Penekowski

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DOWNLOAD PENEKEPACK 2.4

Changelogneke 1.9.5 > 2.0

It's been four years since the release of Peneke Pack 1.0, our pack's come a very long way since then! For Peneke Pack's 2.0 release, we have added a new Peneke UI option to UI Layouts! Plus we have added the Mandalorian, Season 7 Ahsoka, brought back many old Peneke favorites, and more!

To start off, here’s the list of characters we’ve upgraded:
- Updated Purge Trooper with new model by Scerendo!
- Upgraded Shaak Ti with redder skin, facial and hand animations, and a better torso
- Upgraded Lando Calrissian with better decaps and team skins for FA
- Upgraded TFU2 Starkiller with a ported head
- Upgraded Young Arcann and Thexan with an improved port
- Upgraded Arcann with an improved port
- Upgraded Darth Revan’s TOR and Reborn models with improved ports
- Upgraded TFU2 Kota with better rigging and restored the old shorter skirt!
- Upgraded Serra Keto with her ROTS Game model
- Upgraded Lando by restoring JK2 version with FA head, and made him compatible with new Lando skins
- Updated Thrawn so he's compatible with Imperial Officer model merges
- Moved RGB skin replacements to addon models (Crix, Ackbar, Nien, Porkins, Commando Droid)
- Moved KOTOR Jaden "Kal" to addon models
- Moved Kyle Replacement to addon models
- Moved IG-88 replacement to addon models
- Restored FA skin support to Barriss (DC Raven), Vader (UDS Zombie, Football), and ESB Han (UDS)

New Characters:
- Added Cara Dune from The Mando to Elite Troopers!
- Added Greef Karga from The Mando to Bounty Hunters!
- Added the Bad Batch/Clone Squad 99 to ARC Troopers!
- Added Bo Katan to Mandalorians, regular and helmetless
- Added Rebel Demolitions Expert
- Added Ahsoka from TCW season 7 to Jedi
- Added Exiled Obi-Wan Kenobi
- Added Stealth Jedi Gear Kyle to Jedi
- Added the rest of Kota’s Militia from TFU, the Elite and Trooper
- Added Imperial Ground Crew from R1 to Imp Soldiers
- Added Sith Fleet Technician to Imp Soldiers
- Added Sith Trooper to Imp Soldiers
- Added Stormtrooper Commander from TFU
- Added Incinerator Trooper from TFU
- Added Shadow Trooper from TFU
- Added Arena Gear Starkiller
- Added Darth Marr to Sith
- Added Lana Beniko to Sith
- Added Unmasked skins for Darth Revan’s TOR and Reborn models
- Added an Inquisitor Starkillerneke for Sith
- Added Imperial Supercommandos and Gar Saxon to Mandos
- Added the whole Skirata Mandalorian pack, with a total of 19 unique looking Mandos added!
- Added Peneke Kel Dor Male Jedi

Restored Characters:
- Readded Juno Eclipse to Commanders to prevent confusion, with a ported model upgrade
- Readded Silver Warrior Starkiller
- Restored Peneke Shirtless Maul
- Restored Dark Side Jaden
- Restored Dark Kyle skin
- Restored Black KOTOR Jedi
- Restored two Old Republic soldier skins

Removed Characters:
- Removed all clone changes for the Clone Model upgrades, and moved the replacement clone skins to addon models, which are neomarz Phase 1 Clone and Gree.
- Removed Cybernetic Maul, Shaak Ti Update, CW Obi-Wan, TCW Anakin, Purgetrooper, TROS Palpatine, Sith Assassin and Sith Master as they’ve been added to MBII officially
- Removed Starkiller-Jaden override since one of the Jaden replacements is in vanilla MB2
- Removed Morgan for being added to base MB2
- Removed Din Djarin for being added to base MB2
- Removed unused soundsets
- Removed Jedipack since it's an HB Pack exclusive
- Removed Legends Bane for being added to base MB2
- Removed RGB Geonosis Battledroid
- Removed Old Republic Soldier variants
- Removed Darth Zannah for being added to base MB2
- Removed Atton and Mandalore for being added to base MB2
- Removed HK-51 soundset for being added to base MB2
- Removed Ongree RGB for being added to base MB2
- Removed RGB Darth Talon on Unguided's request
- Removed Clone Commander (Mygeeto) RGB replacement
- Removed RGB from TFU Royal Guard
- Removed FA specific models since they're outdated
- Removed Wookiee RGB skin replacements


