Here's the thing though, and I believe I've said it before already, but feel free to correct me if I'm wrong.
I think you're right on all of these points (the ones I've quoted).
If that's so, then you've admitted that 24/7 servers are bad for the game, bad for the community, and bad for the developers.
However, you've also said that you believe changing anything about this problem will kill the game. It is hypocritical for you to claim what's killing the game when you were just lecturing me on that. In reality, it shows that you don't really believe what you say to me, but rather you're just afraid fixing the problem will kill the game. This is the kind of thing a captive would say.
Taking away people's options to play DOTF or Deathstar 24/7 is going to have a larger detriment to the mod as a whole, because now those people who were wanting to play MB2, will now play something else. You might disagree with me and say that newer players will pick up the slack and become longtime players. The statistics and player counts however tell a different story. People really just play the game once a movie hits, get bored, and play something else. And you might argue that players will stick around longer if they had more maps to play. But if you cut the majority of players out of the NA community, will there be any incentive for anyone to want to play? After all, this thread has really just been a massive complaint on your part that the RTV servers aren't populated. If the 24/7 DOTF servers aren't populated either, who will play? That's what I want to know.
Firstly, you're assuming that the "majority of the community" plays singular maps just because they love those maps and hate all the others. This is only true for a subset of the community, but this meme keeps getting repeated. The majority of players are just newbies going where the population is. They'll head to wherever has the biggest pop count, regardless of the content. You might take 6 close friends to populate a rotation/RTV server and idle there for hours, but if a new player sees a server with 6 people as opposed to 16, they'll pick the server with more players almost every time, especially if the populated server is one they're used to. There's two factors here: population count and familiarity with the server based on experience. If a server has neither, it doesn't matter if you wait for hours with friends.
It's true that over time you will accrue more players who like this 24/7 thing genuinely. By popularizing 24/7 you kill the interest of a lot of newbies who wanted more content. In reality, the opposite situation would be true for rotation/RTV players if you got rid of the 24/7 players - you'll even convert a good chunk of the 24/7 players to play on rotation/RTV if they liked the game enough already. There's no problem here.
Secondly, you're assuming all the clans will suddenly die without their 24/7 maps. These clans are so big right now the only way they'd truly die is if their leadership forced them to disband, because otherwise the members would still keep playing. Not everyone in the entire clan are there just to play one-map. They do play other things as well, just never as frequently since that's not where the population goes. A lot of these servers aren't even filled up with clan members, but new players like I've said already. TR Deathstar can get a match full of new player without a single TR member around just because that's where the pop already is.
Thirdly, you're also assuming other clans don't exist. Clans like MAF and CB, some smaller less known groups of friends, as well as the older clans trying to make a resurgence like EW and Ðivine will gladly take the population. The number of members in these clans added together is equal or greater to the number of members in the popular 24/7 clans, and their members are still active, if disorganized. You can expect even more activity and organization from them when they have an actual reason to play consistently.
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There's an influx of new players coming in relatively frequently. This game is going to keep being popular for the next years due to the new Star Wars movies and the drought of any good Star Wars games coming out. There's also been frequent reviews from youtubers giving nothing but glowing praise, or videos that give off a positive and fun vibe. New players don't walk into this game saying "all I want to do is play the same map over and over again!" do they? NO, they come in expecting Star Wars, and Star Wars has always been about shifting to new and unique locations and going to new and interesting set-pieces - rather than treading the same mill for life.
Letting players see a wider array of content is only going to help the mod in the long run, even if it hurts the clans who've done otherwise for so long. It feels like your priority here is to defend the 24/7 clans out of fear of them abandoning the mod and taking the community with it, but that simply wouldn't happen, and I've just explained why.
And again, all of this is a complaint that the RTV servers aren't populated. If they aren't populated, go play on them. Idle a bit. People will come. If everyone playing on the DOTF servers that complained or grumbled that they were playing on a DOTF server went and played on an RTV server, you'd see a lot more of the map diversity. Heck, AOD New Player Haven, which is currently on mb2_boc, has 12/32 players while AOD Pandemonium, which is 24/7 DOTF, has 0/32. Right now. Am I stupid for wanting to play on Deathstar sometimes, or are you stupid for complaining about a problem which you partially contribute to? The world will never know.
It's fantastic when these servers fill up, but like a rare unicorn siting, the experience is quite fleeting and hard to reproduce.
Also, your expectations on one person to solve the RTV problem are completely absurd. I've been part of clans who worked to do everything in their power to stop this 24/7 problem. We routinely used Xfire (ancient machinery now), Steam, Teamspeak, Forums, and Chatboxes to organize play times and call friends over specifically to popularize rotation/RTV servers. I was in both EW and Divine at one point. We had a good run, but our success was always limited and fleeting, no matter how much effort we put into it. It was a losing battle. It's pretty stupid for you to act like I haven't tried, and moronic to tell me to fix it by myself.