Penekowski

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Movie Battles II Team
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Z72H9JY.jpg


DOWNLOAD PENEKEPACK 2.4

Changelogneke 1.9.5 > 2.0

It's been four years since the release of Peneke Pack 1.0, our pack's come a very long way since then! For Peneke Pack's 2.0 release, we have added a new Peneke UI option to UI Layouts! Plus we have added the Mandalorian, Season 7 Ahsoka, brought back many old Peneke favorites, and more!

To start off, here’s the list of characters we’ve upgraded:
- Updated Purge Trooper with new model by Scerendo!
- Upgraded Shaak Ti with redder skin, facial and hand animations, and a better torso
- Upgraded Lando Calrissian with better decaps and team skins for FA
- Upgraded TFU2 Starkiller with a ported head
- Upgraded Young Arcann and Thexan with an improved port
- Upgraded Arcann with an improved port
- Upgraded Darth Revan’s TOR and Reborn models with improved ports
- Upgraded TFU2 Kota with better rigging and restored the old shorter skirt!
- Upgraded Serra Keto with her ROTS Game model
- Upgraded Lando by restoring JK2 version with FA head, and made him compatible with new Lando skins
- Updated Thrawn so he's compatible with Imperial Officer model merges
- Moved RGB skin replacements to addon models (Crix, Ackbar, Nien, Porkins, Commando Droid)
- Moved KOTOR Jaden "Kal" to addon models
- Moved Kyle Replacement to addon models
- Moved IG-88 replacement to addon models
- Restored FA skin support to Barriss (DC Raven), Vader (UDS Zombie, Football), and ESB Han (UDS)

New Characters:
- Added Cara Dune from The Mando to Elite Troopers!
- Added Greef Karga from The Mando to Bounty Hunters!
- Added the Bad Batch/Clone Squad 99 to ARC Troopers!
- Added Bo Katan to Mandalorians, regular and helmetless
- Added Rebel Demolitions Expert
- Added Ahsoka from TCW season 7 to Jedi
- Added Exiled Obi-Wan Kenobi
- Added Stealth Jedi Gear Kyle to Jedi
- Added the rest of Kota’s Militia from TFU, the Elite and Trooper
- Added Imperial Ground Crew from R1 to Imp Soldiers
- Added Sith Fleet Technician to Imp Soldiers
- Added Sith Trooper to Imp Soldiers
- Added Stormtrooper Commander from TFU
- Added Incinerator Trooper from TFU
- Added Shadow Trooper from TFU
- Added Arena Gear Starkiller
- Added Darth Marr to Sith
- Added Lana Beniko to Sith
- Added Unmasked skins for Darth Revan’s TOR and Reborn models
- Added an Inquisitor Starkillerneke for Sith
- Added Imperial Supercommandos and Gar Saxon to Mandos
- Added the whole Skirata Mandalorian pack, with a total of 19 unique looking Mandos added!
- Added Peneke Kel Dor Male Jedi

Restored Characters:
- Readded Juno Eclipse to Commanders to prevent confusion, with a ported model upgrade
- Readded Silver Warrior Starkiller
- Restored Peneke Shirtless Maul
- Restored Dark Side Jaden
- Restored Dark Kyle skin
- Restored Black KOTOR Jedi
- Restored two Old Republic soldier skins

Removed Characters:
- Removed all clone changes for the Clone Model upgrades, and moved the replacement clone skins to addon models, which are neomarz Phase 1 Clone and Gree.
- Removed Cybernetic Maul, Shaak Ti Update, CW Obi-Wan, TCW Anakin, Purgetrooper, TROS Palpatine, Sith Assassin and Sith Master as they’ve been added to MBII officially
- Removed Starkiller-Jaden override since one of the Jaden replacements is in vanilla MB2
- Removed Morgan for being added to base MB2
- Removed Din Djarin for being added to base MB2
- Removed unused soundsets
- Removed Jedipack since it's an HB Pack exclusive
- Removed Legends Bane for being added to base MB2
- Removed RGB Geonosis Battledroid
- Removed Old Republic Soldier variants
- Removed Darth Zannah for being added to base MB2
- Removed Atton and Mandalore for being added to base MB2
- Removed HK-51 soundset for being added to base MB2
- Removed Ongree RGB for being added to base MB2
- Removed RGB Darth Talon on Unguided's request
- Removed Clone Commander (Mygeeto) RGB replacement
- Removed RGB from TFU Royal Guard
- Removed FA specific models since they're outdated
- Removed Wookiee RGB skin replacements


HILTS PORTION:

Updated Hilts:
- Updated Galen Marek hilt with a higher accuracy model by Doughnuts!
- Updated Doughnut’s Rahm Kota hilt texture with Peneke wooden Edition!

