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  1. S

    Technical Issue [Linux] unable to play the game

    Check if MBII directory is uppercase. Download the linux launcher, run it and repair install. You should run the launcher with 'mono MBIILauncherLIN.exe'. Then ./openjk.i386 +set fs_game "MBII" +set sv_master1 "master.moviebattles.org" should work. If it still doesn't, post the stdout.
  2. S

    [Fixed] Crosshair moves when strafing in third person

    As it wasn't in 1.3, can't it be bisected?
  3. S

    [Fixed] Crosshair moves when strafing in third person

    I joined to my local server with a second local client and the crosshair bug appeared. Maybe only client 0 is immune?
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    Minimap Player Arrows are white instead of team-colored

    Should I have it with gunners and sense 1? Because I am sure I never had red arrows with gunners and with sense 1 in 1.3. I didn't report it, cause I thought it's deliberate for balance. How should I have known it should be red when it never was?
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    Minimap Player Arrows are white instead of team-colored

    Wait? Should there be red arrows on the minimap? For me every player mark was the same color ever. Even in 1.3. Now I can blame this bug for every loss. Openjk.
  6. S

    [Fixed] Wrong md5sum for MBII Readme.html in http://update.moviebattles.org/lists/mod.list

    I use my own shellscript updater. And the MBII Readme.html downloaded with it has a different checksum from the one in the mod.list file. I guess someone changed the file and forgot to regenerate checksum. This may make the official launcher redownload MBII Readme.html needlessly - at least on...
  7. S

    [Fixed] Crosshair moves when strafing in third person

    cg_thirdPersonCameraDamp and cg_thirdPersonTargetDamp on 1 doesn't fix it. EDIT: These cvars are not ignored, I can see the difference between 0.3 and 0.9 when turning, on strafing they are similar. If I start my own server and join, it's fine for me, but only for me. Other players who have...
  8. S

    OpenJK crashes when switching classes (SBD, deka)

    Looks to be fixed in 1.4.
  9. S

    V1.4 Update Released!

    MBII Readme.html has wrong md5 checksum in http://update.moviebattles.org/lists/mod.list
  10. S

    V1.4 Update Released!

    there is two different jampgamei386.so. One that is downloaded by launcher(I guess, I use my own downloader thing) and the one in the link given in the first post(Linux openjk server lib). Which one is the real one? And how to use Icarus from the server console?
  11. S

    V1.4 Update Released!

    Crosshair bug is not fixed. It's the same as in beta. Moves wildly while strafing. EDIT: Started my own server and it works fine there.
  12. S

    How to run up walls with jedi?

    I think I got it. There is the quick double jump and the fall mode. The quick double jump is what you wrote. The fall mode is when you do a small jump (you do it right when you don't use fp and the animation is different) and falls a bit next to a wall, if you hold forward and tap space now then...
  13. S

    How to run up walls with jedi?

    I can do it sometimes, but never consistently. And I don't know what's wrong when it fails. It's just totally confusing. Sometimes tapping space does it, but double jump is much easier or use+jump. I saw some players who could do it when falling or jumping. Here use+jump is what work for me, but...
  14. S

    What things do you think are OP? People who play those things, why are they not?

    Is it fair that quick get-up doesn't cost fp? You use a grenade to knock them down, and by the time you switch weapon they are up again. Grenade wasted and they just have more fp than before you used the grenade.
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    What things do you think are OP? People who play those things, why are they not?

    I think some people want jedi to be strong enough to kill a couple gunners. Heal to jedi on kills was in another thread as an extreme example. If you killed one player you did your job for the round. I think jedi shouldn't even kill one in average, because how strong their support powers. Just...
  16. S

    Is it possible to add this animation to wookie?

    I just meant it to function like the bow for example when Han saves me. Bowing wookie looks weird to me. But katas can be cancelled, so it could work either way.
  17. S

    Is it possible to add this animation to wookie?

    I just miss this move so much from my wookie, I would even exchange barge for it (at 9:58, high praise coming from a wookie):
  18. S

    Can you explain wind-up animations and interrupts?

    How long are they? Same for every style? Is it the time while they hold the left mouse button only? Or a longer time? How much bp damage when you hit? Is the damage the same for every style? Do I have to consider latency when I time it? Can I interrupt halfswings and combos? Pandawin helped me...
  19. S

    [SOLVED] Certain FA models won't work

    I have it too, and others must have as they were talking about the Kyle models.
  20. S

    1.4 Open Beta General Feedback

    Still no crosshair with SBD advanced targeting.
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