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  1. Stassin

    Basic Gameplay & Core Mechanics

    Seems like a big case of bug which you are getting around by removing the feature in problematic cases, rather than fixing the bugs themselves. I thought your priority was precisely not to use work arounds, and actually fix bugs. So please do, and don't remove the blocks. In the past in v0, no...
  2. Stassin

    Bring back nudge and "fix" flinch + other tweaks

    I can say the following: It is exactly the opposite. Before, a jedi vs gunner engagement was what you could call rock paper scissors, Jedi rush + swing could have 2 results: Jedi shot in the head and dies, or Jedi not shot in the head and gunner dies; OR, gunner dodges with a jump and gains the...
  3. Stassin

    Bring back nudge and "fix" flinch + other tweaks

    I can't exactly imagine what i would need to explain for (some) people to actually understand how (some) mechanics work, and even then it probably wouldn't be enough and i would just get randomly flamed; but for the educated players: In the past (pre-v1.4) when there was only knockback when...
  4. Stassin

    Make normal jump drain no BP?

    Because we don't want to encourage jedi/sith bunny hopping in any circumstance. There is already no BP drain for being in the air (falling, or moving on non-smooth stairs for example - used to be the case), only when you actually press jump, that is enough.
  5. Stassin

    Bring back nudge and "fix" flinch + other tweaks

    Nudge is a separate topic and all the new players who believe they know everything about the game will tilt about it (the game is fine with or without it btw), but as for flinch this can indeed happen. The reference scenario originally considered to decide the max flinching distance was to try...
  6. Stassin

    MBII frag video - The Butterfly Effect

    WOW. That was amazing. I like this style much more than your previous videos and it's very well made. The only thing i could possibly say would be perhaps to mix in some scenes without slowdown at the climax/kill instead of doing it every single time, for some more variety/change of pacing, but...
  7. Stassin

    $100 NA Saber Tournament (8/26/17)

    From experience i would like to suggest removing rules 1. No time wasting duels. 2. No excessive running. which are problematic because they are subjective, and instead instate the new following rule 1. All tournament duels must take place in the private rooms of map mb2_duel_training...
  8. Stassin

    1.4.5 Official Feedback Thread

    Disarms have a cooldown on them so spamming doesn't help you with the timing at all... Carefully attempting to disarm eats up some of your concentration which is more than enough penalty in an actual duel... given how difficult a disarm is to land on someone who isn't way below your level... and...
  9. Stassin

    Alt's MB2 Manifesto

    I would like to add that even when we're talking about hitscan weapons, such completely random movements also help in throwing the shooter's aim off. Because if you want to track or flick a target perfectly with a hitscan weapon, there has to be a prediction part involved, regarding his...
  10. Stassin

    Alt's MB2 Manifesto

    I think the main point of some other replies is precisely that clone and SBD don't need to be given more tools in this situation, since they can rely on their teammates with other classes to help. As was said doing so uniformizes the games overall which isn't necessarily desirable. Agreed, but...
  11. Stassin

    Alt's MB2 Manifesto

    And it is the case. But most are much weaker than jedi at it. All classes with some kind of grenade have a shot at attempting to clear a choke, while mandos can fly and dekas can run past it thanks to great speed (if paired with unpredictable movement), and i'm passing on some special abilities...
  12. Stassin

    Alt's MB2 Manifesto

    Jedi class, played as a team, is here to help with that. Not saying that's its only role, very, very far from it, nor should it ever be; but it is one of its important roles and that should remain the case.
  13. Stassin

    Alt's MB2 Manifesto

    This might be offtopic, but people have already been saying that for easily 6-7 years. When i take a look at the number of players on mb2 servers in current days, it peaks 2x higher than about 4-5 years ago.
  14. Stassin

    1.4.5 Sabering Open Beta!

    I already said this somewhere but from a design standpoint: "Defensive" should not refer to using mostly PBs and evading swings as a playstyle in order to win a fight (thus not using swings or chains much). "Offensive" should not refer to using mostly bodyhits and parries as a playstyle in...
  15. Stassin

    People don't play to win

    Because what they enjoy is screwing around with other people and often especially with people who want to play seriously.
  16. Stassin

    Gunner Jedi Balance in a bad state.

    Haha. As usual (except maybe in 1.3 where everyone was somewhat forced to admit jedi was "at least balanced"), 45% of people think jedi is OP, 45% think it's too weak, 10% think it's roughly balanced. Really, that gives little motivation to listen to anything but the 10%. That isn't right of...
  17. Stassin

    Gunner Jedi Balance in a bad state.

    The current systems has what you describe, but also alternatives. When you're running, dodging blaster bolts does matter tremendously, since eating even just one drains alot and reduces your FP regen; and if you can reliably dodge then you benefit from that alot as it allows you to close in...
  18. Stassin

    Gunner Jedi Balance in a bad state.

    I don't control the newest builds (1.4.4) but the general idea for recent builds (post-1.3 retardation...) has given much better overall variety in the gameplay in the sense that engagements are much less only about a single swing either killing the gunner or getting the jedi killed because...
  19. Stassin

    general feedback thread

    The huge amounts of ammo available in mb2 pairs relatively well with the ability to corner peek. The innate strength of jedi class with sense is also considerably reduced by this ability, making them more bearable for the average gunner.
  20. Stassin

    Low jump lvl3

    Use + jump with jump level 3 already reduces the height of the jump to jump 2 or jump 1's basic height, can't remember which one. I agree it would be nice to also have the third option of a normal jump, but there aren't any available convenient keys to enable that, otherwise it would have...
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