Penekowski

Armchair Developer
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Movie Battles II Team
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Z72H9JY.jpg


DOWNLOAD PENEKEPACK 2.4

Changelogneke 1.9.5 > 2.0

It's been four years since the release of Peneke Pack 1.0, our pack's come a very long way since then! For Peneke Pack's 2.0 release, we have added a new Peneke UI option to UI Layouts! Plus we have added the Mandalorian, Season 7 Ahsoka, brought back many old Peneke favorites, and more!

To start off, here’s the list of characters we’ve upgraded:
- Updated Purge Trooper with new model by Scerendo!
- Upgraded Shaak Ti with redder skin, facial and hand animations, and a better torso
- Upgraded Lando Calrissian with better decaps and team skins for FA
- Upgraded TFU2 Starkiller with a ported head
- Upgraded Young Arcann and Thexan with an improved port
- Upgraded Arcann with an improved port
- Upgraded Darth Revan’s TOR and Reborn models with improved ports
- Upgraded TFU2 Kota with better rigging and restored the old shorter skirt!
- Upgraded Serra Keto with her ROTS Game model
- Upgraded Lando by restoring JK2 version with FA head, and made him compatible with new Lando skins
- Updated Thrawn so he's compatible with Imperial Officer model merges
- Moved RGB skin replacements to addon models (Crix, Ackbar, Nien, Porkins, Commando Droid)
- Moved KOTOR Jaden "Kal" to addon models
- Moved Kyle Replacement to addon models
- Moved IG-88 replacement to addon models
- Restored FA skin support to Barriss (DC Raven), Vader (UDS Zombie, Football), and ESB Han (UDS)

New Characters:
- Added Cara Dune from The Mando to Elite Troopers!
- Added Greef Karga from The Mando to Bounty Hunters!
- Added the Bad Batch/Clone Squad 99 to ARC Troopers!
- Added Bo Katan to Mandalorians, regular and helmetless
- Added Rebel Demolitions Expert
- Added Ahsoka from TCW season 7 to Jedi
- Added Exiled Obi-Wan Kenobi
- Added Stealth Jedi Gear Kyle to Jedi
- Added the rest of Kota’s Militia from TFU, the Elite and Trooper
- Added Imperial Ground Crew from R1 to Imp Soldiers
- Added Sith Fleet Technician to Imp Soldiers
- Added Sith Trooper to Imp Soldiers
- Added Stormtrooper Commander from TFU
- Added Incinerator Trooper from TFU
- Added Shadow Trooper from TFU
- Added Arena Gear Starkiller
- Added Darth Marr to Sith
- Added Lana Beniko to Sith
- Added Unmasked skins for Darth Revan’s TOR and Reborn models
- Added an Inquisitor Starkillerneke for Sith
- Added Imperial Supercommandos and Gar Saxon to Mandos
- Added the whole Skirata Mandalorian pack, with a total of 19 unique looking Mandos added!
- Added Peneke Kel Dor Male Jedi

Restored Characters:
- Readded Juno Eclipse to Commanders to prevent confusion, with a ported model upgrade
- Readded Silver Warrior Starkiller
- Restored Peneke Shirtless Maul
- Restored Dark Side Jaden
- Restored Dark Kyle skin
- Restored Black KOTOR Jedi
- Restored two Old Republic soldier skins

Removed Characters:
- Removed all clone changes for the Clone Model upgrades, and moved the replacement clone skins to addon models, which are neomarz Phase 1 Clone and Gree.
- Removed Cybernetic Maul, Shaak Ti Update, CW Obi-Wan, TCW Anakin, Purgetrooper, TROS Palpatine, Sith Assassin and Sith Master as they’ve been added to MBII officially
- Removed Starkiller-Jaden override since one of the Jaden replacements is in vanilla MB2
- Removed Morgan for being added to base MB2
- Removed Din Djarin for being added to base MB2
- Removed unused soundsets
- Removed Jedipack since it's an HB Pack exclusive
- Removed Legends Bane for being added to base MB2
- Removed RGB Geonosis Battledroid
- Removed Old Republic Soldier variants
- Removed Darth Zannah for being added to base MB2
- Removed Atton and Mandalore for being added to base MB2
- Removed HK-51 soundset for being added to base MB2
- Removed Ongree RGB for being added to base MB2
- Removed RGB Darth Talon on Unguided's request
- Removed Clone Commander (Mygeeto) RGB replacement
- Removed RGB from TFU Royal Guard
- Removed FA specific models since they're outdated
- Removed Wookiee RGB skin replacements


HILTS PORTION:

Updated Hilts:
- Updated Galen Marek hilt with a higher accuracy model by Doughnuts!
- Updated Doughnut’s Rahm Kota hilt texture with Peneke wooden Edition!

