Search results

  1. Tempest

    Force ''Push'' nerf / thoughts and questions.

    They'll be keeping some DR in exchange for not having a glowbat to negate being shot.
  2. Tempest

    Jump Blocking revamp and Lightning deflection.

    Maybe you should take that into consideration before you're jumping off into space?
  3. Tempest

    J| Advanced ACM Counter™

    Was wondering when you were going to get this one released as well.
  4. Tempest

    Force ''Push'' nerf / thoughts and questions.

    This kind of thing is why I think precision weapons (e.g. pistols/snipers) should have lower base damage (to make them more lenient across the board, assuming they have high base damage in general already) but higher multipliers on head shots. P.S. Currently looking at removing DR completely...
  5. Tempest

    Jump Blocking revamp and Lightning deflection.

    This is actually something I had already looked at for my rework of stuff! Deflecting Lightning does seem like a pretty cool idea. Will think over ways that it could work and see what I can come up with.
  6. Tempest

    The Lunarbase Revamp

    Yes.
  7. Tempest

    I haven't played MBII consistently for 3 years, here's why.

    I already responded about flinch to hleV. Also (as for your suggestion(s), it's quite likely just going to end up in the same scenario as public except less consistent (putting heavy emphasis on Deflect but making there be no reason to shoot them while they're able to deflect). If we put the...
  8. Tempest

    I haven't played MBII consistently for 3 years, here's why.

    There's not really a way to improve it without making it even more inconsistent. Something like this? Edit: I'm thinking now that I'm going to finish polishing up the current beta build and then have the simplified version as well. Having both testable will let the community decide what they...
  9. Tempest

    I haven't played MBII consistently for 3 years, here's why.

    Being able to actually burn through their FP is a pretty good mechanic. Soon™ There shouldn't ever be a way to have q3 and Push 3 at the same time. That's what the trade-off/balance was for it. Never again.
  10. Tempest

    I haven't played MBII consistently for 3 years, here's why.

    Instead of running or walking doing more damage, how about if running makes you only take more damage if hit (I believe this is how it is in beta, which also means that running parries are at a disadvantage as well since they are 20% body hit damage equivalents)?
  11. Tempest

    I haven't played MBII consistently for 3 years, here's why.

    Technically, just the act of walking vs running is already winning in terms of damage in trades/in general (since walking/blocking gets X BP regenerating while the runner isn't getting any). This is why I wanted to experiment without any difference between the two in terms of damage. Running has...
  12. Tempest

    I haven't played MBII consistently for 3 years, here's why.

    I was at work when all of this got posted initially (I did read through but I couldn't respond). After more discussions, general consensus (both as a result of this as well as stuff that's been in the background for a while) is leading to the following: - Removal of flinch and restoration of...
  13. Tempest

    Force ''Push'' nerf / thoughts and questions.

    This is basically what I'm trying to do (not just with Push but basically making baselines useful but not oppressing and having the investments (getting higher levels) actually feel impactful).
  14. Tempest

    Adjustments to General Gameplay

    Can you go step by step with what inputs/what getups, timing of push, etc was involved where this was able to be done? Also please @ my name when you reply so I can check back in ASAP
  15. Tempest

    Force ''Push'' nerf / thoughts and questions.

    Trying to think of a way to comment without having to go into lots of details about stuff... - Rebalancing FP drains/flinch so that you can actually burn through a saberist's FP again (if they are eating every shot) while still allowing for being able to (reasonably) get in range of a gunner to...
  16. Tempest

    I want to do some in-depth testing

    Actually instead of editing it in, I'm gonna post it separately since it's likely to be quite big on its own (even more of a wall of text than the SBD/damage stuff I posted in a different thread). Also so I can tag @GoodOl'Ben since editing in mentions doesn't like to behave. FP drain logic...
  17. Tempest

    I want to do some in-depth testing

    To update on damages (taken from earlier this week? when I was looking through the weapons in my FP cleanup): Didn't include Disruptor/Bowcaster charging damage because of math/changes to scaling, respectively. Also looking at adjusting pistol's charge scaling but that's a lot less..hectic than...
Top