Movie Battles II Team
- Reaction score
That was the change I was talking about doing next. Redoing T-Junc and the side routes again. It is also why I am doing it last as its the most extensive change. Though it might have to wait until after you know what. People like Mark make me not want to even bother though because I am taking feedback and just because I am not doing exactly what he wants, how he wants, when he wants, i get attacked for it. Guess what, people like that also make me not want to bring the classic version back when I am done doing everything I want to do. So yeah, keep chugging along accusing me of not listening. That is totally going to get you what you want.The T junction I feel though is a little confusing and odd to navigate. I prefer the old t junction myself, it was a simple route and everyone KNEW where to go. Also, there is rarely any combat at all in the replacements for side. They look amazing visually, but gameplay, eh..
While I agree, that was also part of the intent. Old version was way too easy to defend and balcony route was added as a bandaid fix. I want imperials to actually have to try, communicate, and pay attention to defend the objective now, rather than just being a mindless chokepoint with a stupidly easily defendable hack that it was before. First iteration went too much in the opposite direction. Which led us to where we are now, and I am generally pretty happy with the current version. Just some bug fixes and improvements need to be done to the actual capture node itself. Then I will be very happy with it.But now I feel there's just so many ways to get to throne and it's so open, it's just not as concentrated and epic as it used to be. That's just my opinion of course.
Exactly part of the point I am trying to make. Some of the issues were not apparent at all in our limited beta sessions and there is only so much theorizing you can do. It is why I needed the input and play time from the community. We weren't capable of doing an open beta that requires client changes at that time, and we still aren't.Perhaps I should have mentioned all of this earlier in testing, but it's only when you play on public servers you really notice the changes.
This was the plan years ago with the FX file reorganize/minor optimizations made. Change Bowcaster 1 and 2 to green. 3 to red. (Chewies bowcaster is red, while wookiees in EP3 are green). Required some code changes I wasn't capable of doing, and I guess no one got around to it. I have kept bringing it up several times now though along with a couple other things that need doing FX wise.I was listening to E3 yesterday and noticed that Wookies fire green bolts with their Bowcasters, simple as that.