AUDIO PORTION:

- Updated Cal Kestis’ soundpack
- Upgraded Purge Trooper’s soundpack with JFO dialogue
- Upgraded Juno Eclipse’s soundpack

BUG FIXES:

- Fixed Lord Kallig missing his soundpack

Miscellaneous:
- New Peneke 2.0 menu music - the Mandalorian's theme song
- Added a new decapitation texture by Langerd (same author of the old decaps)
- Added a new saber clash effect by kalamaray, that looks much higher quality and is less annoying for our duelist users in-game
- Reorganized various soundsets to be more compatible with sound changes for the latest MB2 patch
- Transferred Nien's BF soundset to Rebel Soldier Sullustan (Addon)
- Updated Mud Trooper soundset with one of the added Stormtrooper soundsets
- Upgraded Starkiller's soundset with higher quality lines
- Updated other Jedi Starkillers with improved lines from SCIV
- Replaced Jedi Hunter Starkiller's soundset with SCIV version

USER INTERFACE COMEBACK:

That's right folks, the Peneke dudes missed having awesome features like the Music menu, Authentic Hilts, and network optimization,
so we took the time to add those menus back as their own UI preset in UI Layouts! There's a lot to explain about this UI update,
so we'll talk about the main menu updates first!

The main menu now has a new Mandalorian show themed background, and we removed the character preview so that you can have more room
to view the nice backgrounds featured in the other menus! For nostalgic purposes, we've readded a few old but gold to the Peneke family
menu backgrounds featured in Peneke Pack versions of old. The Kylo Ren cursor has also returned!

Next up to be featured is the Music Menu overhaul! We too missed being able to select whatever music you want during rounds, so we decided
to completely re-do the menus from the ground up, now the music is organized into six tabs; Official for official MB2 map music,
CMP for community map pack music, MGMP for movie game mappack music, uMad for uMad mappack music, Peneke for music that suits
our and hopefully your tastes too, and the Custom music tab! The peneke music easter egg is also featured somewhere in these menus,
so all of our users can have fun finding it again!

How does the custom music feature work? Well this is the ability for you to add your own music to play in-game! To make use of it,
make a new folder in your MBII mod folder named "music" without the quotations. Then add an mp3 or wav file of your choice,
preferrably mp3 format, into the folder, with the name "usertheme#", with # being a number going from 1-50, meaning you can have
up to 50 custom music tracks in-game! The number you put in place of # with 1-50 will be the same number corresponding with the user track option in-game.
It needs to be noted that before doing so, make sure that the mp3 or wav is exported with the project rate at 44100 HZ, exported in Stereo,
that's the minimum requirement for making your music work in MBII.

Our next great UI comeback is the restoration of authentic hilts! This has been added into vanilla MB2 alongside the new class menus,
and the Peneke Jedi/Sith roster has been made compatible with this feature!

The last thing to mention is the optimize button, for all our users with network issues, we have restored the old Peneke network optimization menu,
which we've even done bonus fixes for to make the bounding boxes (the areas that you can click) properly scaled with the options so that you aren't
selecting options from seemingly invisible spaces anymore.


I can't stress this enough, make sure to remove older versions of the Penekepack or non-official Peneke Addons before updating, if you don't do that, you'll experience crashes and different kind of bugs!

----------------------------------------------------------------​
Hi, Penekowski speaking!

Because of the assistance, teachings, and feedback that I have received from Vitez, JamyzGenius, my Peneke folks and the Jkhub community, I'm now able to publish my first replacement pack, the Penekepack. A pack that, in my humble opinion, has the best of every single mod available plus a bunch of new content that was heavily customized by me.

I brought back things that I liked from the Old school MBII, better versions of existing models, new Icons, new RGB models, new hilts, a bunch of new content, new menu, new cursor, and overall a whole new and improved look for an average replacement pack.

I have included credits for every single person that helped me on this project, and of course, there's a list of all of the authors for every single model, hilt, asset or soundpack that this pack has. In other words, here's some of the stuff that our pack entails:

- New Hilts
- New Peneke UI: Optimization Menu, Authentic Lightsaber button, Music Menu
- New effects
- New Force Icons
- New Loading Screens
- New Console
- As of 2.4 : 192 New models, all of them have their custom icons and sounds, and some of them have their own RGB system

Without further ado, here's the Icon table for the pack, as well as screens from some of the models in game/artwork, the new menu and a showcase table for the hilts as well.

