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  1. Tempest

    MovieBattles II V1.6.1.2 Released

    The problem with it, as I said before, is that it essentially prevented saberists from actually reaching the ground while being shot. Looking at some adjustments to it but there's still high FP drain penalties for being hit in the air on top of making yourself easier to hit.
  2. Tempest

    Another sabering poll

    There's still a 1.2x multiplier for hitting someone while you're in the air as well as a 1.1x multiplier for being hit while in the air.
  3. Tempest

    MovieBattles II V1.6.1.2 Released

    Most of the gripes I see in here are either about hard counters or other classes feeling too weak/strong and asking why they didn't get adjusted. Mace covered most of the reasoning here. I tried to make it clear that there's plans for the other classes being adjusted but that these changes were...
  4. Tempest

    Can we expect a nerf for jedi?

    FP drains and consistent knockback are sorted out for the most part for next patch. We'll likely need to tweak a few weapons here and there but most will be making impacts, even at longer ranges.
  5. Tempest

    Can we expect a nerf for jedi?

    Knockback, FP drains, and damage reduction are all at the very top of the list for gameplay changes that I'm working on (I just finished de-correlating weapon damage from FP drains in the gunner beta FP drain function). Tweaks to force powers (namely Push and Sense) follow closely after.
  6. Tempest

    The current version of moviebattles is the worst balanced iteration since 2008

    I think most of the issues with gameplay balance have been lack of direction where it's mostly just been "what sounds like it needs to be adjusted" instead of objectively looking at things and saying "this needs to be adjusted", which ends up in circular loops (knockback flinch knockback etc)...
  7. Tempest

    The current version of moviebattles is the worst balanced iteration since 2008

    Some interesting ideas and a lot of them fall in line with what I've been talking to various players and @Hexodious about. One potential solution to the "healing can be a timewaster" thing is an alternative of having armor regenerate instead. I'm not a huge lore nerd but I'm fairly sure personal...
  8. Tempest

    Saber staff current state

    In terms of people that are experienced/good with the styles they're using, I've considered Staff to be the strongest for a few years (it's mostly just a bit more annoying to use and less suited for more general usage in Open so it's picked up less than other styles). Blue is up there simply...
  9. Tempest

    Saber staff current state

    There's so much wrong with the cons... Hitbox isn't tied to defense arc. It's just a matter of how easy it is to get sidewacked/shot by gunners on your flank or not. How doesn't it have openers? It can hit faster than most with its swings if you use the right ones for your position since the...
  10. Tempest

    MovieBattles II V1.6.1 Released

    I've got it fixed and working for the forward roll for the time being. Working on a bunch of other stuff before looking at trying to deal with the other rolls that aren't uniquely named.
  11. Tempest

    MovieBattles II V1.6.1 Released

    Weird. It was working fine when I was done messing around with it (I spent quite a bit of time trying out the different combinations of push/grenades/etc vs using the special 2 stuff). I'll take a look for the next round of fixes.
  12. Tempest

    MovieBattles II V1.6.1 Released

    Just a clarification on the Dex 3 change, this doesn't remove it from the special 2 rolling, just forced knockdowns/side rolling from push/explosions/etc.
  13. Tempest

    MovieBattles II V1.6 Released

    Legends and Full Authentic are separate modes.
  14. Tempest

    1.6 Feedback

    The range (again, the current exceptions being WA/W/WD) for PB zones is basically off of the player model to the length of where the saber would go. Probably even farther, given how far out the PB indicator will still activate (overall, it's pretty dumb how far it goes but yeah).
  15. Tempest

    1.6 Feedback

    Swing damage is actually pretty low if you look at the numbers (compared to how it has been in the past). They start pretty much immediately off of the player model. WA/WD/W are pretty much the only exception to this and I adjusted them for the hotfix. They don't change at all based on where...
  16. Tempest

    [OUT OF SCOPE] Cant select dual lightsabers

    Medium 2 gives you the option of selecting Staff or Duals.
  17. Tempest

    The current version of moviebattles is the worst balanced iteration since 2008

    Good insight and I agree on a lot of the points. 1) FP drains I'm pretty sure these have gotten so low to balance out flinch's behavior (there's a lot that was basically forced to be balanced around sabers basically having extremely hard times dealing with close range, which is kind of where...
  18. Tempest

    1.6 Feedback

    Except I haven't seen anyone in the community who also wants the limitations that other games have for snipers...MUCH less ammo, not being able to stay in scope when you get shot, them being limited to how many people can use them, limiting what else you can have with them, being bad at close...
  19. Tempest

    Fixed Private duel invincibility

    Will be addressed in hotfix.
  20. Tempest

    Not a bug Unable to pick up weapons as jedi

    It happens because it's a bug.... Currently only happens for Sith and a fix is already being worked on.
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