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  1. Stassin

    Future of Sabering [Part 1]

    And what, are you saying you should ? Have control over the situation when you're 1v2, really ? Currently, 1v2 is very doable already if the 2 players are weaker than you. Mostly you just face one of them, avoiding the other, until you kill him or he backs away because he's low on BP, and then...
  2. Stassin

    Future of Sabering [Part 1]

    That's not what i mean, anyone can 1vX with any class as long as they are sufficiently better than the X. What, are you supposed to be able to play evenly when outnumbered by people of similar skill ? Is that the case for mb2 gunning ? How would the X feel, not being able to kill a single player...
  3. Stassin

    Future of Sabering [Part 1]

    I can 1vX people, i don't see where the problem is.
  4. Stassin

    Future of Sabering [Part 1]

    I wouldn't mind combo-breaking requiring to mblock a swingblock, but only if full PBs get a sufficient reward or rather a sufficient penalty for the one who's PBed, and it can't be weak. Although i'm pretty sure this would still result in spam becoming more prevalent once again. But it might be...
  5. Stassin

    A blocking system rant of sorts. (With crap drawings and half-assed ideas) *WARNING* May be long

    The thing is, even BP as mb2 introduced it doesn't make sense if you really want to see your *saber* blocking swings. BP makes you block precisely when the swing didn't hit your saber. Large hitboxes are used for that instead of the usual body hitboxes that are used for gunning for example...
  6. Stassin

    A blocking system rant of sorts. (With crap drawings and half-assed ideas) *WARNING* May be long

    Ah, finally someone who really knows what he's talking about and who i can converse with without bumping into misunderstandings at every word. Yeah... and more precisely make it so aiming in the direction of the incoming swing helps too, right ? I mean that was always how ppl intuitively felt...
  7. Stassin

    Most successful Sith/ Jedi class builds for Open

    Jump 3 Push 1 Pull 3 Seeing 1 Speed 3 Medium Styles 1 Saber Defend 3 Force Block 1 Saber Deflect 1 or how to abuse every ability that's op yet cheap. No sith build cause no sith cause no speed. Unplayable.
  8. Stassin

    A blocking system rant of sorts. (With crap drawings and half-assed ideas) *WARNING* May be long

    Well, what i actually meant was that their level in the video is newbie (not actually newbie ofc, i just mean low/average level) compared to how ppl play nowadays, which is just normal because now is 8 years later. Even if you might have a hard time seeing why, any duel-nerd can, because they...
  9. Stassin

    A blocking system rant of sorts. (With crap drawings and half-assed ideas) *WARNING* May be long

    @Chaos, yeah, i know all that very well. Still, if we want a system like mount & blade to work we need saber animations that realistically make sense, we need to rework the footwork system so distance is easier to control etc... Yes, saber/saber collision dependent blocking felt good, no doubt...
  10. Stassin

    Arc's M5 damage increase

    Increased clip sounds like the best option overall. Doubling it should be good.
  11. Stassin

    Matrix in MBII

    WOW
  12. Stassin

    Feelings towards Flinch

    That can't happen, flinch will only occur if you are hit and take damage (actually if you have godmode enabled it will never flinch, because you'll take 0 damage). But even a foot shot that deals 5 damage, or even less and doesn't trigger the character to emit a pain sound, will still cause a...
  13. Stassin

    Feelings towards Flinch

    If the jedi decides to hastily block, then the corresponding feature in mb2 is swingblocking. Flinch would be when he really doesn't block at all, and is shot, so he's hurt and the momentum from the energy blast pushes his attack away.
  14. Stassin

    Feelings towards Flinch

    Well, it does.
  15. Stassin

    Feelings towards Flinch

    Flinch definitely adds no positive effect for the jedi/sith whatsoever, this is simply an illusory feeling that you are getting when encountering it. Tapping block doesn't stop the animation at all, however getting flinched, then holding block, and getting shot after that does stop the...
  16. Stassin

    Feelings towards Flinch

    The current knockback has proven to be insufficient in deterring easy forward+attack kills as jedi/sith (widely shown in 1.3 and in fact previous versions as well all the way back to v0); when these issues were being discussed and tested internally, an overall higher, sufficient knockback was...
  17. Stassin

    Lightsaber Sound Overhaul

    This sounds pretty good for something you just started making. One thing you may want to look out for is to make the saberblock sounds rather distinct from the saberbodyhit sounds, because these are used in two different situations gameplay-wise (and it's nice/helps one's play to be able to tell...
  18. Stassin

    Arc's M5 damage increase

    ARC is mostly fine but a little bit weak due to a lack of mobility in the form of, for instance, a properly balanced grapple hook or some jumpjets, and perhaps some slightly reduced costs for dexterity and nades/rockets so they are less of a commitment (since they are usually very easy to...
  19. Stassin

    Technical Issue Dodge not working with mando sniper

    It's not a bug. Sense 3 dodge can only evade projectile rifle and disruptor sniper shots.
  20. Stassin

    [SOLVED] Some issues with third person mode

    Try typing in console: /cg_thirdpersoncameradamp 1 Yours is at 0.2 which might be the cause of what you are experiencing. And also /cg_thirdpersontargetdamp 1
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