Enjoy it and please remember that all of the credits are inside the .rar file, along with the installation instructions and a few more notes!

And a really special thanks to Vitez, the creator of the H.B Pack, KoyMcCloud because I took some inspiration from his style to make my own icons during early versions, JamyzGenius, Rooxon & Kualan for their unlimited patience to help me out with the optimization and improvement of my pack, Peneke Tesla, SirCrusher, k4far, Shenghai for soundpack contributions, Swagmaster for helping out a great deal with the latest content of the pack, not only with constant feedback and content, but also for his willingness to learn new stuff just to improve the pack to a whole different level, kalamaray for the new saber clash effect, and last but not least Jkhub because I got so much content from that website and got to meet great people in there and many more!

Icon tables:
rebeladdontablepnk.png

impaddontablepnk.png

Optional Hilt Replacements:
pnk_hilts.png

To use these, install it the same way as vanilla Peneke Pack, drag and drop "z_zz_PNK_Hilts" from the Bonus folder inside the current version's RAR into your MBII folder.
Majority of these are made by Rooxon. Starkiller Hilts & Kota Hilt skin replacement by Doughnuts.

In-game pics/Artwork:
0JFBs30.jpg

drunkenkota.jpg

shot2023-12-22_22-14-12.jpg


cybernetic_nightmare_by_shenlongkazama-db42b9m.jpg

hQBn7ub.png


Ex8u3aT.jpg


eternal_empire_conquerors_by_shenlongkazama-daw1smh.jpg
album of new stuff + banners and whatnot:
 
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Penekowski

Armchair Developer
Moderator
Movie Battles II Team
Posts
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916
@Penekowski Hey this is kind of a goofy question but, would you mind at all if I made/distributed a tiny "sub-mod" of your pack that is literally just a pk3 containing ONLY the menu noises from peneke pack? The menu noises are legit my favorite thing about peneke and I'll probably make such a "mod" for my own personal usage (so I can have Peneke menu sounds but use other mods that would conflict with Peneke) but I wanna check with you before sharing it with anyone else.

Alternatively if you happen to LIKE this idea you could also switch gears to distributing the Peneke Pack more formally in "modules" (sound, hilts, models, etc) instead of all as one item.

Unless loading multiple modules (separate .pk3 files) makes the game more prone to crash or something

Thank you for asking for permissions, I really appreciate it when people take the time to ask for permissions and make sure that everything is alright before publicly posting links and stuff without at least giving the heads up to the original author, that avoids a lot of problems and drama. I'm totally cool with you releasing your standalone pk3 for the soft menu noises as long as it doesn't include unneeded assets from the Penekepack pk3 (reach out to me on discord if you're unsure of anything when making your custom pk3) That being said, the original concept of having soft menu noises came from the HB Pack, so credits to those folks who I respect very much.

For the next time though, I'd really appreciate that any permission requests or stuff along those lines be handled privately through discord or PM with me as this thread is for giving feedback and comments about the pack itself, not for permission requests, etc.

As for your other idea of distributing penekepack in tiny portions, while it's a cool idea, time is lacking on my end lately so I'm not willing to do it.

And yes, @Sam Owens , I do mind. I'm always really grateful when people ask for permission first :)
Of course, asking for permission is not needed if it's going to be for personal/private use only, not like I could do much about it if that was the case, public projects that happen to use our content do require our permission though, as we always respect other people's work and ask for permissions beforehand according to their licenses, and all we ask for is for people to do the same.


-------------------

Also for all people complaining about Rey having a generic female soundpack, that was my bad, I fucked up with my modeldata.cfg and that wasn't meant to happen, I'll give quick instructions so that Rey can get her actual voice back. (And will also update our pk3 link or release a minihotfix with some other stuff in the near future.)

Open up the Penekepack pk3
- Go to 'models'
- Click Players
- Find and click Rey
- Remove the 'modeldata.cfg' file

Congratulations, her voice is back.
 

SeV

Nerd
Internal Beta Team
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A question for developers that has to do with Penekepack.

Why is Cg_thirdpersonrange cheat locked, and yet available to adjust via a slider in peneke UI? The command should be unlocked so that you can set a consistent value instead of using a hackey slider in the UI options.

Speaking of UI and binds etc. I think for new people it would be dope to make moviebattles specials standard binds into Q for Saberthrow and E for slap, and smth like F5 or F6 for class build selection instead of having to go and bind these buttons manually when you install MB2. Which I think you still have to do, not sure though. It seems better to have them already bound though, cuz its not nice that the first thing a new player is met with is 'wtf I have to sort through binds, what does moviebattles special 1 do?' etc.