AUDIO PORTION:

- Updated Cal Kestis’ soundpack
- Upgraded Purge Trooper’s soundpack with JFO dialogue
- Upgraded Juno Eclipse’s soundpack

BUG FIXES:

- Fixed Lord Kallig missing his soundpack

Miscellaneous:
- New Peneke 2.0 menu music - the Mandalorian's theme song
- Added a new decapitation texture by Langerd (same author of the old decaps)
- Added a new saber clash effect by kalamaray, that looks much higher quality and is less annoying for our duelist users in-game
- Reorganized various soundsets to be more compatible with sound changes for the latest MB2 patch
- Transferred Nien's BF soundset to Rebel Soldier Sullustan (Addon)
- Updated Mud Trooper soundset with one of the added Stormtrooper soundsets
- Upgraded Starkiller's soundset with higher quality lines
- Updated other Jedi Starkillers with improved lines from SCIV
- Replaced Jedi Hunter Starkiller's soundset with SCIV version

USER INTERFACE COMEBACK:

That's right folks, the Peneke dudes missed having awesome features like the Music menu, Authentic Hilts, and network optimization,
so we took the time to add those menus back as their own UI preset in UI Layouts! There's a lot to explain about this UI update,
so we'll talk about the main menu updates first!

The main menu now has a new Mandalorian show themed background, and we removed the character preview so that you can have more room
to view the nice backgrounds featured in the other menus! For nostalgic purposes, we've readded a few old but gold to the Peneke family
menu backgrounds featured in Peneke Pack versions of old. The Kylo Ren cursor has also returned!

Next up to be featured is the Music Menu overhaul! We too missed being able to select whatever music you want during rounds, so we decided
to completely re-do the menus from the ground up, now the music is organized into six tabs; Official for official MB2 map music,
CMP for community map pack music, MGMP for movie game mappack music, uMad for uMad mappack music, Peneke for music that suits
our and hopefully your tastes too, and the Custom music tab! The peneke music easter egg is also featured somewhere in these menus,
so all of our users can have fun finding it again!

How does the custom music feature work? Well this is the ability for you to add your own music to play in-game! To make use of it,
make a new folder in your MBII mod folder named "music" without the quotations. Then add an mp3 or wav file of your choice,
preferrably mp3 format, into the folder, with the name "usertheme#", with # being a number going from 1-50, meaning you can have
up to 50 custom music tracks in-game! The number you put in place of # with 1-50 will be the same number corresponding with the user track option in-game.
It needs to be noted that before doing so, make sure that the mp3 or wav is exported with the project rate at 44100 HZ, exported in Stereo,
that's the minimum requirement for making your music work in MBII.

Our next great UI comeback is the restoration of authentic hilts! This has been added into vanilla MB2 alongside the new class menus,
and the Peneke Jedi/Sith roster has been made compatible with this feature!

The last thing to mention is the optimize button, for all our users with network issues, we have restored the old Peneke network optimization menu,
which we've even done bonus fixes for to make the bounding boxes (the areas that you can click) properly scaled with the options so that you aren't
selecting options from seemingly invisible spaces anymore.


I can't stress this enough, make sure to remove older versions of the Penekepack or non-official Peneke Addons before updating, if you don't do that, you'll experience crashes and different kind of bugs!

----------------------------------------------------------------​
Hi, Penekowski speaking!

Because of the assistance, teachings, and feedback that I have received from Vitez, JamyzGenius, my Peneke folks and the Jkhub community, I'm now able to publish my first replacement pack, the Penekepack. A pack that, in my humble opinion, has the best of every single mod available plus a bunch of new content that was heavily customized by me.

I brought back things that I liked from the Old school MBII, better versions of existing models, new Icons, new RGB models, new hilts, a bunch of new content, new menu, new cursor, and overall a whole new and improved look for an average replacement pack.

