Movie Battles II Team
- Reaction score
lolwut, wutlol, what the hell even is this comparisonYou're effectively making it no different from an E-33, and bounty hunters/heroes don't have a jetpack with which to get around.
anyway, projectile ammo reduction makes it a more limited-use tool where you have to be more careful with each shot. It's a simple and reasonable fix to reduce the tendency of proj snipers to just fling rocks down halls carelessly and constantly.
In the current open beta damage reduction only applies to roll getups (AD getups I assume), friendly fire (thankfully), and force whores (all the time). Simple enough.Also, is there a clarification on this whole damage reduction only working in certain scenarios? Because if flinch is being completely removed, then so should damage reduction.
All "gun" "projectiles" (which includes all blasters and guns and whatever, and even rockets) are 15% faster, in the open beta.Also, is there a clarification on the projectile speed? Is that for projectile rifle or for all guns in general?