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  1. Stassin

    [Guide] The Dueling Compendium

    Always amusing to read that kind of comment knowing how many people claimed 1.3 was a much better update than 1.4... history repeats itself.
  2. Stassin

    Official 1.4.3 Feedback thread

    The M5 sniper mode deals 47 base damage (24 non-sniper mode), the ee3 sniper mode 100 (28 non-sniper mode). Their sniper shot speeds are the same, 9000, while ee3 normal shot speed is 5500 and M5 normal shot speed 4000 (lower because it's a high ROF weapon, the same applies to e11 between...
  3. Stassin

    Retarded disarm system

    No, we're going to revert to v0.1.9 and everyone who started after v1.1 won't understand what the hell is even going on. The wonders of latency. Your saber swing is shown as hitting way too late, that's all there is to it.
  4. Stassin

    Official 1.4.3 Feedback thread

    So you're saying it's fine if an experienced gunner kills jedi 95% of the time using perfect aim and timing on dozens of shots, just like it's fine if an experienced jedi kills gunners using a single well-timed tap of force push/pull ?
  5. Stassin

    Official 1.4.3 Feedback thread

    The current patch should have been an open beta, there is no question about that (but that requires more work and i'm not sure we could have done it). What we want for jedi/sith ? I'm not going to speak for the whole dev team, but what i would like is to introduce in mb2 jedi gameplay some...
  6. Stassin

    Official 1.4.3 Feedback thread

    Just going to clarify something: being "electrified" disables vehicle shields so for the duration they take hull damage. That counts for all lightning effects, force lightning, EMP grenades, ion blobs or lightning triggers from the map. This patch adds an exception in the case of ion blobs, they...
  7. Stassin

    Official 1.4.3 Feedback thread

    It is far more the key with these changes. In previous patches the reality of the gameplay was that jedi simply kept running around gunners because the FP drains for running weren't high enough and the FP drain decrease for blocking was too small to make it worthwhile (not always but alot of the...
  8. Stassin

    Do you like new update?

    It does contradict the core of how jedi/sith have always been played, it's just an attempt to make jedi/sith harder to play while keeping them balanced. With these changes, the running drains are high enough that as a gunner you actually feel like you're winning when you shoot them while...
  9. Stassin

    Official 1.4.3 Feedback thread

    Think of it as if the main change that's going to complement these half-assed 1.4.3 changes are slowed down consecutive swings. Maybe they'll only be slowed down a very tiny bit but the main point is they will have complete transition anims instead of teleporting between directions, which makes...
  10. Stassin

    V1.4.3 Halloween Update Released!

    The saber system changes are definitely not "complete" at all and a bit of a mess. That's because the future changes are probably going to include things like some slowing down/animation improvements (to look less like teleports) of consecutive swings, at least, and maybe some swing chaining...
  11. Stassin

    Force Sense: FA-Only ?

    Achilles, get ready for the Return Of The Jedi Cyan.
  12. Stassin

    Force Sense: FA-Only ?

    Well, i should correct myself here. Just like gunners. Except gunners ambushed by a single jedi/sith die instantly due to sabers oneshotting, while jedi/sith ambushed by a gunner (excluding snipers) may only lose some HP if they react fast enough to block additional shots - or even no HP if...
  13. Stassin

    Force Sense: FA-Only ?

    I played some FA where a jedi class had no Force Sense and it was great fun because i went and focused sharply on the actual game instead of relying on some omniscient power that removes my fun of trying to anticipate where the enemies are based on game sense and being surprised. Just because...
  14. Stassin

    Force Sense: FA-Only ?

    Just like gunners.
  15. Stassin

    Nerf Force Sense ?

    Okay since the popularity of the previous poll went off the charts, let me ask another question. If sense is not to be removed from open mode, then should it be nerfed ? Good ideas for that have been hanging around lately: 1) Make sense only show enemies who present a danger or aren't stealthy...
  16. Stassin

    Force Sense: FA-Only ?

    There is close to a 0% chance that sense would ever be straight up removed from open mode even if this poll favored the Yes (just like there is almost 0% chance that purple/cyan/duals/staff saber styles would be removed for example for the reason that they are originally poorly made in JKA...
  17. Stassin

    Force Sense: FA-Only ?

    The goal is not to nerf jedi/sith but make them harder to play.
  18. Stassin

    Force Sense: FA-Only ?

    Just throwing in a poll to see what at least ppl lurking on forums think about it. Ideas like making sense be just a warning sign on radar when an enemy is closeby, not giving precise locations, have been discussed recently, but ultimately just knowing about an enemy's presence is still a big...
  19. Stassin

    Future(s) of the Force (Part 1)

    TRIGGERED NEIN. ICH BIN DIKTATOR. ICH ENTSCHEIDE. ICH BIN IMMER RICHTIG. SIE LIEGEN FALSCH. GEWEHR VIEL SCHWIERIGER ALS SÄBEL. NICHTS MEHR ZU SAGEN ??????
  20. Stassin

    Future(s) of the Force (Part 1)

    Yeah, the intention isn't exactly to nerf jedi/sith, just to make it harder to play. The balance is alright in the current version, but the class is still way too easy to play compared to gunners so we're working on changing that, however little we can.
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