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  1. Stassin

    EU player base

    They are all d00med.
  2. Stassin

    The comeback

    We are going to nerf projectile rifle/disruptor and buff jedi/sith. In all seriousness it's jedi/sith that might get more nerfs.
  3. Stassin

    Force pulling rockets

    As a mando/ARC when desperate i usually rocket in the face of jedi/sith and turn 180° just before they push so the rocket turns 180° again to obliterate them. Depends on luck though, if they push a bit late, the rocket might travel too much distance away from both of us and come back right at me...
  4. Stassin

    Future(s) of the Force (Part 1)

    No, push and pull simply have different roles. Pull is much better when it comes to rushing gunners to kill them while push is much better for teamwork and defense and both powers aren't easy to use in these respective roles. Sure push is easier to use when you're rushing gunners who don't walk...
  5. Stassin

    Future(s) of the Force (Part 1)

    I don't like how you say force push overshadows force pull in terms of reward because push has a huge vulnerability window after use and generally pull 3 is more effective to take out targets even without knockdown because it closes the distance. Push 3 sure is easier to use at low level but...
  6. Stassin

    COMPLETE ANNIHILATION VIDEO. PART 2

    I hate how i can't like this 10 times instead of just 1. If you keep this up i'm gonna have to join you eventually.
  7. Stassin

    Future(s) of Sabering: Style rework

    Lower shots are deflected lower as well (below the jedi's crosshair), so the jedi has to aim higher to hit the same point as a higher deflected shot. Aiming to the sides of the jedi also makes the deflected shots go to the sides of his crosshair. Slightly, but overall this makes aiming harder...
  8. Stassin

    Future(s) of Sabering: Style rework

    They can. Deflect is weak because once a gunner has noticed a jedi with deflect, he can just stop shooting at him as long as the jedi isn't too close. When the jedi gets very close and still tries to deflect, the gunner can shoot him reliably because deflect forces the jedi to walk making him an...
  9. Stassin

    Future(s) of Sabering: Style rework

    Well, actually, spamming M1 too fast is useless currently, since the cooldown is 200ms you only have to spam it about 5 times per second to get optimal results, spamming it faster may even be detrimental. I like the idea behind this proposal alot because it goes in the direction of "making...
  10. Stassin

    Jedi damage reduction

    Thing is, just increasing the HP would no longer enable the code to take into account different situations or damage types. Like, currently the damage reduction is 20% overall but except against sniper shots, saber damage and disruptor damage, it is increased to 40% when holding block (and not...
  11. Stassin

    Future(s) of Sabering: Style rework

    Actually as it stands now the saber vs saber perks are not going to be removed but changed as per Tempest's ideas. But i'll try to make sure that blue/yellow/red get slightly weaker ones. And, i want to try out blocking animations on saber/saber collisions, even if it's just for 1 patch.
  12. Stassin

    Future(s) of Sabering: Style rework

    It would be 8/8/6. The saber vs gun perks i'm proposing are strong especially for cyan/purple.
  13. Stassin

    Future(s) of Sabering [Part 2]

    Nudge requires to learn its timing which can be pretty difficult for new players, so even though it does give an advantage in saber vs saber, that only applies to veterans; for new players it is actually harder to play with it than without. In open mode, when you are close to a gunner and...
  14. Stassin

    Future(s) of Sabering: Style rework

    Along with Tempest's improvements of sabering mechanics such as PB combo-break, perfect parries or nudge toggle, i would like to propose a revamp of the styles and their roles for better diversity, because in the current system even though we've tried to differentiate styles with perks and such...
  15. Stassin

    Future(s) of Sabering [Part 2]

    Those ideas sound good to me aswell (though i think perfect parry can only be performed reliably by cyan so having it for other styles seems almost useless, maybe not completely useless, but what i mean is a perfect parry is something both players get at the same time so unless it's a perk for a...
  16. Stassin

    Future(s) of Sabering [Part 2]

    Just a comment: The current feature called "feint" is actually not the correct way to do feints, it's rather intended for more extensive/comfortable control over your saber and primarily to stop a swing from killing a teammate. The correct, actually useful way to do a feint in a saber duel is...
  17. Stassin

    Lightning push is worse than only lightning against jedi

    Rephrased 2: force focus vanishes due to using a force power (force push in this case) and thus is no longer present for lightning to work afterwards, thus we need to add an exception not to decrease force focus points on a push which is part of a lightning push.
  18. Stassin

    Future(s) of Sabering [Part 2]

    XD. I love that you said this because it represents the majority of the sabering feedback here and more generally on forums. And this applies if you take the sentence literally, i.e. how the mechanics work, but if you take it as "what they mean = what will be their consequences in shifting the...
  19. Stassin

    Future(s) of Sabering [Part 2]

    On this note i want to say that if we really want a clean system, without even the need for perks and complications, then we have to remove cyan/purple/duals/staff, simply because their animations are poorly made compared to blue/yellow/red's. That would be really clean and cool. But, too late...
  20. Stassin

    Future of Sabering [Part 1]

    Of course, which is why we have FA mb2_duel_office. More generally and without going into extremes though, the main issue in 1vX is still and always has been the backwhacks. Just giving 360° blocking capability changes the whole story, without anything else needed, and suddenly you don't need...
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