Movie Battles II Team
- Reaction score
Not necessarily a problem if the map is designed to provide flank routes. Otherwise you can argue that the map is designed to cater to snipers.Project rifle is easy to counter just don't go long corridors.
Until then I recommend using Grip 3. It's still powerful.I do sincerely hope you look into improving grip further. It's a power that's been neglected for far too long..
We've plotted two approaches for Grip improvements, which we'll look into further after this patch.
One would be along the lines of simple logic changes and power increase without reverting the post-grip stun, for example:
- Reduce Grip lock timer on 1 and 2 to match Grip 3's timer
- Grip 1 = Current Grip 2
- Grip 2 = Current Grip 3
- Grip 3 = Can run while gripping
- Provides counter-play for the duration of the grip lock timer -> Risk / Reward
- Allows us to really up the power fantasy since the ability would have a clear-cut counter timing