HILTS PORTION:

Updated Hilts:
- Updated Galen Marek hilt with a higher accuracy model by Doughnuts!
- Updated Doughnut’s Rahm Kota hilt texture with Peneke wooden Edition!

AUDIO PORTION:

- Updated Cal Kestis’ soundpack
- Upgraded Purge Trooper’s soundpack with JFO dialogue
- Upgraded Juno Eclipse’s soundpack

BUG FIXES:

- Fixed Lord Kallig missing his soundpack

Miscellaneous:
- New Peneke 2.0 menu music - the Mandalorian's theme song
- Added a new decapitation texture by Langerd (same author of the old decaps)
- Added a new saber clash effect by kalamaray, that looks much higher quality and is less annoying for our duelist users in-game
- Reorganized various soundsets to be more compatible with sound changes for the latest MB2 patch
- Transferred Nien's BF soundset to Rebel Soldier Sullustan (Addon)
- Updated Mud Trooper soundset with one of the added Stormtrooper soundsets
- Upgraded Starkiller's soundset with higher quality lines
- Updated other Jedi Starkillers with improved lines from SCIV
- Replaced Jedi Hunter Starkiller's soundset with SCIV version

USER INTERFACE COMEBACK:

That's right folks, the Peneke dudes missed having awesome features like the Music menu, Authentic Hilts, and network optimization,
so we took the time to add those menus back as their own UI preset in UI Layouts! There's a lot to explain about this UI update,
so we'll talk about the main menu updates first!

The main menu now has a new Mandalorian show themed background, and we removed the character preview so that you can have more room
to view the nice backgrounds featured in the other menus! For nostalgic purposes, we've readded a few old but gold to the Peneke family
menu backgrounds featured in Peneke Pack versions of old. The Kylo Ren cursor has also returned!

Next up to be featured is the Music Menu overhaul! We too missed being able to select whatever music you want during rounds, so we decided
to completely re-do the menus from the ground up, now the music is organized into six tabs; Official for official MB2 map music,
CMP for community map pack music, MGMP for movie game mappack music, uMad for uMad mappack music, Peneke for music that suits
our and hopefully your tastes too, and the Custom music tab! The peneke music easter egg is also featured somewhere in these menus,
so all of our users can have fun finding it again!

How does the custom music feature work? Well this is the ability for you to add your own music to play in-game! To make use of it,
make a new folder in your MBII mod folder named "music" without the quotations. Then add an mp3 or wav file of your choice,
preferrably mp3 format, into the folder, with the name "usertheme#", with # being a number going from 1-50, meaning you can have
up to 50 custom music tracks in-game! The number you put in place of # with 1-50 will be the same number corresponding with the user track option in-game.
It needs to be noted that before doing so, make sure that the mp3 or wav is exported with the project rate at 44100 HZ, exported in Stereo,
that's the minimum requirement for making your music work in MBII.

Our next great UI comeback is the restoration of authentic hilts! This has been added into vanilla MB2 alongside the new class menus,
and the Peneke Jedi/Sith roster has been made compatible with this feature!

The last thing to mention is the optimize button, for all our users with network issues, we have restored the old Peneke network optimization menu,
which we've even done bonus fixes for to make the bounding boxes (the areas that you can click) properly scaled with the options so that you aren't
selecting options from seemingly invisible spaces anymore.


I can't stress this enough, make sure to remove older versions of the Penekepack or non-official Peneke Addons before updating, if you don't do that, you'll experience crashes and different kind of bugs!

----------------------------------------------------------------​
Hi, Penekowski speaking!