Oh, and would it be possible to consider the removal of the two fruit women. I really hate those models and they take up two vital spots that could be used for other cooler models instead.
 
D

Deleted member 2572

Guest
Oh, and would it be possible to consider the removal of the two fruit women. I really hate those models and they take up two vital spots that could be used for other cooler models instead.
Why remove them while he can add new models still. If you don't like the models don't use them.
 

SeV

Nerd
Internal Beta Team
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Likes
2,138
Why remove them while he can add new models still. If you don't like the models don't use them.
There is a finite number of UI spots for model replacements. You cant just add new models. They have to replace old ones and the fruit women slots could be used for much better models.
 
D

Deleted member 2572

Guest
There is a finite number of UI spots for model replacements. You cant just add new models. They have to replace old ones and the fruit women slots could be used for much better models.
Ah didn't know.
 

Penekowski

Armchair Developer
Moderator
Movie Battles II Team
Posts
452
Likes
916
A question for developers that has to do with Penekepack.

Why is Cg_thirdpersonrange cheat locked, and yet available to adjust via a slider in peneke UI? The command should be unlocked so that you can set a consistent value instead of using a hackey slider in the UI options.

Speaking of UI and binds etc. I think for new people it would be dope to make moviebattles specials standard binds into Q for Saberthrow and E for slap, and smth like F5 or F6 for class build selection instead of having to go and bind these buttons manually when you install MB2. Which I think you still have to do, not sure though. It seems better to have them already bound though, cuz its not nice that the first thing a new player is met with is 'wtf I have to sort through binds, what does moviebattles special 1 do?' etc.

Oh, and would it be possible to consider the removal of the two fruit women. I really hate those models and they take up two vital spots that could be used for other cooler models instead.

It's a bit buggy and it has some unintended side effects that are currently being fixed by our UI team (I'm talking from a dev standpoint)
As for the Goku fish Jedi, while I had nothing to do with their addition, except for their soundpacks, I do like them very much. It's not in my plans to remove them, but you could always make a replacement for them if they really bother you.

Tempest might be able to answer your other question for auto binds, and yeah I agree. Binding them to Q and E sounds like a good idea.
 

Penekowski

Armchair Developer
Moderator
Movie Battles II Team
Posts
452
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Any word on RGB deka shield mr. Penekedev? :D

Well, I tried. I mean once I got into the deka files and I noticed that they also used some weird shader and stuff I was like
giphy.gif


Perhaps @eezstreet might be able to give some help, I think it requires some code h4x (I just want to make the deka shield RGB)
 
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Well I've been using a custom seventh sister with the faceplate on model for JA's Tavion for a while now (I simply preffer her with the faceplate on) and now with the fifth brother being added in I'm just going to have to put him in there too. Query, does your seventh sister also have an option to wear the faceplate modifying her skin code files? Her model's much more HQ than the one I am using.
 

swagmaster

Model Fixer Dude
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Movie Battles II Team
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Query, does your seventh sister also have an option to wear the faceplate modifying her skin code files? Her model's much more HQ than the one I am using.
Sorry to say, but she doesn't have the faceplate option.
 
D

Deleted member 2572

Guest
My request for future versions:
Juhani
Light Side Revan
Mission Vao
Lord Mandalore(why was he removed)
Kyle Katarn(mb2_undeadstar)
Ceremony Luke
Yogar Lyste(replaces krennic with the hat)
And if possible might as well would like to see 40th anniversary Luke and Vader(ports from force arena)
 

swagmaster

Model Fixer Dude
Moderator
Movie Battles II Team
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My request for future versions:
Juhani
Light Side Revan
Mission Vao
Lord Mandalore(why was he removed)
Kyle Katarn(mb2_undeadstar)
Ceremony Luke
Yogar Lyste(replaces krennic with the hat)
And if possible might as well would like to see 40th anniversary Luke and Vader(ports from force arena)
Juhani: Not quite important enough, might add if we have any placeholder slots
Light Side Revan: Existing model isn't that good tbh, so we'll pass
Mission Vao: Already was in one of the early versions of Peneke Pack, removed due to weighing issues
Mandalore: Removed due to some weighing issues
Kyle Katarn (Stealth Jedi Gear): We'll think about adding it
Ceremony Luke: Already included on Heroes (Unless you wanted him to be a Jedi, in that case no)
Yogar Lyste: Same case as Juhani
Concept Luke Starkiller and Vader from Force Arena: We'll think about adding them
As for Tulak Hord: Looks too similar to Lord Starkiller and the textures aren't that great, so it'll be a pass
 
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