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  1. Stassin

    [Fixed] Crosshair moves when strafing in third person

    Well, testing with moo's cfg didn't fix the bug for me. And actually it doesn't seem like client 0 is unaffected by the bug after all... i don't understand what's going on. But for info i found that cg_thirdpersoncameradamp 0.5 and cg_thirdpersontargetdamp 1 is a good compromise to still be...
  2. Stassin

    [Fixed] Crosshair moves when strafing in third person

    Should be fixed.
  3. Stassin

    [Fixed] Crosshair moves when strafing in third person

    That certainly is weird. Yes, please send them to me.
  4. Stassin

    Official 1.4 Feedback Thread

    You mean make blocking animations occur when swings cancel-out, like in RC, instead of allowing to combo freely; isn't that a bit extreme ? It would sure murder parry spam once and for all but it would also slow down engagements quite alot; also not too sure about how good it would look...
  5. Stassin

    1.4 feedback thread?

    You don't have to hold reload to do red jumps, you can just tap it and immediately do a jump, it will work. What matters for the red jump to be triggered instead of a RDFA is that the combo be counted as ended, which is temporarily the case when using reload to prevent you from chaining combos...
  6. Stassin

    Goliath Online.

    You should really replace in your database the term "organism" by the term "meatbag".
  7. Stassin

    What grinds your gears in mb Il?

    Passthrough. If you raise the server's sv_fps to 40, it will occur much less often (though it won't totally disappear). Servers are usually at sv_fps 20 which is a mistake.
  8. Stassin

    What grinds your gears in mb Il?

    Wookiee
  9. Stassin

    Is better weapon documentation happening?

    I meant of course that you need to apply for a mb2 dev team member position. Only then will you have access to the code and be able to modify the library for future releases. As for the wiki you can edit it without being in the team (i think ? i don't actually know, lol) but well, the detailed...
  10. Stassin

    Is better weapon documentation happening?

    Unfortunately the library isn't going to include what you are asking for, only the mechanics that are already in it will be updated if they have been changed in 1.4. But there is a solution, dive into the code and update the library yourself ! Pros: you get to know about virtually all the...
  11. Stassin

    Armor Clarification/Feedback

    This is getting fixed in 1.4. Not going to go into details but what the OP described was accurate, there was such a threshold on armor compared to incoming damage, which when reached caused hit location modifiers to be reduced for the entire incoming damage (and not reduced when not reached thus...
  12. Stassin

    The lost art of BLAZINGIT420

    Haha great, it's amazingly fun when the quality of the video is this high in this fast-paced style.
  13. Stassin

    1.4 Open Beta Dueling Feedback

    Joking; it was never intended but was still left as it is because there is a way to make it alot harder to pull off: after being knocked down, if you look away from the enemy instead of looking at him, it will be much harder for him to grab you, most of the time it will miss. And it is going to...
  14. Stassin

    1.4 Open Beta Dueling Feedback

    What do you mean ? Of course it was always intended. It's a perfectly balanced "feature", that's why we totally aren't going to "fix" it for the final v1.4 release, because there is nothing to fix, yes ? After all, you can consistently avoid being backwards-grabbed simply by looking away from...
  15. Stassin

    1.4 Open Beta Dueling Feedback

    You aren't understanding what i said at all. I meant, is a system where 4swing combos (or more generally spam) are quite considerably the most powerful thing and everyone does 4swing combos including to counter 4swing combos (because there is no other way to counter it) etc., better than a...
  16. Stassin

    Fin.

    It is a matter of being used to a system, every large gameplay update takes away some of the reflexes acquired in everyone's playstyles which is often painful and they need to relearn which is often viewed as even more painful and a waste of time (but then isn't playing games and particularly...
  17. Stassin

    1.4 Open Beta Dueling Feedback

    Is there ? I don't feel like balance has much to do with there being a most important mechanic, just maybe diversity (or actually even not, because there can very well be 1 mechanic that everyone must know, and then lots of less important ones that will make all the difference between players)...
  18. Stassin

    1.4 Open Beta Dueling Feedback

    Feedback when v1.1 was released: "this system is so ****ty without nudge, it even looks so freaking horrible how sabers just stay idle in characters, i quit right now, thanks alot for removing the most important mechanic in the game, v1.0 was almost perfect but now we got this retarded ****"...
  19. Stassin

    1.4 Open Beta Dueling Feedback

    1.4 is off the charts in terms of complexity and brain-usage requirement, which 1.3 was devoid of; on the other hand 1.4 is extremely casual player-unfriendly, while 1.3 was probably the easiest system to grasp in all of mb2's history. Having both at the same time is a nice goal but also a...
  20. Stassin

    1.4 Open Beta Dueling Feedback

    Read: it takes some skill to do, as opposed to no skill before. xD
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