I have included credits for every single person that helped me on this project, and of course, there's a list of all of the authors for every single model, hilt, asset or soundpack that this pack has. In other words, here's some of the stuff that our pack entails:

- New Hilts
- New Peneke UI: Optimization Menu, Authentic Lightsaber button, Music Menu
- New effects
- New Force Icons
- New Loading Screens
- New Console
- As of 2.4 : 192 New models, all of them have their custom icons and sounds, and some of them have their own RGB system

Without further ado, here's the Icon table for the pack, as well as screens from some of the models in game/artwork, the new menu and a showcase table for the hilts as well.

Enjoy it and please remember that all of the credits are inside the .rar file, along with the installation instructions and a few more notes!

And a really special thanks to Vitez, the creator of the H.B Pack, KoyMcCloud because I took some inspiration from his style to make my own icons during early versions, JamyzGenius, Rooxon & Kualan for their unlimited patience to help me out with the optimization and improvement of my pack, Peneke Tesla, SirCrusher, k4far, Shenghai for soundpack contributions, Swagmaster for helping out a great deal with the latest content of the pack, not only with constant feedback and content, but also for his willingness to learn new stuff just to improve the pack to a whole different level, kalamaray for the new saber clash effect, and last but not least Jkhub because I got so much content from that website and got to meet great people in there and many more!

Icon tables:
rebeladdontablepnk.png

impaddontablepnk.png

Optional Hilt Replacements:
pnk_hilts.png

To use these, install it the same way as vanilla Peneke Pack, drag and drop "z_zz_PNK_Hilts" from the Bonus folder inside the current version's RAR into your MBII folder.
Majority of these are made by Rooxon. Starkiller Hilts & Kota Hilt skin replacement by Doughnuts.

In-game pics/Artwork:
0JFBs30.jpg

drunkenkota.jpg

shot2023-12-22_22-14-12.jpg


cybernetic_nightmare_by_shenlongkazama-db42b9m.jpg

hQBn7ub.png


Ex8u3aT.jpg


eternal_empire_conquerors_by_shenlongkazama-daw1smh.jpg
album of new stuff + banners and whatnot:
 
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Penekowski

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Movie Battles II Team
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Well I don't really remember where I got those models from. However most of them, if not all, were ported by Lt.Claim. I don't have any links if that's what you're asking. You may want to check the credits for more accurate information.
 
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Another suggestion I'd love to see- Reskin the ARC pistols for Captain Rex to look like his pistols in the clone wars. That'd be awesome.

I like your idea, but you must post some which are real. There isn´t any better clone pistol model than in MovieBattles. We aren´t modellers (most of us), we don´t create these models, just using others work to do replacements and kitbashes :)
 

Penekowski

Armchair Developer
Moderator
Movie Battles II Team
Posts
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I like your idea, but you must post some which are real. There isn´t any better clone pistol model than in MovieBattles. We aren´t modellers (most of us), we don´t create these models, just using others work to do replacements and kitbashes :)

And just to follow up on that, we can't set exclusive cosmetic weapons for models yet as this is something that we'll work on with the official MBII devs for future versions, but stay tuned! I was actually planning to give the gungan grenade to Jar jar so that it replaces the concussion nade, but we'll have to wait. great idea tho!
 

Penekowski

Armchair Developer
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Movie Battles II Team
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Basically what he said, remove everything except for the ui folder as well as the music folder, it should work I think.
 

Penekowski

Armchair Developer
Moderator
Movie Battles II Team
Posts
452
Likes
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Hello folks,

I've received some private messages and been told that we missed our ETA for Penekepack 1.6. (We said that it was very likely that we might release the pack before Rogue One). Unfortunately we've been stuck on some categories and we were afraid that the official MBII update might break something on our pack and it kinda did, so we waited and fixed it. But, at the same time, we've been working on some really cool stuff and our dev team has learned something that might make the pack even better. I also watched Rogue One and got a bunch of inspiration to work harder for something that you'll really like.

I'll list what we've been up to during these last days:

- We got in touch with some folks and were told that, unfortunately, RGB dekas can't be done unless the mb2 devs modify their code to allow us to do so.
- We've fixed the bugs that the last MBII update caused.
- We've been optimizing the pack
- We've been working on Kitbashing a Rogue One Darth Vader (It's done, but requires optimization)
- Peneke Tesla Taught us how to port models and Swagneke has been working on Porting TFU Palpy:

unknown.png
- We are currently waiting for our special request to Rooxoneke and it's looking great so far, can you guess whose hilt is that?