Because of the assistance, teachings, and feedback that I have received from Vitez, JamyzGenius, my Peneke folks and the Jkhub community, I'm now able to publish my first replacement pack, the Penekepack. A pack that, in my humble opinion, has the best of every single mod available plus a bunch of new content that was heavily customized by me.

I brought back things that I liked from the Old school MBII, better versions of existing models, new Icons, new RGB models, new hilts, a bunch of new content, new menu, new cursor, and overall a whole new and improved look for an average replacement pack.

I have included credits for every single person that helped me on this project, and of course, there's a list of all of the authors for every single model, hilt, asset or soundpack that this pack has. In other words, here's some of the stuff that our pack entails:

- New Hilts
- New Peneke UI: Optimization Menu, Authentic Lightsaber button, Music Menu
- New effects
- New Force Icons
- New Loading Screens
- New Console
- As of 2.4 : 192 New models, all of them have their custom icons and sounds, and some of them have their own RGB system

Without further ado, here's the Icon table for the pack, as well as screens from some of the models in game/artwork, the new menu and a showcase table for the hilts as well.

Enjoy it and please remember that all of the credits are inside the .rar file, along with the installation instructions and a few more notes!

And a really special thanks to Vitez, the creator of the H.B Pack, KoyMcCloud because I took some inspiration from his style to make my own icons during early versions, JamyzGenius, Rooxon & Kualan for their unlimited patience to help me out with the optimization and improvement of my pack, Peneke Tesla, SirCrusher, k4far, Shenghai for soundpack contributions, Swagmaster for helping out a great deal with the latest content of the pack, not only with constant feedback and content, but also for his willingness to learn new stuff just to improve the pack to a whole different level, kalamaray for the new saber clash effect, and last but not least Jkhub because I got so much content from that website and got to meet great people in there and many more!

Icon tables:
rebeladdontablepnk.png

impaddontablepnk.png

Optional Hilt Replacements:
pnk_hilts.png

To use these, install it the same way as vanilla Peneke Pack, drag and drop "z_zz_PNK_Hilts" from the Bonus folder inside the current version's RAR into your MBII folder.
Majority of these are made by Rooxon. Starkiller Hilts & Kota Hilt skin replacement by Doughnuts.

In-game pics/Artwork:
0JFBs30.jpg

drunkenkota.jpg

shot2023-12-22_22-14-12.jpg


cybernetic_nightmare_by_shenlongkazama-db42b9m.jpg

hQBn7ub.png


Ex8u3aT.jpg


eternal_empire_conquerors_by_shenlongkazama-daw1smh.jpg
album of new stuff + banners and whatnot:
 
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Thank you so much for the new skins and tool prettiness :) I have taken apart this skin pack and mixed it into my own skin pack that I personally use (The Ultimate Skin Pack! in my opinion) If anyone would also like to use the pack that I built to be a mixture of this: The best Skin Replacement Pack so far, as well as many other fantastic Skins and sound additions that I have painstakingly battled with to put together and make work properly in one rather large skin replacement pack... PM me if you are interested. ;)
Id love to just replace galen adv. robes i like the one from the tomps pack more than this one, how would i go about doing that?
 
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Model replacement guide But really???? Why do you like the one from Tompas better? The Starkillers in this pack actually look like Starkiller, and not just a poorly textured face.
I like all the other starkiller models but the Jedi adv. Hooded robes have the robe texture attached to the model and in the tomps pack its not I'm not saying it's better its just what I prefer I mean EVERYTHING else in the pack is incredible and I wouldn't change anything else.
But thank you for your reply and help
 
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Ok guys so I'm kinda stuck here, i'd like to hear your opinion, so i've been working in porting Anakin's face from the TFU to jka, it's working out quite well, however, I've heard different opinions and some like haplash's Anakin better than this one, And I like the tfu one, so which one do you prefer? Pics below
eTiCNfw.png

oyxJr38.png
 
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Prefer Hapslash and Toshi kombo :D

Model replacement guide But really???? Why do you like the one from Tompas better? The Starkillers in this pack actually look like Starkiller, and not just a poorly textured face.

