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  1. Stassin

    general feedback thread

    Having the manual blocking animations trigger only when holding walk is meant to give the jedi/sith the possibility to either show or hide the fact that he's deflecting.
  2. Stassin

    Are devs overcomplicating the saber system?

    Not going to talk about anything else since i haven't tested etc., but the fact that you are convinced of the following is the main reason why i'm very worried: - What about both at the same time ? Doesn't that require more skill that just your second point alone ? Understanding what to do and...
  3. Stassin

    Are devs overcomplicating the saber system?

    Good thing previous saber systems handled all of that pretty well already, you actually haven't improved it in these regards, the only thing you've done overall is make the saber system much easier to visualize, so yes, mistakes are more obvious than before, but that also reduces the skillcap...
  4. Stassin

    Q3 Defense

    Undocumented feature: with Q3, you can prevent your character from auto-swingblocking by holding class special 1 while swinging.
  5. Stassin

    1.4.5 Open Beta Dueling Feedback

    What i mean is that "playing offensively" is the strategical choice to press on your opponent so as to defeat him quickly, while "playing defensively" means drawing out the fight to survive and win in the long term. Taking 1.4.2 as reference because i'm not really up to date with the more recent...
  6. Stassin

    1.4.5 Open Beta Dueling Feedback

    Does that mean that "swinging" is necessarily a part of offense ? Imo "defense" and "offense" are strategical choices and should not at all be tied to "performing X or Y action".
  7. Stassin

    1.4.5 Open Beta Dueling Feedback

    Clarify what you mean by "offense" and by "defense".
  8. Stassin

    1.4.5 Open Beta Dueling Feedback

    Since i did test it, might as well post these general feelings regarding what i think is wrong with it (for all styles): - Biggest gripe by far clearly remains how slow chains have become, regardless of whether it is balanced between styles or between offense/defense etc., not talking about...
  9. Stassin

    Cultist Time

    Haha, nice job pwnz0ring shocker & hexodious.
  10. Stassin

    Dodge

    I don't know what's wrong with the toggling version which is the one i suppose you are using, but there are no problems with the holding version i.e. you are perfectly able to dodge while shooting or doing anything without any restrictions, which was the whole point to begin with. So yeah, a bug...
  11. Stassin

    Dodge

    The current dodge via toggle does all of what you want in a balanced way. If it can't be toggled on/off while shooting/reloading then that's a very annoying bug indeed, unintended and going to be fixed.
  12. Stassin

    Clone Rework Poll

    Also don't mind where clone is currently at, though it needs less blob/ion charges, but this rework suggestion is good overall, though some points costs need to be significantly reduced. It uniformizes the class a bit which i don't like too much, making it more similar to commander class, and...
  13. Stassin

    V1.4.4 Update Released!

    You should, if it doesn't work then it's a bug, will fix soon. Deflecting shots with defense 0 drains alot of FP so it shouldn't be OP.
  14. Stassin

    Force Stun

    Yes that was actually my original idea as well, but then i thought it would make the ability impractical to use against multiple targets, and i'd prefer it retains that aspect even if the effects need to be weaker than what i wrote in the OP, since that's what would make it more defensive than not.
  15. Stassin

    Force Stun

    I think in general in mb2 we don't want any kind of force power that would provide "buffs" to allies, and in fact even to self. Stun levels 1/2 wouldn't be OP for 1v1 precisely because of flinch nowadays, and the recent changes to saber vs gun mechanics (FP drains). And level 3 stun would need...
  16. Stassin

    Force Stun

    This is just a small thought and i just wanted to get some opinions on it. I dream of having Force Speed again for Sith (which wouldn't be that OP now with flinch/FP drains for saberists), and along with that Jedi would need a new lightside force power. How about that force power be a lightside...
  17. Stassin

    MB2 Moments and Gameplay videos

    I like this style of video, rather fast-paced with no interruption between sequences, no music or light music and overall focus on the game rather than video edits.
  18. Stassin

    Moonman's retarded meme vids

    in current versions, there are a few possibilties for passthroughs to occur. First i suppose if the model is large yet its hitboxes aren't, i suppose passthroughs can occur (i think that's the case with porkins hero model ?), but that's not the case for most models, and the hitboxes nowadays are...
  19. Stassin

    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    Hit location-based damage modifier math dictates that chest shots do 1.3x damage and head/neck shots 3.0x damage. With the projectile rifle shot causing 150 base damage and there being a ±0.05 damage randomization, someone shot in the chest with 200 HP has a 24% chance of dying and someone with...
  20. Stassin

    Reduce the round time limit

    It depends on the map but most maps could use a lower time limit indeed.
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