffing but making it more or less once per combo should relieve a lot of the frustration happening currently. Red: Movement re-adjustments. Seems to be a bit too slippery now with the newfound freedom so...
  14. Tempest

    Feedback Thread: Saber Open Beta - May 4th 2023

    Did some adjustments after watching dueling and what I thought might need to be adjusted: Red startup speed reduction (was 1.45x increase -> 1.25x). Should still be noticeably better but not quite as overbearing. Removed the ACM all contact part of Yellow slap perk. Removed extra damage on...
  15. Tempest

    Saber Open Beta Announcement

    After 5 years of on and off work with quite a few hitches along the way, I’m happy to announce that things are finally in place to have the official beta for the saber changes. For the past year, there’s been a couple issues blocking progress. However, in working on some of the cool new stuff...
  16. Tempest

    Stop reworking the sabering system

    I'll probably address it in a non-technical paragraph or two at some point when it's in full open testing but more or less the easy way to understand it would be: - Full defensive stance (default block stance) = can PB/Mblock for full damage reduction with ACM not getting modified for the...
  17. Tempest

    Stop reworking the sabering system

    While many would say that 1.4.9 was the last non-janky build, I think many would also say that having perks and such being removed was a pretty big hit to enjoying the system. A lot of the styles have also felt largely samey aside from red which I think is a sad part of the system that never...
  18. Tempest

    Stop reworking the sabering system

    I would agree in general that many of the previous attempts at "fixing" sabering have largely had errors because of the same reason: small groups of people with similar ideas that largely just do what suits their own playstyles and flipflopping many parts of the system from one extreme of design...
  19. Tempest

    Old Casual - Saber Duels - Rant

    Yellow will actually be pretty middle of the pack as far as how good it is universally. It having a really good moveset and solid stats will be its main thing. All of the styles have felt fun to play and there's better/worse matchups without some feeling vastly skewed in terms of input vs output...
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