1. Starkillers in my pack arent mine, i ´ve left default ones from Darth Phae.
2. Galen in Adv. Robe in my pack is more TFU like, in Peneke it is more white and custom.

I understand, why he likes that Galen more :D
 
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Noob

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There's a bug with the Inquisitor staff that when you go to single blade, it is on the wrong end.
 
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Ya :D a robed Anakin and more clones :D thx peneke and all other members of the team.

One clone I would love to be added

Clone Trainees Armor - JKHub

It would be nice to have custom colours aswell.

For next update.

Also commander fox :) one of my favourite's
 
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Penekowski

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There's a bug with the Inquisitor staff that when you go to single blade, it is on the wrong end.

Yup, I was aware of this before I uploaded the pack, but I don't know how to fix it. I'd recommend you to use that hilt only when you're gonna use staff exclusively, I hope that you're enjoying the rest of the pack tho. Thanks for the report, I'll try to fix it.
 
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Hey Penekowski, I absolutely just love this pack I mean I really do, the music selections and the models are great and I use this pack all the time. Though I've been trying to make a little private pack of my own lately and I can't seem to find out what your Sith Stalker hilt model file name is and what other saber model it replaces nor the shader name for it; I've also been trying to figure out how to add your TFA hilt sounds from the pack onto the saber. So in short, model name of Sith Stalker hilt and hilt it replaces as well as it's shader and how to add your TFA sounds to it. It would be awesome if you could help me out, I would greatly appreciate it. Love your work here, been using it since 1.1 and it amazes me with every update.
 

Penekowski

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Hey, thanks for your comment, the Sith Stalker Hilt is located inside the folder called saber_dee 'tyrant.glm' that's inside the weapons2 folder, it replaces the tyrant Hilt. now for the shaders, I think that it's located inside the saberneke.shader file, if i'm not mistaken, the hilt shares 2 folders, so whenever u try to move it over to your personal pack, add these 2 folders to weapons 2:
saber_s_killer
saber_dee

For the TFA sounds in your personal hilt follow this example:
Rey_Ep7
{
name "^4Rey ^7[^2Ep. VII^7]"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_anakinEp3/saber_w.glm"
soundOn "sound/weapons/saber/saberon_tfa.wav"
soundLoop "sound/weapons/saber/tfa_hum.wav"
spinSound "sound/weapons/saber/tfa_spin.wav"
swingSound1 "sound/weapons/saber/tfa_swing.wav"
swingSound2 "sound/weapons/saber/tfa_swing2.wav"
swingSound3 "sound/weapons/saber/tfa_swing3.wav"
hitSound1 "sound/weapons/saber/tfa_hit.wav"
hitSound2 "sound/weapons/saber/tfa_hit2.wav"
hitSound3 "sound/weapons/saber/tfa_hit3.wav"
blockSound1 "sound/weapons/saber/tfa_block.wav"
blockSound2 "sound/weapons/saber/tfa_block2.wav"
blockSound3 "sound/weapons/saber/tfa_block3.wav"
bounceSound1 "sound/weapons/saber/tfa_bounce.wav"
bounceSound2 "sound/weapons/saber/tfa_bounce2.wav"
bounceSound3 "sound/weapons/saber/tfa_bounce3.wav"
soundOff "sound/weapons/saber/saberoff_tfa.wav"
saberLength 40
saberColor blue
}

Compare it to a basic hilt and you'll see what i'm talking about

single_vosa
{
name "^1Komari Vosa"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_vosa/saber_w.glm"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum3.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor red
}

It's just a matter of adding the new lines to order the game to play those sounds when using your hilt.

I hope that I was clear, I'm working right now so I don't have so much time to give a detailed explanation.
 
