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  1. Stassin

    What grinds your gears in mb Il?

    What grinds my gears in mb2, as i already said in this thread the average mental age of the community, but also even regardless of that, the skillstack on open mode servers, the fact that players of completely different skill get to face/help each other because this is primarily a team vs team...
  2. Stassin

    A.I. Invasion

    Good. Reduce those meatbags to their base components. I will try to make sure those OP clone blobs are nerfed next patch. And also maybe pulse nades buffed but you didn't hear anything.
  3. Stassin

    Penekepack 2.4 // CLASSIC UI RESTORATION

    I should note that saber stance/animation replacements will have an impact on mb2's saber gameplay (probably minor, depends on what is replaced by what). Also not sure how the game will respond if client/server don't have the same animation sets (client might see his animations, but server...
  4. Stassin

    SERVER {BG} Server [FA] [RTV]

    I vouch for mb2_crazyrace2 map and hope to see it played someday (best race for mb2 made + teamwork required to finish the race vs rancor).
  5. Stassin

    SERVER {BG} Server [RTV] - {BG} Server [DOTF]

    I can confirm the mass tking/spamming/time wasting. I answered with a wave of tempbans for a short while but didn't have time to stay, with dynamic ip they can reconnect instantly and since they apparently have nothing better to do for hours i guess only an admin who stays for just as long will...
  6. Stassin

    A Suggestion

    Deflectable lightning is a possible way to fix 1.3 ?
  7. Stassin

    A Suggestion

    I'd rather have it modify the caster's character model, covering it in wrinkles and giving an evil look.
  8. Stassin

    Official 1.4 Feedback Thread

    Well i disagree, optimizing the drains would still be very important. Even if the drains are low, they are still at least equivalent to stopping your FP regeneration, which is quite a big deal. The current method lets you optimize much better. And this optimizing is an additional skill. Hmm...
  9. Stassin

    Official 1.4 Feedback Thread

    I don't have much of an answer for the deflect/disarm criticism right now, but i should say that imo, given how difficult disarm is to pull off, having no BP drain is perfect. It might look like there is no risk, but trying to disarm effectively requires additional concentration which you could...
  10. Stassin

    Actual dueling system

    There were also no saber vs saber perks And there was nudge
  11. Stassin

    Cri for help

    To throw primary grenades, wait until a time where the enemy team is busy with other things (such as one or several of your teammates attacking them, in general when their focus is likely to make them forget about the nade being thrown or at least react late to it) so that they don't expect it...
  12. Stassin

    Actual dueling system

    #GIPHY POPCORN Please don't let that stop you, MOAR PLZ, MOAR DRAMA I CAN'T STOP READING IT
  13. Stassin

    Official 1.4 Feedback Thread

    If he is swingblocking he will get interrupted, if he isn't swingblocking he will flinch if the gunner is very close otherwise he won't flinch (he will just suffer the usual knockback). Given the current range at which flinch stops being activated, it's totally possible that a swing that will...
  14. Stassin

    1.4 Open Beta Dueling Feedback

    Unfortunately, Def!led also hates 1.3. Doomed.
  15. Stassin

    New 1.4 Gameplay/Duels thread

    That's a well-made video, really enjoyed it.
  16. Stassin

    So, any plans for the future of MB2 you want to let the community know about?

    We're working on a brand new saber system that should both be noob-friendly and with a high skillcap, i.e. designed to be enjoyable at all levels of play. Many thanks to SeV for his brilliant, ground-breaking ideas on the subject. Just kidding.
  17. Stassin

    The return of damage reduction

    I agree that with most passive perk possibilities, this is going to be the case, but with properly chosen ones, i think it's totally possible to have passive perks force a change in the way a style has to be played to bring out its utmost effectiveness, forcing the player (and his opponents yes)...
  18. Stassin

    Official 1.4 Feedback Thread

    Yes correct. The instances you saw were probably due to the blaster shot passing through the saber, thus not causing an interruption. Indeed, in v1.4, a blaster shot will only be deflected if the shot was going to hit the jedi/sith's body (or pass very close to it), otherwise it will pass...
  19. Stassin

    Official 1.4 Feedback Thread

    Oh right i see. All of this is connected in fact, due to how hits were detected pre-v1.1. Indeed the state the saber was in mattered differently when it came to deciding whether a swing would hit, be interrupted, cause a parry etc. so yes an idle saber could interrupt a swing when this swing was...
  20. Stassin

    Official 1.4 Feedback Thread

    There is one thing i want to say, though it is quite a shame that the old v1.1 saber system feedback thread which would prove it is forever lost: - v1.0 --> v1.1 main saber system complaint: BRING BACK NUDGE, IT IS RETARDED WITHOUT IT. - v1.3 --> v1.4 main saber system complaint: REMOVE NUDGE...
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