Only 1 thing you needed - insert new PBlock system and fix cyan. Dat's all. Dat's good. Dat's cool. And it's a new cool animation movie with staffsaber (like a spin but faster). Increased space for side-back kill that prevents yawing or makes it more risky.
That is the right way i think and duels now might be look so cool...
BUT
Now duels look like gay fest in which duelists just kissing themselves and trying to insert a saber into blackhole (nugde)
~80% of ppls use red style cause of OP (nudge)
Staff stagger still work correctly but PBing while right Mblock doesn't. It happens when enemy becomes a swingblocking spammer and facehug you.
Most of ppls still conserve BP with walking-standing still and just spam one sided combo after nudge. It's about 90% duels. Turtle duels still alive and actual.
Swingblocks + nudge is right 100% way to kill. Who wins - depends of swing's strenght (simply - redstyle)
Can't counter correctly with A swing or another one. All halfswings are slower than normal swings (cause of block animation). Can solve with stagger after PB increased stagger time.
You can't force push your enemies with low FP (or 0), which in action of kata/shmata/DFA and holding block
Slaps. Was combofest, now it's slaps fest. Need to be increased cooldown for dat annoying thing.
Now Hero may block your swing by his arms (yea dat's true)
While holding LMB for attack, it still sucks BP hard (for example, you may set BP consume only for swings duration time). Run and hit still eat full BP for about 5 sec.
Some of swings in combo even if they slash your target still not counts (ghost swings I call it)
Still can't see parry. Need an alert on a crosshair.
Staff vs Staff duels looks so flashy and shiny! That broke my eyes x_x
Switching saber/melee is very fast and annoying (slap spammers). Increase switchtime please. They may use saber toss.
With that new animation when saber touch body/saber it becomes dificult to react in duels. So flashy/shiny and seems like convulsion fest :\
Delete semi-PB when swinging. It is cancer for good duels. It's impossible to counter right with dat new thing and punish your enemy for bad mistakes.
It's harder to keep your ACM. So in fact a reward for good ACM count must be higher
But it's still funny to rocket some ppls by arc
Edit some points.