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I managed to get the hilt working, thank you. I don't mean to interrupt you while you work but one part that was a big confusing was the sounds. I made a file called sabsound.txt because I couldn't figure out exactly what type of file was giving the Kylo and Rey sabers their custom sounds so I copied the Rey_Ep7 example you gave me and I renamed some of the stuff and came out with this.
single_stalker
{
name "^1Tyrant"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_dee/tyrant.glm"
soundOn "sound/weapons/saber/saberon_tfa.wav"
soundLoop "sound/weapons/saber/tfa_hum.wav"
spinSound "sound/weapons/saber/tfa_spin.wav"
swingSound1 "sound/weapons/saber/tfa_swing.wav"
swingSound2 "sound/weapons/saber/tfa_swing2.wav"
swingSound3 "sound/weapons/saber/tfa_swing3.wav"
hitSound1 "sound/weapons/saber/tfa_hit.wav"
hitSound2 "sound/weapons/saber/tfa_hit2.wav"
hitSound3 "sound/weapons/saber/tfa_hit3.wav"
blockSound1 "sound/weapons/saber/tfa_block.wav"
blockSound2 "sound/weapons/saber/tfa_block2.wav"
blockSound3 "sound/weapons/saber/tfa_block3.wav"
bounceSound1 "sound/weapons/saber/tfa_bounce.wav"
bounceSound2 "sound/weapons/saber/tfa_bounce2.wav"
bounceSound3 "sound/weapons/saber/tfa_bounce3.wav"
soundOff "sound/weapons/saber/saberoff_tfa.wav"
saberLength 40
saberColor red
}
I moved the sabsound.txt with the code above into the folder named saber_dee but it didn't work, I'm not exactly sure how to implement the sounds, if I have to change the .txt file to a different file type or just move the .txt file to another folder or whatever. Thanks again!
 
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Penekowski

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Your file is ok but you should add that to the file called ext_data/sabers/saber_hilts_Open_single.sab and replace one hilt with it, the hilt is up to you, here's an example (keep in mind that if that hilt is already used for the Penekepack then you'll have to delete its lines and your new one, here's an example

single_1
{
name "^1Penekesaber
saberType SABER_SINGLE
saberModel "models/weapons2/saber_dee/tyrant.glm"
soundOn "sound/weapons/saber/saberon_tfa.wav"
soundLoop "sound/weapons/saber/tfa_hum.wav"
spinSound "sound/weapons/saber/tfa_spin.wav"
swingSound1 "sound/weapons/saber/tfa_swing.wav"
swingSound2 "sound/weapons/saber/tfa_swing2.wav"
swingSound3 "sound/weapons/saber/tfa_swing3.wav"
hitSound1 "sound/weapons/saber/tfa_hit.wav"
hitSound2 "sound/weapons/saber/tfa_hit2.wav"
hitSound3 "sound/weapons/saber/tfa_hit3.wav"
blockSound1 "sound/weapons/saber/tfa_block.wav"
blockSound2 "sound/weapons/saber/tfa_block2.wav"
blockSound3 "sound/weapons/saber/tfa_block3.wav"
bounceSound1 "sound/weapons/saber/tfa_bounce.wav"
bounceSound2 "sound/weapons/saber/tfa_bounce2.wav"
bounceSound3 "sound/weapons/saber/tfa_bounce3.wav"
soundOff "sound/weapons/saber/saberoff_tfa.wav"
saberLength 40
saberColor red
}

PS: In case you can't still figure it out, just upload your private pack and send it over to me through private message and I'll fix it for you. Do not post it here please , as i'd like to to keep the post on topic :)
 
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Thank you Penekowski, works perfectly! Keep up the good work man.

---
Sorry for bothering once again Penekowski, this is the last time. I was told that you managed to get Vader idle breathing sounds? I took a look into it and I took Vader's animevents.cfg and added my own breathing sound for the Sith Stalker and I made sure the .mp3 file for the breathing was the same name in both the .cfg and the file itself but It didn't seem to work. Is there anything extra I need to do? Also, the new lightsaber sounds don't work when pressing the reload key, I only hear the default on and off sounds.
 
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Penekowski

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I'll do a follow up with you through PM once I have the time available since I don't want to go off topic here.
 
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