_0d910bb54d4f126f64e1cebcc21c7c42-png.jpg


TFU Windu

unknown.png
- Expect a couple of new mandos for 1.6, they're finished.
- Much more

I can't say when will 1.6 come, but what I can say is that we're very close. We just need to test some stuff, optimize some models, test our work and fixes and everything should be ready.

Just a heads up, Penekemations 1.0 is nearly done, I just need to adjust some stuff for some animations but that's it. If you ever wanted to play with Starkiller's stance and many more, then we have good news for you. We'll release Penekepack 1.6 and Penekemations 1.0 on the same day but on different threads and everything will be optional and compatible.

The Penekemations are a compilation as well as an overhaul for a lot of cool animations that have been released on different mods, such as Movieduels II, or standalone mods from JKHUB/JK3FILES. What we've done is make them compatible to MBII, merge them and improve them for great immersion and visual improvement.

FqUWDBR.jpg

Cheers :)
 
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Karus

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Looking fantastic!
Waiting for 1.6 like:
Re3OG.gif


I have a question about animations though (I've probably missed you talking about them in this thread, sorry)
do they change swing animations? Or just stances/jumping?
 

Penekowski

Armchair Developer
Moderator
Movie Battles II Team
Posts
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I have a question about animations though (I've probably missed you talking about them in this thread, sorry)
do they change swing animations? Or just stances/jumping?

There are no changes on the swing animinations, just the stances for all of the styles and a few extra such as the meditation and Idle stance. While we could've modified the swing animations, it would've required too much work and it would've confused people. However, there's one special change for the red DFA. Here's a gif that will give it away :)

0YNiw4x.gif

Question:will the stances be "selectable" or only for specific characters?

It is possible to assign specific animations to specific characters, we don't know how yet but we'd love to learn. However, the Penekemations will modify every single stance available. The purpose of it is to assign an stance animation to whatever style fits best. For example, we assigned Anakin's classic stance to blue, here's a pic (This is the last teaser that i'll do about the Penekemations for now as I want to keep it as a surprise for all of you)
vpHuxlE.jpg

@CC-1119 "Appo' PM me some reference pics and maybe I can Kitbash something for you and upload it to the pack if I'm happy with it.
 
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There are no changes on the swing animinations, just the stances for all of the styles and a few extra such as the meditation and Idle stance. While we could've modified the swing animations, it would've required too much work and it would've confused people. However, there's one special change for the red DFA. Here's a gif that will give it away :)

0YNiw4x.gif



It is possible to assign specific animations to specific characters, we don't know how yet but we'd love to learn. However, the Penekemations will modify every single stance available. The purpose of it is to assign an stance animation to whatever style fits best. For example, we assigned Anakin's classic stance to blue, here's a pic (This is the last teaser that i'll do about the Penekemations for now as I want to keep it as a surprise for all of you)
vpHuxlE.jpg

@CC-1119 "Appo' PM me some reference pics and maybe I can Kitbash something for you and upload it to the pack if I'm happy with it.

Looks all cool, cant wait for the animation mod. But I think I am more of a red-user which is Djem So so red would be more "realistic", Blue is basically obi-wan's Soresu.
 

Karus

Donator
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There are no changes on the swing animinations, just the stances for all of the styles and a few extra such as the meditation and Idle stance. While we could've modified the swing animations, it would've required too much work and it would've confused people. However, there's one special change for the red DFA. Here's a gif that will give it away :)

0YNiw4x.gif



It is possible to assign specific animations to specific characters, we don't know how yet but we'd love to learn. However, the Penekemations will modify every single stance available. The purpose of it is to assign an stance animation to whatever style fits best. For example, we assigned Anakin's classic stance to blue, here's a pic (This is the last teaser that i'll do about the Penekemations for now as I want to keep it as a surprise for all of you)
vpHuxlE.jpg

@CC-1119 "Appo' PM me some reference pics and maybe I can Kitbash something for you and upload it to the pack if I'm happy with it.
That looks awesome, and I'm sure I've seen that red DFA animation somewhere, it looked really weird in the base game but you guys have probably nailed it
 
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