As someone who has played since Rc2/RC3, all I can say is that the current system creates way too much of a cookie cutter play style. Everyone that is good at sabering uses the exact same tactics, and all it really is is memorizing combos so you can anticipate a potential pblock. I also notice body hits don't seem to do consistent damage.
I liked the days where saberists actually had to take risks when swinging on a gunner rather than getting virtually unlimited swingblock deflects, which gives them way more chances than they ever had in any build.
The way it is now: Run up to gunners and swing when in range, if you aren't confident in your swing, just swingblock so incase you miss or they hit you, you just deflect any shot that should've hit you. On top of that, you don't even need to worry about walking or getting knocked down because you're a Jedi! You can run and jump virtually anywhere you feel like. so if that pesky gunner keeps interrupting your swings that blaster shots that should be hitting you in the face, you can just jump away to safety until your FP comes back and you can go in for round 2, 3, 4, however long it takes for that gunner to slip up once. All while the gunner has to reload his entire clip because it did a negligible amount of FP damage each shot, not to mention he has to be careful with running and keeping his distance because God forbid you give that puny little mid-swing deflector Jedi an opportunity to skillfully press his push button in the midst of all your saber dodging, accurate shooting, and good footwork.